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Posted: 21 Jun 2003 10:17
by spaceman-spiff
Aha, sort of a barge that is pulled by another boat ?
This way you can attach several just like waggons to a train
Posted: 21 Jun 2003 10:29
by eis_os
Maybe he should explain it in more detail...
Posted: 21 Jun 2003 13:14
by Colonel Sheperd
Ok,here it is

Posted: 22 Jun 2003 09:39
by troopper5
Could you change those text's color to red or white?
It's quite hard to read them from that background

Posted: 22 Jun 2003 09:51
by Colonel Sheperd
ok, this is
WITH boats

:
Posted: 26 Jun 2003 23:24
by Marcel
1. The realistic load/unload time in the patch has in my opinion a great mistake, passengers take too long. When you compare the unload/load times between a caol carrying train and a passenger train it takes a smaller amount of time to carry 60 tons (!) of coal in and out of the train than 80 passengers. Is it possible to increase the time for passengers? Maybe by the factor 2 or 4. For ships it works very well, the passenger liner from MB needs nearly the same time to load like the trains (and have in mind it can carry 500 passengers...). The same problem is there for the roadvehicles, a volvo bus from George with a max of 130 passengers is longer in a loading bay than on the road. Planes look o.k. for me.
2. Something that really makes me angry: why can“t TTD not count correct? It drives me mad when I see something like that, let the useless numbers fall away or (which would be much better

), teach TTD how to count properly.
Posted: 27 Jun 2003 07:03
by Hyronymus
The last thing you are referring to hasn't got to do with counting but with keeping your vehicles ordered by numbers. It annoys me too and I wonder what causes it.
Posted: 27 Jun 2003 07:40
by SHADOW-XIII
There could be:
Cht: List
or
Cht: SortList
Posted: 27 Jun 2003 13:08
by troopper5
Well that helped me out too, thanks Shadow!

Posted: 27 Jun 2003 14:39
by Darkvater
troopper5 wrote:Well that helped me out too, thanks Shadow!

What are you thanking him for
He just suggested a new cheat option not telling you an already present 'cheat'

Posted: 27 Jun 2003 14:52
by SHADOW-XIII
Darkvater wrote:troopper5 wrote:Well that helped me out too, thanks Shadow!

What are you thanking him for
He just suggested a new cheat option not telling you an already present 'cheat'

I say 'could' ... but I do not think that any of Developers will create something like this because they have no time for this 'little' things
Posted: 27 Jun 2003 15:13
by troopper5
Argh... I didn't try it after that but yepyep...
Posted: 27 Jun 2003 15:57
by eis_os
The list is somehow unsorted in the windows version,
Micheal is already complaining about this because his DB set will messed up. Yes Yes it will be soon finished but he dislikes to create two sets because of the non ordering.
Posted: 01 Jul 2003 06:30
by G-Klav
These suggestions came from Shadow and Arathorn...
Shadow: Maybe electrified locos should 'spark' (errr) more often ?!? with electrified railways ... it would look great
Arathorn: Maybe only when it is winter. We can maybe also turn one of the two useless submarine "disasters" into electrics breaking by frost, only in winter.
Posted: 02 Jul 2003 01:28
by WillC20
Why don't we allow the creation of bridges over deep gaps?, like a suspesion bridge between a ridge that it between two mountains? I also found it annoying that you had to put a track all the way down, and than all the way up to go up, and down a mountain.
Posted: 02 Jul 2003 03:49
by troopper5
G-Klav wrote:Arathorn: Maybe only when it is winter. We can maybe also turn one of the two useless submarine "disasters" into electrics breaking by frost, only in winter.
I don't think that new disasters are possible, but this should be asked from Josef or someone else. This is just my opinion.
Posted: 02 Jul 2003 04:16
by Stylesjl
WillC20 wrote:Why don't we allow the creation of bridges over deep gaps?, like a suspesion bridge between a ridge that it between two mountains? I also found it annoying that you had to put a track all the way down, and than all the way up to go up, and down a mountain.
Read the manual
Its impossible
Posted: 02 Jul 2003 13:56
by Petae
and where is it online, on josef's site all the links are down
Posted: 02 Jul 2003 14:47
by WillC20
Stylesjl wrote:WillC20 wrote:Why don't we allow the creation of bridges over deep gaps?, like a suspesion bridge between a ridge that it between two mountains? I also found it annoying that you had to put a track all the way down, and than all the way up to go up, and down a mountain.
Read the manual
Its impossible
I know that, I want it to be made possible.

Posted: 02 Jul 2003 15:20
by SHADOW-XIII
WillC20 wrote:Stylesjl wrote:WillC20 wrote:Why don't we allow the creation of bridges over deep gaps?, like a suspesion bridge between a ridge that it between two mountains? I also found it annoying that you had to put a track all the way down, and than all the way up to go up, and down a mountain.
Read the manual
Its impossible
I know that, I want it to be made possible.

get a source code of TTDPatch and try make it possible yourself
