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Posted: 15 Apr 2003 04:58
by Raichase
You do great work Josef :). I especailly like the signals cheat, b/c i like to keep the semaphores for my un-electric tracks, and branch lines! Thankyou thankyou thankyou!

Posted: 15 Apr 2003 09:32
by troopper5
Nice work, specially the new signal cheat, thanks Josef! :D

BTW, when i want NORMAL, ELECTRIFIED and MONORAIL railroads with maglevs do i need to set unifiedmaglev setting to 2?

Posted: 15 Apr 2003 09:36
by Arathorn
Just do it with TTDPatch Starter.

Posted: 15 Apr 2003 09:48
by SHADOW-XIII
right, thanks :o

Posted: 15 Apr 2003 14:14
by SHADOW-XIII
Josef ... my third type of trains is monorails but there is still text with maglev (graphic is ok)

oh and btw. maybe in 'general' switch ... is it possible to put there an option to change TTD bug with monorail/maglev tunnel ??

Posted: 15 Apr 2003 14:29
by Dinges
SHADOW-XIII wrote:Josef ... my third type of trains is monorails but there is still text with maglev (graphic is ok)

oh and btw. maybe in 'general' switch ... is it possible to put there an option to change TTD bug with monorail/maglev tunnel ??
Change it with TTDTranslator

Posted: 15 Apr 2003 14:41
by SHADOW-XIII
I know but it should be changed in TTDPatch .... (without other stuff)

Posted: 16 Apr 2003 02:43
by Patchman
SHADOW-XIII wrote:Josef ... my third type of trains is monorails but there is still text with maglev (graphic is ok)
Where exactly?
oh and btw. maybe in 'general' switch ... is it possible to put there an option to change TTD bug with monorail/maglev tunnel ??
Good idea... done.

Posted: 16 Apr 2003 04:00
by Rob
Here. :lol:

Posted: 16 Apr 2003 04:46
by SHADOW-XIII
thanks rob

Posted: 16 Apr 2003 05:24
by Patchman
Oooh! Of course :!:

It's supposed to be that way. Maglev is maglev, whether it has a single rail like the Transrapid maglev or a concrete bed like the Japanese maglev.

I mean, it may look like TTD's monorail, but it really is supposed to be maglev. That's the whole point of unifiedmaglev too; that monorail and maglev are really both maglev.

But maybe if that's too confusing I can change it too :)

Posted: 17 Apr 2003 09:42
by SHADOW-XIII
I think I've found a bug .... when I'm adding bus stop (or removing and adding bus stop) to the airport (the same station) airplane hangar disappearing from my planes GOTO list order

Posted: 17 Apr 2003 10:22
by spaceman-spiff
Just tried it, that didn't work !
Could you explain it in detail !

Posted: 17 Apr 2003 10:37
by SHADOW-XIII
:shock: now neither here it work :? but earlier it happen twice :?

anyway my another bug:
- no FX sound ... when I'm buldozing (not with dynamite) tracks
- diffirent waggons are in the same line in depot (I think diffirent waggons should be in diffirent lines when there are no train)

Posted: 17 Apr 2003 10:44
by Raichase
I am also confused. A little while ago, the patch advertised the multiple industries with one town (of the same type), and the special tunnel stuff - ie you build the tunnel then you can put another tunnel though at a right angle to it.

Now, with the latest alpha, the industry thing still works fine (that proves I still have the switch on), but suddenly the tunnels are back to original TTD activies (ie - "can't place tunnel here - tunnel in the way" errors.)

Sorry to add this to the other (possible) bug, but its there. It's not big, but you like to know about bugs, so there ya go. Hope it's not a mistake on my end.

Posted: 17 Apr 2003 11:02
by SHADOW-XIII
both works fine here ...
I was thinking that tunnels feature was removing but it is not ... and it works as it should work !

Posted: 17 Apr 2003 15:01
by eis_os
SHADOW-XIII wrote:both works fine here ...
I was thinking that tunnels feature was removing but it is not ... and it works as it should work !
*g* I know ...

Posted: 17 Apr 2003 15:11
by SHADOW-XIII
Oskar, what do you mean by that ??

I'm really happy that this feature works ... you see ?? you are creating many valuables features and you will create more and more, won't you ?

Posted: 17 Apr 2003 15:40
by eis_os
SHADOW-XIII wrote:Oskar, what do you mean by that ??

I'm really happy that this feature works ... you see ?? you are creating many valuables features and you will create more and more, won't you ?
My next feature looks very ugly because Sprite Handling doesn't work :?
Very confusing...
Seems I have to wait until Josef answers my email...

More questions please in a new thread (or we will get very offtopic here soon.)

Tunnel feature: The lower land tool now works as it should ... somewhere between 36 and 38 fixed. Sorry, but I am lost in my experimental version numbers...

Posted: 17 Apr 2003 21:38
by Darkvater
SHADOW-XIII wrote:both works fine here ...
I was thinking that tunnels feature was removing but it is not ... and it works as it should work !
Are these tunnels independent of eachother? I mean if I send in 2 trains, will they crash into eachother?