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Posted: 26 Jul 2004 23:19
by krtaylor
Y'know, I am getting really pissed that for some reason, the forum has decided not to send me mail when somebody posts to this particular thread. All the others work, and this one says I'm supposed to be notified, but I'm not. Grr...
The reason I included the Super Guppy and the Beluga was more because they look cool. We can fudge the cargo capacities somewhat. Does anybody seriously ever use planes to carry oil, even in TTD? I mean, really. For goods it's not a problem, the crates could just as well be full of pillows as bricks.
This argument can continue, though, we might have some useful ideas proposed.
I'm glad to see the planes getting worked on. We mustn't forget the helicopters and helicopter-esque things, though. Anybody game to try one?
Posted: 26 Jul 2004 23:38
by RPharazon
Not on your life.
I would, but laziness always gets the best of me, like what happened with the hindenburg, I never even drew a pixel of it.
Posted: 27 Jul 2004 01:54
by NCarlson
That happened to me with the forum, I would suggest that you tell it to stop notifying, then select it again, it worked for me.
Posted: 27 Jul 2004 02:24
by CyberBoy
Ahhh, fudge those zepplins! They aren't easy to draw you know, I gave it a shot and it came out looking like a grey watermelon. I'm so embarressed I through it out before I could show it to you. As for the helicopters, I'm starting on the eurocopter right now.
Edit: Finished!
Posted: 27 Jul 2004 03:21
by krtaylor
I imagine that the Eurocopter can use the existing rotor sprites. I'm not totally sure though, but it seems likely.
Something about the diagonals seems a bit odd, but I can't be sure without seeing it in the game.
I'll take it, anyway, and we'll see how it comes out.
Posted: 27 Jul 2004 03:47
by RPharazon
I'm gonna claim the AirBus A340-600.
I won't be back until wednesday, cause I gotta sleep, then tomorrow is my birthday.
Good day sirs.
Posted: 27 Jul 2004 09:12
by Arathorn
Congratulations

Posted: 27 Jul 2004 14:29
by NCarlson
As far as the Zeppelins go, someone should look at the existing one for the Zep crash disaster, it only has two sides, but it is fairly good (if too small).
Posted: 27 Jul 2004 14:50
by krtaylor
A new Zeppelin can't be that much bigger, or it won't fit in the landing pattern.
Posted: 27 Jul 2004 14:56
by Patchman
459 wrote:The pax/mail system appears to be broken when I tried it with Beta 31. If you refit any aircraft with passengers (for instance refitting a cargo plane with passengers), it will give obscure passenger values (all slightly above 200) for all airplanes, for instance JU52 has 215 pax and DC-3 217. The cargo capacities and mail values with combined passenger/mail configuration are correct, though. Is this to be fixed?
If it's like that, it's a bug and will be fixed.
Posted: 27 Jul 2004 18:55
by 459
I'll try to draw the BAe146 since those upper-plane wings of 5-AT didn't look that bad you'd be accusing me of bad work. Don't bother drawing it...
Posted: 27 Jul 2004 19:41
by krtaylor
459 wrote:I'll try to draw the BAe146 since those upper-plane wings of 5-AT didn't look that bad you'd be accusing me of bad work. Don't bother drawing it...
Huh? I haven't accused you of doing bad work, on the contrary, you do good work and lots of it. Carry on please!
Posted: 28 Jul 2004 17:46
by 459
Introducing the BAe146. And I can tell it was a pain to draw! I had to invent a way to draw that "wings-above-fuselage" form when wings and fuselage are of the same color. The shape IMO looks sufficiently fine but I'm not that pleased of the quite bland shading of wings. Hope it's sufficient for you, though. Comments!
Posted: 28 Jul 2004 18:18
by krtaylor
Unlike the Trimotor, the BAe 146 actually does have swept-back wings. I've been on them. You show them that way in some of your sprites, but not all. I'll consider them, numbered, from left to right:
1 - Almost perfect, I only think that the trailing edge of the wing should be inward swept somewhat. Also, from this angle the engines aren't visible at the FRONT of the wing (they're fine as they are), but are visible at the REAR because they hang down.
2 - Likewise, almost perfect, but again the trailing edge could be angled in more.
3 - Shape of the wings totally wrong.
4 - Excellent. You could make the trailing edge angled in a little more.
5 - Very good, except the trailing edge of the wing again.
6 - Very good, except the trailing edge of the wing again.
7 - Shape of the wings totally wrong.
8 - Almost perfect, but again the trailing edge could be angled in more.
Superb first try on a very difficult shape!
Posted: 28 Jul 2004 18:33
by 459
I'd like to have some pics of real-world BAe146 that are not straight from the side but instead from directly above or below for reference. Schematics will do as well. With quick pass I wasn't able to find anything except those "from side/from front-side" pics from
http://www.regional-services.com/ ,
http://airliners.net/ or
http://www.smiliner.com/ so no surprise if the wing shape is wrong because those images made me to believe that the trailing edge is 90 degrees vs. the fuselage. Time to get some better pics.
I'll carry on with this plane as soon as I come across some more revealing photos.
EDIT: Found one at
http://www.airportnet.org/depts/regulat ... baeatp.pdf - this confirms that the wings aren't swept back much. I'll do the fixes ASAP.
Posted: 28 Jul 2004 20:27
by 459
Now it should be better, with help of some shading in pics 3 and 7. However, the wings aren't really swept much as the schematics show. The engine pods also are so "pulled-front" that there's no way they'd be visible under the wing in pic 1. Putting them visible "in front of the wing" might work better in this case.
If there's still something to fix, comment.
Posted: 28 Jul 2004 20:38
by krtaylor
OK, here are my comments from left to right again.
1 - Perfect.
2 - Pretty much perfect. Not totally sure about the right wing, I'd have to see it in flight, but it looks good.
3 - Wings look too skinny, especially at the fuselage. Compare the apparent size of the wings between 2 and 3.
4 - Looks great, except that there's no sweep of the trailing edge at all.
5 - Perfect.
6 - Looks great, except that there's no sweep of the trailing edge at all.
7 - Wings look too skinny, especially at the fuselage. Compare the apparent size of the wings between the various sprites.
8 - Basically perfect.
Definitely getting there.
Posted: 29 Jul 2004 02:22
by DanMacK
OK, I remember reading there was an earlier version of this set, but I don't see it on Dinges' site (Maybe I'm blind) So I've got 2 questions...
1. Where do I get the most current release version of this set
2. How old is the most current release
I'm just sick of using Bakewell Lucketts

Posted: 29 Jul 2004 03:06
by krtaylor
I have three answers:
1. There has only been one release, and it is DESPERATELY old. It contains all of two (2) planes, namely, the 747-400 and the Concorde. I don't know where you can find it but I've got it, and I can post if if you really want.
2. There is also a GRF file which doesn't change any of the original aircraft, but at least gives them their proper names (or, as close as possible). Again, I don't know where that can be found but I've got it and can post it.
3. Currently, this project has a whole bunch of newly drawn planes, 30 out of 41 in fact, and we've collected the proper stats and everything. But as far as I'm aware, there's been little or no coding because there aren't that many coders available. I had hoped that someone would show up to seriously code, and hopefully that will still take place. Dinges I think coded the original version, but he's not around much and I don't think is prepared to try to code a set of 41 planes, some of which are rather complex.
Posted: 29 Jul 2004 03:07
by krtaylor
On another subject, how's the Shorts coming along? I'd like to see that finished.