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Re: Snow Plow

Posted: 08 Jul 2005 16:38
by wallyweb
DaleStan wrote:I guess Patchman thinks it's TMWFTLB; I see nothing in the savegame format that prohibits it
And he would probably be right as this would probably be the only situation that required it.
DaleStan wrote:but the latter is pretty easy. I think it should be possible to set it to have 0 TE, which would make it effectively not-an-engine.
Always a workaround ... I like that. :D

Posted: 08 Jul 2005 21:50
by DanMacK
James, I've actually got the Bi-Level completed, but thanx for the offer :D, also completed is the Hi-Cube Boxcar

Wallyweb, I was planning on having the Snowplow much as DaleStan suggested with a locomotive 1HP and 0 TE

I've also added a poll to see if there's interest in adding a version of the ARS for Temperate, ie adding steel coil cars, iron ore hoppers, etc. to make it usable. I'm thinking on it, just seeing if there's demand.

Posted: 09 Jul 2005 21:07
by uzurpator
DanMacK - how do you intend the mallet to be coded in OTTD? Afair callbacks don't work there yet - thus no multipart vehicles.

Anyway - Good stuff you got there :)

Posted: 09 Jul 2005 21:09
by DanMacK
Thanks man :D

Good point re: the Mallet... Well, the OTTD version will just have to do without it for the now until the game supports that feature :D To my knowledge it's in the works.

Posted: 09 Jul 2005 22:15
by uzurpator
Well - I hope it works one day - I have 3 garrats in the works - and obviously the need multibuy ^^

Posted: 09 Jul 2005 23:34
by DanMacK
3 Garrats... Very nice. Also Nice is the GP30 and E9 I'm posting :D Also attached is the progress on the SD70M

Posted: 10 Jul 2005 04:55
by PikkaBird
I am back from my week's holiday.. looks like I have a lot of coding to do. :lol:

Posted: 10 Jul 2005 06:46
by DanMacK
WB, I've got A LOT more drawing to do too, once again, thanks man :D

Posted: 10 Jul 2005 09:18
by Aegir
Wow, that E9 looks sexeh DanMacK. Excellent work.

Posted: 13 Jul 2005 04:11
by DanMacK
SD70M Sprite - Not sure if I want it AC or not (Higher TE for AC unit)

Posted: 13 Jul 2005 05:29
by PikkaBird
DanMacK wrote: Not sure if I want it AC or not (Higher TE for AC unit)
If you're going to do the ES44AC, I'd leave the SD70M as the DC version.

Stats I have are

SD70M 1990- 75mph 4000hp 182t 488kN
ES44AC 2004- 75mph 4400hp 185t 511kN

Posted: 13 Jul 2005 10:26
by DanMacK
I agree Pikka, we'll keep it an M (My original plan anyway)

Below are a couple screenies of ARS stuff, enjoy :D

Posted: 13 Jul 2005 10:29
by Aegir
That is sexy stuff DanMacK. Awesome work, and brilliant work PikkaBird for coding it :D.

Posted: 13 Jul 2005 15:58
by WX6
Awesome screenies, but how did you get the 3rd diesal to face backwards?

Posted: 13 Jul 2005 16:35
by PikkaBird
WX6 wrote:Awesome screenies, but how did you get the 3rd diesal to face backwards?
By holding down ctrl while moving it around the depot.

(edit: by not holding down ctrl... ctrl will make it face forwards. :lol: )

Posted: 13 Jul 2005 23:54
by DanMacK
The most beautiful diesel ever built - the ALCo PA-1 in all her CC glory :D

Posted: 14 Jul 2005 00:29
by WX6
PikkaBird wrote:
WX6 wrote:Awesome screenies, but how did you get the 3rd diesal to face backwards?
By holding down ctrl while moving it around the depot.

(edit: by not holding down ctrl... ctrl will make it face forwards. :lol: )
Thanks

And DanMack Keep up the good work ^^

Posted: 14 Jul 2005 16:42
by Purno
DanMacK wrote:The most beautiful diesel ever built - the ALCo PA-1 in all her CC glory :D
Looks very cool :!:

Posted: 14 Jul 2005 23:43
by DanMacK
More modern freight cars - a Woodchip car (Modded from TTD's Iron ore car :D ), a modern refrigerator car and a pulpwood flat car.

Posted: 14 Jul 2005 23:45
by Aegir
That looks brilliant DanMacK.

And Purno/Mr. X! Change your damn sig and avatar back to what it should be!