New Graphics - Blender ".blend" thread (Works In Progress)
Moderator: Graphics Moderators
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Moriarty - Yeah, it is really not suitable till at least the 80's. I'm gunna model some sections in different ways, and stick them on a seperate layer, so they can come and go.
Yeah, differnt kindas of farm would be cool, the one ive done is sorter central england style. Pebaldash, wood, Limestone, could be other wall types. Thatch, Clay Tiles, sheet metal, plastic could be other roof styles. Theres loads of posibilities really. What would a farm of the future be like?
The structure of a farm would be different with the ages as well. More modern less houses, but bigger individual houses. More modern would have bigger storage units, and less...etc.
Yeah, differnt kindas of farm would be cool, the one ive done is sorter central england style. Pebaldash, wood, Limestone, could be other wall types. Thatch, Clay Tiles, sheet metal, plastic could be other roof styles. Theres loads of posibilities really. What would a farm of the future be like?
The structure of a farm would be different with the ages as well. More modern less houses, but bigger individual houses. More modern would have bigger storage units, and less...etc.
Ben
-
- Tycoon
- Posts: 1395
- Joined: 12 Jun 2004 00:37
- Location: United Kingdom of Great Britain and Northern Ireland
- Contact:
Farm of the future? I'd imagine no houses, just barns and fields. Corporate style. Everything made of pre-fab corrigated metal. High efficiency low wastage. All that sort of stuff.
Much as I would love to draw a concept sketch, I struggle with stick-men, so I'll leave it to the more competant folks (i.e. you guys
).
Much as I would love to draw a concept sketch, I struggle with stick-men, so I'll leave it to the more competant folks (i.e. you guys

- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
For a long way in the future, i imagined the layout being much more production line, with travelator like things goign between units. Then the units being made of Glass, with no tracks, just tarmack roads, if any roads at all. Loads of sloping glass walls for energy conservation and maybe a wind terbine or two. Probly more like a chemical works looks today really, but more glass like.
On the farm, ive made the tractor wheels more dirty, and changed the tiling slighly, just to make it look a little more random, but im gunna leave the bricks i recon. People where saying to add silo's, but no farms round me have silo's. I checked googlde earth and i cant find any in england (so far). Ive never seen any, its just on the tt graphics there there...thats the only time i see them. I might do some silos to go on a different farm, if i make farms in differnet areas styles. Ive made most of the farm peices so there visible from all the angles now. Need to do the central barn still.
On the farm, ive made the tractor wheels more dirty, and changed the tiling slighly, just to make it look a little more random, but im gunna leave the bricks i recon. People where saying to add silo's, but no farms round me have silo's. I checked googlde earth and i cant find any in england (so far). Ive never seen any, its just on the tt graphics there there...thats the only time i see them. I might do some silos to go on a different farm, if i make farms in differnet areas styles. Ive made most of the farm peices so there visible from all the angles now. Need to do the central barn still.
- Attachments
-
- All Views All Sections 002.JPG
- (210.41 KiB) Downloaded 671 times
-
- All Views All Sections.JPG
- (119.15 KiB) Downloaded 832 times
Ben
-
- Tycoon
- Posts: 1395
- Joined: 12 Jun 2004 00:37
- Location: United Kingdom of Great Britain and Northern Ireland
- Contact:
I think the house fits fine. This is more an older farm and so their barns wern't as obscenely large as they are these days (farms were for living on, not making profits with).
Maybe the house has a few too windows. But that's the only criticism I can find with any of them.
Oh, and I like the weather vane (pigsty). Though it's only on two of the 4 renders. Any reason?
Maybe the house has a few too windows. But that's the only criticism I can find with any of them.
Oh, and I like the weather vane (pigsty). Though it's only on two of the 4 renders. Any reason?
Probably it's a flat mesh and the perspective is just chosen so that the roosters thin sides appear on two of the pictures and its extensive sides on the other two. 
The only point I have to mention is that every wall has still this boring brown color... try more different shadings or something.
Apart from that: Terrific mesh!

