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Posted: 08 Jun 2003 16:18
by GoneWacko
ah well just set everything to 255

Posted: 08 Jun 2003 17:25
by SHADOW-XIII
manual is updated veery stable ....
but every faq/info's are on
http://www.ttdpatch.net/src/
Posted: 08 Jun 2003 17:46
by SergeS
eis_os wrote:
Hmm, TTD doesn't really know one-ways, (think about one-way signals, the way finding routine doesn't know such things). And Roadvehicles are stupid enougth so they could never find the entrace of the other road.
Will you make it ?
Posted: 08 Jun 2003 17:53
by eis_os
No, because I don't know how I could alter TTD so it will do that ... Sorry.
Posted: 09 Jun 2003 01:31
by Flavius
No because the last documentation update was TTDPatch ver 1.9
Posted: 09 Jun 2003 15:54
by SHADOW-XIII
so what to add more, clear enough !
Posted: 09 Jun 2003 21:43
by Andrex
New Airport Feature request
Could it be possible to force airports to include a built-in heliport so that chopters don't disturb planes? For example the small airport would look something like below. (BTW that's the new small airport I'm working on, but heliport is not included).
Posted: 09 Jun 2003 21:47
by SHADOW-XIII
Andrex wrote:New Airport Feature request
Could it be possible to force airports to include a built-in heliport so that chopters don't disturb planes? For example the small airport would look something like below. (BTW that's the new small airport I'm working on, but heliport is not included).
OR EVEN BETTER if I could add heliport to the airport (nearest square) and helicopters thewn would always landed on heliport instead of airport (now you can't add heliport to airport because they are both 'fly' transport buildings)
Posted: 09 Jun 2003 21:49
by Andrex
Better, and probably mush easier. Let's see what the patch guys say about that.
Posted: 10 Jun 2003 07:52
by eis_os
Impossible, we would need to rewrite the complete movement scheme.
Airport and Heliport as one station:
TTD can only hold one airport, one bus, one lorry, one dock and one rail station in it's structure for a station. And if there would be some place to store it, TTD have to be rewritten to use the "right" airport ...
Posted: 10 Jun 2003 08:00
by Hyronymus
I thought I spotted a discussion about the TTDPatch manual. I offered Josef to translate it to dutch while it still is in the alpha-stages. He told me he rather waits until he releases the first beta version. Guess you have to be a little patient.
Posted: 10 Jun 2003 08:03
by Stylesjl
well only 250 stations are possible because five values have special meanings (which are odviously lorry, bus, train, ship, aircraft)
Nah! Like you said major rewrite of movement thing
Posted: 10 Jun 2003 08:21
by eis_os
Stylesjl wrote:well only 250 stations are possible because five values have special meanings (which are odviously lorry, bus, train, ship, aircraft)
It doesn't have to do with the number of stations.
It could be some buffer for oilirigs but at this point we can start guessing,
but the limit of one airport per Station is in the structure of how TTD stores them...
Posted: 10 Jun 2003 09:38
by _RicH_
first post here
i would like to see:
1)a feature of copying orders from one vehicle to another
2)sorting vehicles by PROFIT in the vehicle list to easily see if any are no longer making money (usualy means they are stuck)
i dont know if these are possible but just some ideas i had...
oh is there anyway of making the mini-map scroll when you move the view, i have to keep re-sizing it to 'refresh' it, can be annoying
Posted: 10 Jun 2003 09:41
by SHADOW-XIII
_RicH_ wrote:first post here
i would like to see:
1)a feature of copying orders from one vehicle to another
2)sorting vehicles by PROFIT in the vehicle list to easily see if any are no longer making money (usualy means they are stuck)
i dont know if these are possible but just some ideas i had...
oh is there anyway of making the mini-map scroll when you move the view, i have to keep re-sizing it to 'refresh' it, can be annoying
hi and welcome, abotu 1 and 2 I will leave answer to developers, about minimap: you can scroll now by holding right mouse on minimap and moving mouse, but IMO (in my opinion) automatic scroll of minimap would be nice idea
Posted: 10 Jun 2003 11:58
by Arathorn
On the heliport thing. Can the heliport be made a hangar as well? So that helicopters are automatically serviced and maybe also so that you can buy it there.
Posted: 10 Jun 2003 12:04
by SHADOW-XIII
Arathorn wrote:On the heliport thing. Can the heliport be made a hangar as well? So that helicopters are automatically serviced and maybe also so that you can buy it there.
great idea !
Posted: 10 Jun 2003 21:33
by Raichase
Arathorn wrote:On the heliport thing. Can the heliport be made a hangar as well? So that helicopters are automatically serviced and maybe also so that you can buy it there.
If that can't be done (which I hope it CAN be done

), give your helicpters orders to service at an airports hanger. That way, they can go between 2 heliports, but whenever they want a service, they divert into the hanger that they were told to go to. Best thing is, it's only when it wants a service.
You probably knew that, but just incase you didn't

Posted: 10 Jun 2003 21:49
by krtaylor
Doesn't it always go to the hangar when it gets to that spot on the routing, rather than just when it needs to be serviced? That's how the trains behave.
Posted: 11 Jun 2003 02:19
by Andrex
Helicopters won't make the service interval (nor replace themselves) if an airport is not in their orders. So you ust always make them go to at least 1 airport (and that's what annoys me) to serrvice/replace themselves.