When one plays with full details on, the trees and lights in citycenters pop through the parked cars

I must say, I always play with full detail off, so not important to me, but just so you know this might happen

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That can be a problem .. could cause a few accidents cars running into the posts and trees.Quast65 wrote:A minor issue, but worth mentioning (or at least include a disclaimer in the read-me file).
When one plays with full details on, the trees and lights in citycenters pop through the parked cars
I must say, I always play with full detail off, so not important to me, but just so you know this might happen[/attachment]
Thanks for reporting problems. I've always had this problem with contrast even when I was doing the AuzTrains and NSW Trains.lukasz1985 wrote:I like what you do here a lot, though one suggestion I would have is to bring more contrast between dark and bright areas. Some sprites miss the depth and look flat due to that.
I will start changing the shops to this second version.doikdi wrote:It looks good. I like it! Definitely the second version.
Thanks for letting me know where contrast need looking into.lukasz1985 wrote:If I was to tell an example, where I see such a problem I would point out the buildings (see the attachment). From my point of view it looks better with the face heading south-west being a little darker. If you have a problem with seeing such issuess maybe you should take other, existing buildings as reference (in this example you can see the contrast on the red building above the referenced ones)? It helped me a lot by taking some "Youtube classes" on drawing (I've extensively been watching "Draw with Jazza" channel), so now when it comes to draw something I do less guessing and feel more confident about the lighting conditions.
Thanks for your comments .. when I do the backstreet shops again .. hope to put roller doors on them so trucks and load/unload supplies and make a loading zone to match .. I hope.Silverx50 wrote:this is looking excellent. love how you have the parking lots and the backyards added.
you are very productive.
That be wonderful if you did that .. what other buildings do we need before you can do that?Leanden wrote:I'll tell you what Garry, these look great and i'd be happy to code them into a townset because they are awesome!!
There's no limit really to total number you can include (well there is but you won't reach it). But really if you could replace each of the buildings from the base set as a starter then we can get a full set together.GarryG wrote:Thanks for your comments .. when I do the backstreet shops again .. hope to put roller doors on them so trucks and load/unload supplies and make a loading zone to match .. I hope.Silverx50 wrote:this is looking excellent. love how you have the parking lots and the backyards added.
you are very productive.
That be wonderful if you did that .. what other buildings do we need before you can do that?Leanden wrote:I'll tell you what Garry, these look great and i'd be happy to code them into a townset because they are awesome!!
After I finish updating the first lot I did .. like to do a few more.
Thanks to the crew who made FIRS, CHIPS and ISR sets allowing me to design what I do from their buildings I have a few more ideas yet to come.
Cheers everyone
Hope I'll have these shops and the playgrounds finished in a day or 2 and can send you the sprites. Like to add a few more varieties of shop designs.Leanden wrote:There's no limit really to total number you can include (well there is but you won't reach it). But really if you could replace each of the buildings from the base set as a starter then we can get a full set together.
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