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Re: [OTTD] 2cc TrainsInNML
Posted: 28 Aug 2014 16:29
by Voyager One
Reported a few bugs I've found at first glance.
Also, I'm sorry, I've accidentaly pressed "create" twice and created two same reports on devzone.
Re: [OTTD] 2cc TrainsInNML
Posted: 28 Aug 2014 20:06
by Klaasgras
I really like the new release, but I especially like the wagons. Could it be possible for you to make a parameter so one can you choose only the wagons?
Re: [OTTD] 2cc TrainsInNML
Posted: 28 Aug 2014 20:57
by Voyager One
Klaasgras wrote:I really like the new release, but I especially like the wagons. Could it be possible for you to make a parameter so one can you choose only the wagons?
I've never tried so I don't know if
this works well...
Re: [OTTD] 2cc TrainsInNML
Posted: 28 Aug 2014 21:53
by NekoMaster
Good work on bringing the 2cc TrainsInNML into the beta stage

I havent been able to play with it much yet but its working for me

Keep up the good work TransportMan
ALso, I'd like to add...
Wagon running costs are still a bit high in Beta 2, a 6 tile long train with 11 Third Gen Wagons will cost about $22,000 a year plus the cost of the locomotive. UNless you have a moderately profitable route that kind of running cost will keep you in the red.
Re: [OTTD] 2cc TrainsInNML
Posted: 29 Aug 2014 07:36
by Transportman
Voyager One wrote:Klaasgras wrote:I really like the new release, but I especially like the wagons. Could it be possible for you to make a parameter so one can you choose only the wagons?
I've never tried so I don't know if
this works well...
It are the same coaches, and if correctly their main properties are the same. Only the costs are 0 and mail is transported in passenger coaches. I'm not sure if cargo wagons are included and if they are, how far cargo support goes. This set has full support for the default cargoes (except Toyland), Industry sets might not be fully supported.
NekoMaster wrote:Wagon running costs are still a bit high in Beta 2, a 6 tile long train with 11 Third Gen Wagons will cost about $22,000 a year plus the cost of the locomotive. UNless you have a moderately profitable route that kind of running cost will keep you in the red.
And to 5th Gen that will approximately increase 3x-4x that cost. That is indeed a bit to high, although quite profitable routes can be made. Would decreasing the costs with 50% do it?
Re: [OTTD] 2cc TrainsInNML
Posted: 29 Aug 2014 09:09
by Klaasgras
Voyager One wrote:Klaasgras wrote:I really like the new release, but I especially like the wagons. Could it be possible for you to make a parameter so one can you choose only the wagons?
I've never tried so I don't know if
this works well...
I know that one, but for some reason I only get a Talgo coach when I load it. So that is why I'm so happy woth this set now.
Re: [OTTD] 2cc TrainsInNML
Posted: 29 Aug 2014 15:47
by Jimbow
Thank you for making an official release on this very cool train set!
Is it just me, or are all DMUs missing?
Re: [OTTD] 2cc TrainsInNML
Posted: 29 Aug 2014 15:49
by Voyager One
Already reported and solved in the new push...

Kudos to Transportman! He's fixed it before I've blinked.
---
One notice for all testers/players...
We are trying to solve a problem regarding MU wagons (those generic two wagons that you add to MU heads). Currently, due to a difficult problem with coding, these wagons can be bought and attached to anything including locomotives, railbuses... That is not supposed to be happening, they are meant for MUs only.
If you add them to a locomotive, these wagons don't even have their graphics so you get an empty train as in my test picture below.
So, until we figure out how to solve this, simply don't do it. That isn't meant to be happening anyway. And thank you for your patience.

Re: [OTTD] 2cc TrainsInNML
Posted: 29 Aug 2014 16:18
by Transportman
Voyager One wrote:Already reported and solved in the new push...

Kudos to Transportman! He's fixed it before I've blinked.
I'll probably make a new beta-release tomorrow with a bunch of other stuff that has been fixed.
One notice for all testers/players...
We are trying to solve a problem regarding MU wagons (those generic two wagons that you add to MU heads). Currently, due to a difficult problem with coding, these wagons can be bought and attached to anything including locomotives, railbuses... That is not supposed to be happening, they are meant for MUs only.
If you add them to a locomotive, these wagons don't even have their graphics so you get an empty train as in my test picture below.
So, until we figure out how to solve this, simply don't do it. That isn't meant to be happening anyway. And thank you for your patience.

