Page 38 of 313
Posted: 05 Jan 2006 20:32
by MeusH
I really like steel and whine carriages. Bulldozer wagons is nice, too

BTW, what's whine? Wine?
Posted: 05 Jan 2006 20:59
by Crazy Vaclav
Yup. I really like how the barrels turned out. Took me ages to get it to look the way I wanted.
Posted: 06 Jan 2006 13:23
by simbabque
Crazy Vaclav wrote:Hmm Isn't it pretty similar already?
Or do you mean like this?
I am not that much into gfx, but I think a food wagon should have a cooling unit on top, like a giant fridge has. Seems kind of more realistic to me.
And all your renders are amazing, btw.
Posted: 06 Jan 2006 14:10
by Crazy Vaclav
Do you mean like this one have? If not, could you show me an example of what you mean?

Posted: 06 Jan 2006 22:38
by Crazy Vaclav
Armoured van, paper truck (open and closed), and that hanging glass house.
Posted: 06 Jan 2006 22:39
by Crazy Vaclav
Hanging glass house. I also added some text to the steel truck. I think it became pretty nice.
Posted: 06 Jan 2006 22:41
by GoneWacko
Very nice, I like how the sides are all folded up in the open state.
Although I'm not sure if you'll really notice the detail in the end

Posted: 06 Jan 2006 22:50
by Crazy Vaclav
Well, at least I know that it's there.

Posted: 07 Jan 2006 01:18
by simbabque
Crazy Vaclav wrote:Do you mean like this one have? If not, could you show me an example of what you mean?

I am not entirely sure how they look like, but this one is not bad i guess. I found lots of images using google image search with the German term "Kuehlwagen". It turned out more hits than the English term "refridgerator wagon". I just do not know which pictures can help you. Just thought a cooling-vehicle needs some cooling unit. Just like trucks have theirs on top of the drivers cabin.
Posted: 07 Jan 2006 10:17
by MeusH
Excellent, Crazy Vaclav. Your wagons are really great
There is just one thing with the hanging building. Please compare it to the other buildings:
This one should be bigger (skyscrapers need lot of space) IMO. Also please take care of enterance to the building. Try rescaling the building, so it gets both wider and higher.
Anyone got ideas on this?
Posted: 07 Jan 2006 10:31
by Crazy Vaclav
I made it bigger at first, but then it wouldn't fit in the camera. I didn't know what to do about it, so I scaled it so it would fit in the camera. I also made the picture smaller so it wouldn't be so big on this page. Here is the original one. If you want it to be larger than this one, you'll have to tell me what to do with the camera, and if I should make it larger than one square. (I realize now that I have placed the building a bit wrong, so the square that it is standing on should be fully visible, but instead the top will be cut off.)
Posted: 07 Jan 2006 13:43
by MeusH
Looks almost the same. My idea was to increase distance between pillaras, increase the tube width and height, and finally add some enterance on-ground area
Posted: 07 Jan 2006 13:51
by Crazy Vaclav
Yeah, but when I do that it becomes too big for the camera.
Posted: 07 Jan 2006 16:14
by Korenn
MeusH wrote:Looks almost the same. My idea was to increase distance between pillaras, increase the tube width and height, and finally add some enterance on-ground area
erm... why? it's already perfect?
did you ever look closely at the original in the game? it's exactly the same. which as far as I understood it, is what we need. innovating buildings should be done after all the graphics are replaced...
Posted: 07 Jan 2006 17:25
by MeusH
I know it looks almost the same as TT one. But should we multiply the impossibleness of building without enterance having better resolution and more colours?
Posted: 07 Jan 2006 22:52
by dmh_mac
Korenn wrote:MeusH wrote:Looks almost the same. My idea was to increase distance between pillaras, increase the tube width and height, and finally add some enterance on-ground area
erm... why? it's already perfect?
did you ever look closely at the original in the game? it's exactly the same. which as far as I understood it, is what we need. innovating buildings should be done after all the graphics are replaced...
I don't think you interprit the meaning of the word "replace" correctly.
Posted: 08 Jan 2006 08:40
by Tidus97
the big pillar on the right side has an elivator in it
Posted: 08 Jan 2006 14:33
by thgergo
Recently i decided to learn blender: After a week i have built this:
I used some dmh_mac˙s materials, i hope it wont be a problem...
Posted: 08 Jan 2006 16:33
by Killer 11
looks awesome man but where are the chimneys?
Posted: 08 Jan 2006 16:59
by Crazy Vaclav
Not all buildings have chimneys...