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Posted: 05 Jul 2003 19:22
by eis_os
Petae wrote:so the patch only alters parts of code ???
never thaught of it that way...
TTDPatch is more than simple patches...
Download the code and look into it.
The code under /patches is already 478 KB text uncompiled !
Posted: 05 Jul 2003 20:06
by SHADOW-XIII
SGWebmaster wrote:Sorry, Space? I presume not physical space in the window. I can't see that it would take that much programming space but then I have never programmed.

not enough memory
Posted: 05 Jul 2003 20:08
by Stylesjl
SHADOW-XIII wrote:SGWebmaster wrote:Sorry, Space? I presume not physical space in the window. I can't see that it would take that much programming space but then I have never programmed.

not enough memory
Not enough memory? But do towns log data without TTDPatch?
Posted: 05 Jul 2003 20:13
by SHADOW-XIII
remember , there are no space for everything ... that's why there cannot be more ships than now, etc ... some things cannot be added because of memory ... ask Oskar, Marcin or Josef
Posted: 05 Jul 2003 21:12
by SGWebmaster
I'll take it as read that it can't be done then. I still don't understand though - maybe that's something for next year's A-Level Computing course to tell me!
Posted: 05 Jul 2003 21:16
by SHADOW-XIII
SGWebmaster wrote:I'll take it as read that it can't be done then. I still don't understand though - maybe that's something for next year's A-Level Computing course to tell me!
maybe this way: they cannot expand TTD only modify existed version
Posted: 05 Jul 2003 21:33
by SGWebmaster
I get it know - no room within the confines of the existing program. I didn't know that was the way it worked. You learn something new every day.
Posted: 06 Jul 2003 09:08
by Raichase
Is it possible (If someone made the graphics) to have a different depot for electric track (like a modern day depot), with the old style depot for non-electric track? I imagine we can, as the monorail track has it's own depot...
Posted: 06 Jul 2003 09:30
by Petae
eis_os wrote:The code under /patches is already 478 KB text uncompiled !
I've downloaded it but, as I suspected, I can't understand a lot of it...
too bad, if programming was simpler everyone could help, now it's only the ones who understand, you 3... (out of 5000 or so)
Posted: 06 Jul 2003 10:12
by SHADOW-XIII
Raichase wrote:Is it possible (If someone made the graphics) to have a different depot for electric track (like a modern day depot), with the old style depot for non-electric track? I imagine we can, as the monorail track has it's own depot...
well probably no, because el.rails are just normal tracks but slighty tweaked (added pylons and wires, it is not replacing graphic)
Posted: 06 Jul 2003 10:28
by eis_os
let me finish the station stuff then we will see ...
Posted: 07 Jul 2003 02:29
by Stylesjl
Hey i just looked at the TTDPatch website
BETA IN 2 WEEKS!!
I think after alpha 50 is realeased
It is so great to be an alpha tester (the only darawback is the fact that we've already expirimented with all the features but we still have them anyway

)
Posted: 07 Jul 2003 02:47
by Patchman
Hyronymus wrote:Petae wrote:so the patch only alters parts of code ???
never thaught of it that way...
As far as I'm aware it indeed replaces bits of the code by enhanced code, all within the 'natural' limits of TTD.
That's exactly right. The biggest problem with the "difficult" or "impossible" changes is that you can't do this. You either have to change hundreds of little places, (and then worry about the two that you missed), or thousands of places. It's just not feasible to either try and find them all, and then make sure that your changes work well with each of them.
If I may offer an analogy, it's like rewriting a book. If you want to change Harry Potter to Henry Potter, you only do a global search and replace, and then perhaps worry about the few places which contain a pun that may not work with Henry but did work with Harry. That's "easy".
On the other hand, changing it to Sally Potter isn't going to be easy, because you need to find all the gender references and all declinations, and then find the things only guys would do and replace them with things girls would do, and all other kinds of things like relationships that have to be changed... That's "difficult".
Now try changing it to Gandalf Potter or Harry Poppins or Lao-Tse Potter, and you'll find you need to rewrite the whole book from scratch. That's "impossible".
Posted: 07 Jul 2003 04:03
by Stylesjl
thats a very good way to explain it
I got one for renaming file extensions
It is like putting a new cover over a different book like putting HP on top of a Sim City Manual
The manual does not Become Harry Potter
Posted: 07 Jul 2003 06:26
by Raichase
Thanks Josef, that makes it really easy to understand. So, If we apply that to the idea of underground stations, then it is impossible, because it is essentially a "new" type of tunnel (ie "Gandalf Potter")
Stylesjl wrote:thats a very good way to explain it. I got one for renaming file extensions. It is like putting a new cover over a different book like putting HP on top of a Sim City Manual. The manual does not Become Harry Potter
How is this relevant?

Posted: 07 Jul 2003 06:42
by Stylesjl
Raichase wrote:Thanks Josef, that makes it really easy to understand. So, If we apply that to the idea of underground stations, then it is impossible, because it is essentially a "new" type of tunnel (ie "Gandalf Potter")
Stylesjl wrote:thats a very good way to explain it. I got one for renaming file extensions. It is like putting a new cover over a different book like putting HP on top of a Sim City Manual. The manual does not Become Harry Potter
How is this relevant?

It is not but just for the hell of it i posted it there
What About umm incresing the industrie limit and having industries on slopes
Posted: 07 Jul 2003 06:49
by Raichase
Stylesjl wrote:What About umm incresing the industrie limit and having industries on slopes
I think the industry limit for the map is fixed (can't be changed). Why not stop at industrys on slopes? Why not have HQ's, radio thingies, lighthouses etc on slopes? If it is possible for something like roads and stations, why not large buildings?
Posted: 07 Jul 2003 06:52
by Stylesjl
the industrie limit is 90 (or 60 in some cases?

) 90 as far as i know is not byte related
255 or 65535 sound more like unchangeable numbers
Lets wait for a patchmakers reply

Posted: 07 Jul 2003 16:55
by Petae
(96 is a bit related nr.... at least it's close)
idea: usage of the scroll-wheel (on your mouse) in save and load windows
Posted: 08 Jul 2003 00:49
by Stylesjl
New Suggestion (

)
Increase the sign limit it is 40 i think at the moment of typing this
I had this game (scenario) where i was planting down loads of signs (to name industries and transmitters after forum members and/or contributers to the patch/TTD) and then it told me there was too many signs