I think I'll add a purchase text to those wagons for now, until I have a better idea to solve it properly.
Re: [OTTD] 2cc TrainsInNML
Posted: 29 Aug 2014 21:51
by Kevo00
Guys, I haven't been playing with the very most recent version, but I just wanted to say I am really enjoying the new Argentinian, Rhodesian and South African locos in the set, which are really good for a sub-tropical game (especially the cost profiles). Really great stuff guys.
Re: [OTTD] 2cc TrainsInNML
Posted: 30 Aug 2014 09:10
by DerekCZ
Ok, sorry for my previous offtopic.
Voyager One: 809 (810) is classified as railbus, but it's usage is too as engine for special vagons what looks almost the same as 809, but they don't have own motors (see Czech Railways set). But more ususal are theese wagons hauled by bigger and more powerful trains.
809 is used as railbus (1-3 engines) on short or local railways in small towns where electrified rails aren't present.
PS: Maybe I am wrong, but I seen a lot of them. (this is a photo from station at town where am I living:
http://www.raretrack.com/071031cz/07103 ... epanov.jpg 810s are there used as railbuses, sometimes in couples.
Image is too big, so I used only link.)
Re: [OTTD] 2cc TrainsInNML
Posted: 30 Aug 2014 16:01
by Voyager One
@SPolygon - A-ha, OK. Thank you for this new info, I honestly didn't know these facts. However, I think the 809 will remain as it is due to several reasons:
- it's not my drawing so I'm not really keen in adding stuff into it or redoing it
- we have plenty of MUs but we're thin on railbuses so one more is welcome
- in this new version of the set, you CAN attach coaches to railbuses, or even railbuses to railbuses - so you can get your desired MU-like effect.
With all this above, I think it's better that we leave it like this. Also, there are quite a few Czech, Slovakian and Czechoslovakian MU in the set.
Still, once again thanks for something new I've learned.
---
EDIT:
Kevo00 wrote:Guys, I haven't been playing with the very most recent version, but I just wanted to say I am really enjoying the new Argentinian, Rhodesian and South African locos in the set, which are really good for a sub-tropical game
Just wait for ALL the new stuff to be inside...

Plenty more "tropical" stuff there...

Re: [OTTD] 2cc TrainsInNML
Posted: 30 Aug 2014 20:25
by kamnet
SPolygon wrote:Ok, sorry for my previous offtopic.
Voyager One: 809 (810) is classified as railbus, but it's usage is too as engine for special vagons what looks almost the same as 809, but they don't have own motors (see Czech Railways set). But more ususal are theese wagons hauled by bigger and more powerful trains.
809 is used as railbus (1-3 engines) on short or local railways in small towns where electrified rails aren't present.
PS: Maybe I am wrong, but I seen a lot of them. (this is a photo from station at town where am I living:
http://www.raretrack.com/071031cz/07103 ... epanov.jpg 810s are there used as railbuses, sometimes in couples.
Image is too big, so I used only link.)
Recently doing some research into trams, I'm finding that this is also often the case with many Soviet-era trams from Eastern Bloc countries. It was quite popular to create a 1-3 car tram by converting a motorized tram car into a non-motorized wagon, removing the engine and replacing the driver's cabin with another row of seats. For example, the Kolomna plant KM+KP series, the MS+MP and Kh+MP series, VARZ LM33+LP33, Tatra B3D & B4D (the T3 & T4 in motorcar + wagon for German markets).
Re: [OTTD] 2cc TrainsInNML
Posted: 02 Sep 2014 17:18
by Voyager One
A teaser for you guys...
This is NOT the 2cc trainset but it will be something very similar and compatible! Coming up soon, keep following the Graphics Development section!

- Zagreb CroTram TMK 2200.PNG (14.82 KiB) Viewed 2442 times
Re: [OTTD] 2cc TrainsInNML
Posted: 02 Sep 2014 21:42
by Yoshi
Croatian Tram Set?

Re: [OTTD] 2cc TrainsInNML
Posted: 03 Sep 2014 05:55
by Purno
The 2cc Tramset?
Re: [OTTD] 2cc TrainsInNML
Posted: 03 Sep 2014 09:51
by Voyager One
1 point for Purno!
Stay tuned and DON'T TOUCH THAT REMOTE CONTROL!
(We'll open a thread when we'll have something to show you.)
Re: [OTTD] 2cc TrainsInNML
Posted: 03 Sep 2014 15:47
by Transportman
Voyager One wrote:(We'll open a thread when we'll have something to show you.)
You already showed something

Re: [OTTD] 2cc TrainsInNML
Posted: 03 Sep 2014 16:27
by Voyager One
I meant something relevant.

This is for testing purposes... you know... alignments, sizes, speeds...

Re: [OTTD] 2cc TrainsInNML
Posted: 03 Sep 2014 16:32
by kamnet
... bragging rights...
