I have problems with the latest Openttdw.grf file in the latest release. There are one sprite more and some TAR files must be replaced.
It You see problems with some trucks that some sprites are turned 45º, replace them with the updated TAR files in this ZIP file. This file doesn't replace the megapack.
Also, this file has the latest revision for Spainset 32 bpp sprites with the 594 class train, the 470 train (this train is almost the same than 440), the small livestock wagon (Maybe It could have a detail wrong) and steel cargo in short flatcar. I have some sprites in my computer that can't be coded in the current Spainset version.
Because it's 15mb? But, I have a forum set up now where you can host anything for free on my forum and just post the link here. PM me if you want to post files there.
Because the file is not finished, and some people will download every release. This could be too many traffic in the forums. Also, I can't upload files with more than 2 mb.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
I discovered a bug in the 32bpp cinema from Northstar, the 8bpp building is drawn over the 32bpp building. I hope this hasn't been reported before, after all I have missed some months here
Varivar wrote:I discovered a bug in the 32bpp cinema from Northstar, the 8bpp building is drawn over the 32bpp building. I hope this hasn't been reported before, after all I have missed some months here
with the new versions of openttd32 you need two sprites of the cinema to put in the openttdw folder.
perhaps it can be the cause.
i join the two pictures from openttdw just in the case they are missing in your game
Varivar wrote:I discovered a bug in the 32bpp cinema from Northstar, the 8bpp building is drawn over the 32bpp building. I hope this hasn't been reported before, after all I have missed some months here
The problem is that the Openttdw file replaces some default graphics, and these sprites change their numbers in some releases. I think that these replacements should be skiped because They are not needed in the OpenTTD 32 bpp version. It could be done with a new GRF file, or maybe with a different openttdw.GRF file, or maybe with a new GRF file with some action A replacements.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
hyperion wrote:with the new versions of openttd32 you need two sprites of the cinema to put in the openttdw folder.
perhaps it can be the cause.
i join the two pictures from openttdw just in the case they are missing in your game
I putted them in the right folder like you said, but it still doesn't work. It still draws the 8bpp building over the 32bpp one.
The problem is that the number of the sprite in Openttdw.grf was changed in the last release.
These replacements at the end of Openttdw.grf should be skipped. This should be suggested in the development forum, because modifing the TAR files in every release of Openttd is impractical.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
i agree with you,i think it's disturbing to have to modify this folder with each update of the game(the cinema,a tropical house,many truck sprites,........)
the sprites i have posted are probably out to date because i'm still using a version 15590.