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Posted: 08 Apr 2003 08:13
by SHADOW-XIII
Patchman wrote:
SHADOW-XIII wrote:thx, it helps BUT onyl a bit .... in menu, station images are still from monorail and maglev, the same with tunnel image
The station and depots never show the track type, even in unpatched TTD.

However, the tunnel works fine for me. Have you modified your trg1.grf file? Or maybe you just need to look more closely to notice the electric wire...
I mean this one:

Posted: 08 Apr 2003 08:45
by Sinaasappel
spaceman-spiff wrote: [MagLev.jpg]
Huh? Semaphore signals on monorail tracks?? Is that even possible? (without the Tracks-cheat)? :D

Posted: 08 Apr 2003 08:55
by sultana
Sinaasappel wrote:
spaceman-spiff wrote: [MagLev.jpg]
Huh? Semaphore signals on monorail tracks?? Is that even possible? (without the Tracks-cheat)? :D
Yeah, just hold ctrl while building signals :P

Posted: 08 Apr 2003 12:34
by troopper5
If i got right this problem, it's not big right?

Anyway, i'll download it, buggy or not. Where can i get that text editor for those Monorail things, i need to change them to Electric Tracks?
And what is this welcome text you are talking about

Only one day off, and not i'm confused :? :?:

Posted: 08 Apr 2003 13:30
by troopper5
I mean, that noW i'm confused.

Anyway, i installed a37, and when i started to check my buses profits, i noticed this: My double decker busses had disappereaded, and now there are plank trucks instead of them carrying passengers?! This is weird, i can still build double deckers, but their roof is cutted down to half! :shock:

What's going on? :?

Posted: 08 Apr 2003 13:41
by SHADOW-XIII
I have the same ... all road vehicles from cargoset are misplaced or something ... anyway new ones are OK ... but old ones have misplaced graphic (they capacity is good anyway)

Posted: 08 Apr 2003 14:22
by Dinges
Wow that's why I have those trucks to go to the busstation of the opponent, it is confused and thinks it's a Doubledecker!

Posted: 08 Apr 2003 14:36
by Patchman
About the graphics, I'd appreciate if everyone could, at least temporarily, go back to the original trg1.grf. If the problems occur because of a modified trg1.grf, it's not my fault. So please see if that helps.

The fact that double deckers and trucks switch position is documented in the update to the cargo set. Doesn't anyone ever read the instructions?

I wonder if I can get a licence to flame people too lazy to read them...

Posted: 08 Apr 2003 14:40
by Dinges
Patchman wrote:About the graphics, I'd appreciate if everyone could, at least temporarily, go back to the original trg1.grf. If the problems occur because of a modified trg1.grf, it's not my fault. So please see if that helps.

The fact that double deckers and trucks switch position is documented in the update to the cargo set. Doesn't anyone ever read the instructions?

I wonder if I can get a licence to flame people too lazy to read them...
Maybe the AI should read it :?:
They are buying those damn trucks.

Posted: 08 Apr 2003 14:41
by Sinaasappel
Hmm, Dinges, didn't you report that bug a few days ago? Because the bug troopper5 describes is exactly the problem with the new graphics Josef describes here:
Patchman wrote:Due to internal renumbering, some of the vehicle IDs had to be changed. Double deckers now have low IDs and therefore are on top of the purchase list now. If encountering problems due to IDs change you should sell those old trucks and buy the new model. In particular, stake trucks carrying plywood in old savegames will turn out to be double decker buses now.

Posted: 08 Apr 2003 17:37
by SHADOW-XIII
First ... Royal buses are 'cutted' in buy-list ... (there is no roof)

Second ... is it possible to add button like this in image ??

Posted: 08 Apr 2003 17:56
by Dinges
Sinaasappel wrote:Hmm, Dinges, didn't you report that bug a few days ago? Because the bug troopper5 describes is exactly the problem with the new graphics Josef describes here:
Patchman wrote:Due to internal renumbering, some of the vehicle IDs had to be changed. Double deckers now have low IDs and therefore are on top of the purchase list now. If encountering problems due to IDs change you should sell those old trucks and buy the new model. In particular, stake trucks carrying plywood in old savegames will turn out to be double decker buses now.
Yes it's my bug I reported earlyer but it's fixed now. (I hope, i deleted that evil game, me no playing with opponents anymore :!: yup.)

Posted: 09 Apr 2003 15:38
by troopper5
Well, that's not a big problem then, sorry Patchman, i was in hurry, so i couldn't read the instructions.

Posted: 09 Apr 2003 16:19
by SHADOW-XIII
I found an error .... after 'rebuilding' and 'allengines' in my electricrailway depot are avabile normal vans and vans from monorail !!! so I have that: engines, normal vans, cargoset vans, monorails vans

third type, monorails (in my games) have maglevs loco

Posted: 09 Apr 2003 21:18
by Raichase
SHADOW-XIII wrote:I found an error .... after 'rebuilding' and 'allengines' in my electricrailway depot are avabile normal vans and vans from monorail !!! so I have that: engines, normal vans, cargoset vans, monorails vans
Yes, I have had that problem too, but it's not really that bad. I have found no negative effect on gameplay, other than it looks a bit odd. I don't think it's and urgent bug (But it's a relif to see that i'm not the only one that has it)

Posted: 09 Apr 2003 23:47
by Patchman
Can someone please tell me how to make that happen? This bug has been in the code for quite some time, but it never happens for me; thus I can't fix it.

Please try to think of the steps you did, and recreate them, and see if it occurs again. I'd really like to know.

Posted: 10 Apr 2003 03:43
by Raichase
I'll do some experimenting, but I think it has something to do with "cht: allengines", b/c to my understanding, it restores all locos and wagons that should be avaliable up until the current date. Therefore, I can understand why they appear. I'll have a play with the cheats and depots and so forth, so see for you. Shadow, perhaps you do this too?

Posted: 10 Apr 2003 04:46
by SHADOW-XIII
Patchman wrote:Can someone please tell me how to make that happen? This bug has been in the code for quite some time, but it never happens for me; thus I can't fix it.

Please try to think of the steps you did, and recreate them, and see if it occurs again. I'd really like to know.
I don't know how earlier but I noticed it after 'Reloading' and 'AllEngines' ... so this cheats will not help me .... anyway I will try to show/check it when I will at home

Posted: 10 Apr 2003 06:34
by Raichase
I tried to get it to appear, but the cht:allengines doesn't seem to be it. I'll keep trying...

Posted: 10 Apr 2003 08:30
by CombatGold1
huh i thought this was finished ages ago, owell :D