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Posted: 22 Oct 2005 20:12
by RPharazon
Let me recant you a tale of the Squares. The TTD Squares.
Posted: 22 Oct 2005 20:15
by RPharazon
Hm. My screenies above seem to be in the wrong order entirely.
The right order is:
Code: Select all
Top ->Middle
Middle ->Bottom
Bottom ->Top
Anyways, let me post 3 more screenies, 2 of my extravagant airports.
Posted: 23 Oct 2005 08:15
by Jezulkim
Wow, those airports look really cool
You can use normal tracks to get rid of the overhead wires on the buildings.
Posted: 23 Oct 2005 08:51
by jvassie
Woah, those look awesome CeleronXL!
The airports look extremely realistic and cool!
James
Posted: 23 Oct 2005 09:05
by Geo Ghost
OH MAN!
I love those airports!
Fantastic! you deserve a medel for good idea's there!

Posted: 23 Oct 2005 16:43
by RPharazon
Thanks guys.
Just goes to show, New Stations doesn't JUST make rail stations look cool.
Posted: 24 Oct 2005 14:52
by furdude6
Here's a Two way and Two way junction that was quite good... but now is gone because it was prior to all the major mods to the patch so I deleted most of them and it was included...Sorry bout the text I was going to try and remove it but couldnt... and one of the lights is going the incorrect way and I know which one it is and later in the game I did fix it but this was made before...
Posted: 24 Oct 2005 16:05
by White Rabbit
Impressive.

Posted: 24 Oct 2005 18:36
by DaleStan
The problem is that an impressive junction is rarely a good junction.
Patchman has designed a less impressive, but smaller, cleaner, and more robust (no jams possible) version and posted it
over here.
Posted: 24 Oct 2005 21:23
by RPharazon
Indeed. I see tons of non-line-intersecting 90 degree angles.
Posted: 25 Oct 2005 04:02
by Raichase
Play the AU Set - You know you want to... Here's a quick mockup of how a game might look in the later years, using Jims TTD Squares scenario as a base.
Here we have an Explorer Set, bound for Canberra waiting for it's final passengers. It's not due out until 1632 anyway.
A rare sighting, of an M-Set in the terminus platforms. The 8-car set is waiting to start the evening peak service out to Riverstone, departing at 1705.
A 6 car S Set returns from City Circle duties, and is headed south for Cronulla.
Meanwhile, an 8-Car set, a mix of R and S Sets arrives on the City Circle line, after running up from Dapto.
Posted: 25 Oct 2005 06:28
by SHADOW-XIII
furdude6 wrote:(...)
about text on image: Then do not enable everything what's in TTDPatch, the best is to start new games, with old games (oeginal TTD games) play with disabled major TTDPatch features
but it's ALL in TTDPatch
Manual, if you wouldn't read it whole you would know, it's your problem
simple tip: be smart, read about a thing you are going to enable
and those 90 degree turnings looks very bad
Raichase: very beautiful station
Posted: 26 Oct 2005 09:34
by Raichase
A couple more promo screenies.
Posted: 26 Oct 2005 10:07
by Geo Ghost
Nice shots there Raichase!
Here some stations i did on Jim Power's new map -
TTD Squares
Posted: 26 Oct 2005 10:14
by BobDendry
hem*use .png*hem
Posted: 26 Oct 2005 10:15
by Geo Ghost
Next few

Posted: 27 Oct 2005 06:23
by The Irish
Hi Rai,
Nice shots there. Indeed great advertisment for the AUSet. Can't wait to play with all the EMUs and DMUs. Great stuff.
Gheo, Nice pics too, man. interesting idea with your station layouts.
So, I think it is time for me to share some random impressions from my latest game. I'm playing a scenario I made myself a while ago already, but somehow I never played it, until now.
Main focus of the map is the busy harbour area of Hamburg. I'm currently in 1953 and already ran out of space, with not even half the industries connected.
here are just some random shots
Schweinsrugge.png
The little village of Schweinsrugge is not very happy with me currently. All they got from me is a busy freight line, hauling wood bye the village day and night. On the other side, they have the beautiful viaduct, cutting the village in half, and a twice daily local service, stopping in the station too far a way from the village, to be attractive.
The spot here however is loved by trainspotters, which can sit in the woods all day, taking pictures of the trains passing by in the lovely scenery.
Posted: 27 Oct 2005 06:28
by The Irish
Ok, we follow this freight line hauling the wood down to Freihaven Papermill
This is probabely the best line a such, as it has a lot of up and downhill struggles, single and double tracked, etc.
Here, our train passes bye the little village of Greifswald. Nothing more than a church and a Clinic. People come here to make a "Fresh Air Therapy". This brought the village the bye-name "Luftkurort" as they say in Germany. The little local train is packed with travellers from the stinky cities of Hamburg and Bremen, to spend some quality time here.
Posted: 27 Oct 2005 06:33
by The Irish
OK, Further down the line, and we got into a more hilly territory again.
Our line got squeezed in between two passenger lines, the village, the roads and the mountains. The Crocodile has to work hard, pulling the train uphill. Just on the right side, the Hamburg to Freihaven Intercity is visible also, and on the road, Trucks are hauling crates of beer to the Oktoberfest in Wilderwald, the next bigger village.
Posted: 27 Oct 2005 06:37
by The Irish
Ok,
Last one from this wood train, I don't want to bore you too much
Just south of the village of Bietingen, our line has to cross a deep valley.
Deep down in it, a canal is connecting the river Rhine with the North sea. The fleet of ships is bringing the paper down the river to the Hamburg Hafen area, which we will see in the next pics.