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Posted: 31 Dec 2005 22:44
by Killer 11
or set everything up and pm blend to me i'll load it and render it for you!
Posted: 31 Dec 2005 23:06
by Crazy Vaclav
Rendering without anti aliasing seem to be aout of the question, as the results were quite bad. So if someone could render them for me, I would be grareful. But I think they are too big to be sent through mail or such, so I will try to upload them somewhere.
Posted: 31 Dec 2005 23:25
by Crazy Vaclav
Oh, and I have to learn how to set it up before there can be any renderings.
But I would be greatful if you( or anyone else) could help me then, Killer11.
Posted: 01 Jan 2006 00:54
by Killer 11
if model file isn't bigger than 4mb it can be sent trough PM easily.
And i will sure help you.
But if it's bigger then try to rar it and if that doesn't help you can send the model to my email
tomas.degutis@gmail.com messages up to 10mb
But if you do that always notify me trough forums becouse i don't check my email too often
BTW you can only send me the model and the scale i must use to render it correctly.
I can do the other by myself.
Posted: 01 Jan 2006 02:35
by ThorRune
Crazy Vaclav wrote:Ha ha No, not at all. I have only been using it for two weeks, and I have a lot to learn.

THAT is impressive. Two weeks? You're gonna be someone big in this field sometime

In two weeks i could only make a simple castle, and that following a tutorial. I messed it up when i tried without the tutorial. And gave up... My blender skills are lousy.
Posted: 01 Jan 2006 12:30
by Crazy Vaclav
I've tried to render it some more, and it seems to me that it is the second layer that is causing my pc to crawl to a halt.
Anyway, I have attached a copy of the file, and I think it is ready to render.
Just a couple of things. I compressed it using winrar, and it went rom 8 meg to 736kb. It seems too good to be true, so I hope it compressed alright.
Secondly, when you open the lighting file, the rendering is set to 50%. Is this correct? The result seem very small. And the result looks too bright to me. I can hardly see any detail at all.
Lastly, I added some colour as I wanted to see what it would look like with the lighting, but it is not a final paint job.
Posted: 01 Jan 2006 17:04
by StefSybo
It seems like your file isn't properly set up, but I'll have a look at it and then render it for you and post the image here.
I'm doing a stadium too by the way, here's a work in progress. It's quite huge, but I just use 1 tile is about 25*25 metres as a rule of thumb. It's 6*7 now.
Posted: 01 Jan 2006 17:12
by Crazy Vaclav
I'd appreciate that, but please note that I have changed the file so it might not be the correct one you downloaded. I realized that I had somehow managed to get two cameras in the scene, so I made a new file. But I guess there might be something wrong with this one too.
I made this mock-up with the DDA40X and a couple of wagons. If this is the correct size, then I guess adding all those details a waste of time...
*Edit* This picture doesn't have the correct lighting. I turned of one of the lights, as all of the details disappeard with it on, and the second layer is also not included, as my pc couldn't handle it well.
*Edit2* I've updated the file above again (for the last time I hope), and it should be the same version as the one I used to render the pic below.
Posted: 01 Jan 2006 17:14
by LilDood
they look good shame i have no idea what program your using so i'll just have to appreciate the wonderous graphics you are making

Posted: 01 Jan 2006 17:42
by webfreakz.nl
He's using the software from
http://www.blender.org 
Posted: 01 Jan 2006 18:01
by LilDood
oooo me likey this its similar to this map making program i use for Unreal Tournament
Posted: 02 Jan 2006 04:00
by MeusH
Crazy Vaclav, new graphics are about to have one more zoom level than TTD has.
Very nice graphics, indeed
Posted: 02 Jan 2006 09:38
by Crazy Vaclav
Thank you, but do you mean I should make them bigger? I thought one square was 25 meters, and as the locomotive is 30 meters long, I made it a little more than a square long.
*Edit* I forgot that one square is 2*2 blender units. So I guess I should double the size, right?
So it should look something more like this then.
Posted: 02 Jan 2006 13:35
by Crazy Vaclav
I had somehow managed to lose that big thing on the roof in the work process. How I missed that I don't know. But it's been fixed now, and the picture has been updated.
Posted: 02 Jan 2006 14:25
by StefSybo
One extra zoom level means that you will also have to render it with the width and height set to 1024 instead of 512. However, for now that doesn't really matter, only when the final renders for the game are made you should render them in multiple resolutions.
Posted: 02 Jan 2006 14:41
by Crazy Vaclav
But was I right when I changed the size of the model? Or should I keep the size from the mock-up, and just change the resolution?
Posted: 02 Jan 2006 15:11
by StefSybo
If you want it to be realistically sized its length should be just over 2 blender units, as you already said.
I think there will be rules for the size of vehicles in the future, because all trains have to fit on the same rails, for example. However, as far as I know there are no size rules for vehicles yet, so you can just render it as you like now.
Posted: 02 Jan 2006 18:34
by Crazy Vaclav
I tried using dmh_mac“s wood textures with the wood on the wood truck, and suddenly it looked a lot better, I think. Not like steel bars anymore.

Posted: 02 Jan 2006 18:36
by webfreakz.nl
I looks more like a cigar now

Posted: 02 Jan 2006 18:43
by Crazy Vaclav
We just have to create a cigar factory then...