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Posted: 14 Dec 2004 06:36
by SHADOW-XIII
George wrote:
goalie wrote:vehicles on right side do break
I can not reproduce the problem :(
is it possible that there was disaster ? sometimes if there is disaster all your trains/vehicles breaks down for a moment :wink:

Posted: 14 Dec 2004 12:07
by krtaylor
Raichase wrote:
krtaylor wrote:Then a number of locos started wearing out (legitimately). I started trying to replace them and got a very odd effect. ?
I noticed this same effect under previous alphas, but ONLY when I told the train to ignore the signal whilst it was still going into the depot - it came back out again, and did exactly what you said above.
No, I never had anything to do with the signals, they were on tracks where there aren't any.

Posted: 14 Dec 2004 12:45
by Rob
Any idea why I can't remove a piece of track from under a Higher bridge (eis_os one).
I even stoped all traffic going over the bridge, but it still won't do it.
After that I even waited to clear all the traffic going under the bridge too, but that also won't allow me to remove it.

I'm using TTDPatch alpha 41.

The only option is to destroy the bridge remove the track and rebuild the bridge again.

btw building any other bridge will result in the same error.

Posted: 14 Dec 2004 13:01
by Mek
Rob wrote:Any idea why I can't remove a piece of track from under a Higher bridge (eis_os one).
I even stoped all traffic going over the bridge, but it still won't do it.
After that I even waited to clear all the traffic going under the bridge too, but that also won't allow me to remove it.

I'm using TTDPatch alpha 41.

The only option is to destroy the bridge remove the track and rebuild the bridge again.

btw building any other bridge will result in the same error.
Hmm.. i'm afraid i'm responsable for that... i miswrote the code i;ve changed... making this fail... i'm very very sorry for this... :) but fortunately it's easy to fix...

Posted: 14 Dec 2004 13:10
by Rob
Does this mean you have it fixed for alpha 42, or do you mean I always need to demolish the bridge first, before removing any piece of track (and road) beneath a bridge ?
I wouldn't mind doing this, but it would just be easier if you could fix it though. :wink:

ps don't feel to sorry about it, that's why these alphas are called alphas you know. :D

Posted: 14 Dec 2004 13:11
by Mek
Rob wrote:Does this mean you have it fixed for alpha 42, or do you mean I always need to demolish the bridge first, before removing any piece of track (and road) beneath a bridge ?
this means it will be fixed for alpha 42.. i just made a stupid typo :)

Posted: 14 Dec 2004 13:43
by goalie
SHADOW-XIII wrote:
George wrote:
goalie wrote:vehicles on right side do break
I can not reproduce the problem :(
is it possible that there was disaster ? sometimes if there is disaster all your trains/vehicles breaks down for a moment :wink:
no it happen in evry game here 2 screens and my cfg

Posted: 14 Dec 2004 13:45
by goalie
second pic

Posted: 14 Dec 2004 14:46
by krtaylor
I've got another problem with the flexible bridge abutments. I'm not sure if this is intentional or accidental. I can build different segments of track on the bridge abutment just fine, BUT I cannot put a signal there. Was I supposed to be able to? It would be nice, if possible.

Posted: 14 Dec 2004 15:02
by eis_os
They are special cases of bridgeheads and so can't have signals...

Posted: 14 Dec 2004 15:03
by Mek
krtaylor wrote:I've got another problem with the flexible bridge abutments. I'm not sure if this is intentional or accidental. I can build different segments of track on the bridge abutment just fine, BUT I cannot put a signal there. Was I supposed to be able to? It would be nice, if possible.
you weren't supposed to be able to do that.

Posted: 14 Dec 2004 15:09
by krtaylor
Oh.

:cry:

Oh well, the ability to turn a corner is cool in its own right. 8)

Posted: 14 Dec 2004 15:10
by Rob
Mek wrote:
Rob wrote:Does this mean you have it fixed for alpha 42, or do you mean I always need to demolish the bridge first, before removing any piece of track (and road) beneath a bridge ?
this means it will be fixed for alpha 42.. i just made a stupid typo :)
Oops, found another bug.
Sorry. :wink:

There is a piece of water under the higherbridge now, which I rebuild.
And that water wasn't there before.
Must have something to do with your "draw coast under bridges over water" feature

ps it's level 0 land

Posted: 14 Dec 2004 17:44
by George
goalie wrote:
SHADOW-XIII wrote:
George wrote:I can not reproduce the problem :(
is it possible that there was disaster ? sometimes if there is disaster all your trains/vehicles breaks down for a moment :wink:
no it happen in evry game here 2 screens and my cfg
Does it heppen to not cut version too?

Posted: 14 Dec 2004 18:37
by goalie
no cut version only happens this bug

SHADOW-XIII: removed quotes, please don't quote previous post

Posted: 14 Dec 2004 18:38
by spaceman-spiff
Can you please cut out the old stuff so your quotes are smaller

Posted: 14 Dec 2004 21:40
by cornelius
Mek wrote:
krtaylor wrote:I've got another problem with the flexible bridge abutments. I'm not sure if this is intentional or accidental. I can build different segments of track on the bridge abutment just fine, BUT I cannot put a signal there. Was I supposed to be able to? It would be nice, if possible.
you weren't supposed to be able to do that.
That's a very cheeky avatar pic though, Mek. Is it a hint of things to come? ;)

Posted: 14 Dec 2004 21:50
by krtaylor
Maybe we have another budding Patch developer in our midst? :wink:

Posted: 15 Dec 2004 05:11
by Raichase
krtaylor wrote:Maybe we have another budding Patch developer in our midst? :wink:
Budding? Heck, the guys going great guns - I reckon he is already "one of the team" now 8) .

Good work from all the patch devs for this alpha, I haven't had any problems yet, and all the new feautres are great!

(Just thought we could use some non-bug feedback :P)

Posted: 15 Dec 2004 06:02
by George
goalie wrote:no cut version only happens this bug
Strange, the files are the same except graphics. Try updated version, but I'm not sure in the result, because I could not reproduce the error.