The only point I have to mention is that every wall has still this boring brown color... try more different shadings or something.
Apart from that: Terrific mesh!
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Yeah, the rooster is just diagonal, so cant be seen in 2 of them....well it can just be seen, its a tiny line.... maybe it should be roatated back a bit
Theres a hell of a lot of windows, i was thinking that, but i was looking at the farm houses round here, and a lot of them have been extended many times, but origianlly had many winodws, so have had many windows added so the sections looked the same. I thourght if differnt graphics where made for the farm in differnent times, then the house would start small and get bigger. So this would be the house probly at its largest, as its getting on to be a manor. If i got rid of some windows, what should i stick in there place?.
The bricks aint varied in colour, but i was trying to make it look similar to the stone used round me. aint got any images, but these are similar
http://www.kingwest.co.uk/images/jpg/mkthr027.jpg
http://www.travelpublishing.co.uk/Count ... 74.tif.JPG
Very locally i find that a lot of the buildings have darker bricks running up the sides of the buildings corners, and along the base, and ocasanlly in strips, but that is not seen as widly. What do you recon it should be changed to?
Theres a hell of a lot of windows, i was thinking that, but i was looking at the farm houses round here, and a lot of them have been extended many times, but origianlly had many winodws, so have had many windows added so the sections looked the same. I thourght if differnt graphics where made for the farm in differnent times, then the house would start small and get bigger. So this would be the house probly at its largest, as its getting on to be a manor. If i got rid of some windows, what should i stick in there place?.
The bricks aint varied in colour, but i was trying to make it look similar to the stone used round me. aint got any images, but these are similar
http://www.kingwest.co.uk/images/jpg/mkthr027.jpg
http://www.travelpublishing.co.uk/Count ... 74.tif.JPG
Very locally i find that a lot of the buildings have darker bricks running up the sides of the buildings corners, and along the base, and ocasanlly in strips, but that is not seen as widly. What do you recon it should be changed to?
Ben
-
- Tycoon
- Posts: 3849
- Joined: 20 Jan 2003 14:51
- Location: Broadstone, Dorset
- Contact:
Yeah, that's it... in the first pic the windows are white, and the building in the second pic is in another kinda "non-boring".
Sorry, I would like to describe the feeling I have about the colors of the walls more detailed, but, well, it's just a feeling.
Maybe.... ok, I try it: e.g. it would already be enough to give every /house/ a very little color variation resp. to the others. Because stones in reality also seldomly look exactly the same.
Anyway: Today I overthought the influence of the cultural and historical background on houses and such stuff... Depending on time and location farms as well as other buildings may look very different. How about representing that in the game? Ben_Robbins_ made a farm like it would look (/would have looked) in England, isn't it a problem if now the other industries designs come frome different countries?
Sorry, I would like to describe the feeling I have about the colors of the walls more detailed, but, well, it's just a feeling.

Maybe.... ok, I try it: e.g. it would already be enough to give every /house/ a very little color variation resp. to the others. Because stones in reality also seldomly look exactly the same.
Anyway: Today I overthought the influence of the cultural and historical background on houses and such stuff... Depending on time and location farms as well as other buildings may look very different. How about representing that in the game? Ben_Robbins_ made a farm like it would look (/would have looked) in England, isn't it a problem if now the other industries designs come frome different countries?
Sorry for stealing your farm
- but its just to show what I mean:
First of all, I've varied some colors. Maybe it looks no longer realistic, because I overdone a little bit, but that doesn't matter cause now you perhaps see what I'm pointing at.
Secondly I added two details... (no, not the arrows, I mean that things the arrows point at) they also don't appear in your photos, but, well... if you place some regular or irregular details like this in your scene, it would look - IMO, of course - even "more perfect"
, although it doesn't longer is exactly the same as in reality.

First of all, I've varied some colors. Maybe it looks no longer realistic, because I overdone a little bit, but that doesn't matter cause now you perhaps see what I'm pointing at.
Secondly I added two details... (no, not the arrows, I mean that things the arrows point at) they also don't appear in your photos, but, well... if you place some regular or irregular details like this in your scene, it would look - IMO, of course - even "more perfect"

- Attachments
-
- Farm from Ben_Robbins_
- farmtest.jpg (82.27 KiB) Viewed 1390 times
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Prof. Frink - Not to Shore what you ment....aint throught about it too much really, its just pointing SW with the prevaling wind and all....
Red"Star - Heres the Sandstone texture ive used for most of it. Fiddle with that to show me what you mean. Should i change the windows then?
Yeah i agree, i'm not sugesting there should be a trend of making models in one style. I just made it how i see it, cuase thers such a difference in farms from differnt places. something like the steel works, or the Oil refinary wouldnt really varie from place to place though, so i dont think it would apply to most graphics....although forest would. The trains listed to be moddeled are english though. Moriarty was suggesting different types of farms for differnt places. I guess in that case it would be best to make a farm that is a bit of everything europe as a whole, and then north america as a whole...etc..
Red"Star - Heres the Sandstone texture ive used for most of it. Fiddle with that to show me what you mean. Should i change the windows then?
Yeah i agree, i'm not sugesting there should be a trend of making models in one style. I just made it how i see it, cuase thers such a difference in farms from differnt places. something like the steel works, or the Oil refinary wouldnt really varie from place to place though, so i dont think it would apply to most graphics....although forest would. The trains listed to be moddeled are english though. Moriarty was suggesting different types of farms for differnt places. I guess in that case it would be best to make a farm that is a bit of everything europe as a whole, and then north america as a whole...etc..
- Attachments
-
- sandstone.rar
- (2.32 MiB) Downloaded 286 times
Ben
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
its not necisarily the window frames that make it look legoish.... but the flatness of colour/ uniformity of textures and shapes.
an open window here, a sheet drying out a window there..... things can be done to break up the uniformity.
the window spacing is very tightly packed, without a large tall window p one side signifying a stairwell or anything.
i think its the repetitiveness really that works against the image. the roof is a bit "clean" too. a bit of dirt on lower regions of the roof wouldn't be a bad thing.
Alltaken
an open window here, a sheet drying out a window there..... things can be done to break up the uniformity.
the window spacing is very tightly packed, without a large tall window p one side signifying a stairwell or anything.
i think its the repetitiveness really that works against the image. the roof is a bit "clean" too. a bit of dirt on lower regions of the roof wouldn't be a bad thing.
Alltaken
Who is online
Users browsing this forum: Amazon [Bot], Bing [Bot] and 14 guests