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Posted: 13 Feb 2006 11:34
by SirkoZ
I see. :oops:

As always, thank you, DaleStan, for the informative reply. ;)

Posted: 13 Feb 2006 23:11
by cybersam
speaking of bugs...
does anyone have the same problem ?!...

when i try to load or save a game it always tells me
"Tried to load non-existing sprite #153
Probable cause: Wrong/missing NewGRFs"

Posted: 14 Feb 2006 07:04
by BeSt-Com
cybersam wrote:...
Probable cause: Wrong/missing NewGRFs"
did you start/save the game with some grf's you don't use now??

Posted: 14 Feb 2006 07:25
by peter1138
Sprite #153 is in the character set range, and is probably a control character. So it's either a bad string or (more likely) a bad filename in the save game directory. OpenTTD should be immune to the latter since r3496.

Posted: 14 Feb 2006 07:35
by cybersam
it looks like it was the save directory....
but stills its weird... when i put another version in the same directory
it runs without any problem...

anyway.. it works this way... now i can enjoy it a little thanks for the help ^-^

Posted: 15 Feb 2006 17:48
by edwardbennett113
Yay - my first post!! :D

if it were in linux binary
Here are the linux binaries for the integrated nightly 4.

If I have done anything wrong, my email address is edwardbennett113@gmail.com

Posted: 15 Feb 2006 18:26
by Brianetta
edbennet, your presentation of GPL software is flawless and by the book. Well done.

Posted: 15 Feb 2006 23:04
by cybersam
just another question....
this time about compiling...
how the heck did you get this to work ?!...
i'm using cygwin to compile...
after trying to fix some errors i get while compiling...
but somehow the exe it self doesnt work...
it oesnt even start saying something "ini: invalid value 'SHOW_TOWN_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|CHECKPOINTS' for disp_opt"

and after that i get another error saying ->
Assertion Failed!
File: gfxinit.c
Line: 88
Expression: b


the error i get while compiling was ->
"main_gui.c:1427: error: `SLD_LOAD_PNG' undeclared (first use in this function)"

can someone help?!...

Posted: 16 Feb 2006 00:04
by richk67
cybersam wrote:just another question....
this time about compiling...
how the heck did you get this to work ?!...
i'm using cygwin to compile...

the error i get while compiling was ->
"main_gui.c:1427: error: `SLD_LOAD_PNG' undeclared (first use in this function)"

can someone help?!...
Last time I checked, cygwin cannot correctly use the PNGlib. I gave up trying to get cygwin to compile PNG support. I compile the win32 version using Mingw. Works fairly straightforwardly.

Posted: 16 Feb 2006 00:24
by cybersam
hmm...
i thought there would be a way to do so... well.. i'll have to installmingw then...
thanks for the info...

edit...

hmmm...
well i tryed mingw...
since i never used it i followed the wiki instruction for compiling...

but i get the same error... and the same problem...

hmm ist it possible to send me the whole source code perhaps i'm jut doing something wrong with the patch... (even if i'm not sure what's realy going wrong...)

Posted: 16 Feb 2006 09:52
by richk67
cybersam wrote:hmm...
i thought there would be a way to do so... well.. i'll have to installmingw then...
thanks for the info...

edit...

hmmm...
well i tryed mingw...
since i never used it i followed the wiki instruction for compiling...

but i get the same error... and the same problem...

hmm ist it possible to send me the whole source code perhaps i'm jut doing something wrong with the patch... (even if i'm not sure what's realy going wrong...)
If you are using the version of the IN linked in my sig, the full source code is there. But then, so is the binary!

Posted: 16 Feb 2006 11:55
by cybersam
well yes i'm using that source...
of course i could just use the binaryto play it...
but i wanted to add something i'm working on... (even thought its still a little buggy...)

edit...
ok... it looks like the problem is somewhere else...
but o cant figure out where...

When

Posted: 16 Feb 2006 12:13
by browneyedboy
Were just wondering when there will be a release of a new integrated nightly build?
Will there soon be one released from the latest nightly?

I see the latest integrated were on build 2424 or something like that and the nigthly are on 3606

Hope to find a new nightly soon :)

Re: When

Posted: 16 Feb 2006 12:19
by richk67
browneyedboy wrote:Were just wondering when there will be a release of a new integrated nightly build?
Will there soon be one released from the latest nightly?

I see the latest integrated were on build 2424 or something like that and the nigthly are on 3606

Hope to find a new nightly soon :)
I fully updated the IN at r3464 - see my sig - which was about 5 revs before PBS signals were removed. Until there is some beneficial development in the latest nightlies, then I am unlikely to update the R3464. At most, I think a new IN every 200 or so revs is sufficient. (Its a lot of work to do the integration, and I have other projects I prefer to work on (TerraGenesis being tops)).

Posted: 18 Feb 2006 13:44
by Sebastiaan
I tried to play the latest integrated version in multiplayer with a friend, but we always get the message 'server is full' even when there are 10 slots defined and i'm the only one joining.

did anyone else notice this behaviour? any solutions?

thanks!

Posted: 18 Feb 2006 13:57
by peter1138
Sebastiaan, the solution is to wait for the Integrated Nightly to use a base revision of OpenTTD after r3500.

Posted: 18 Feb 2006 14:07
by Sebastiaan
oh ok. i'll have some patience then :)

Posted: 19 Feb 2006 10:56
by gkirilov
richk67, the "generate many random industries" in the Scenario Editor doesn't work.

Posted: 19 Feb 2006 12:18
by richk67
gkirilov wrote:richk67, the "generate many random industries" in the Scenario Editor doesn't work.
I just checked my copy - it works in all climates. The only occasion it didnt was when there was no town. Build some towns, then hit Random Industries.

If you had towns, and can consistently repeat this effect, let me know.

Posted: 19 Feb 2006 20:09
by gkirilov
Ok , the problem comes from the following line in the cfg file.
Do you know what is it doing?

The line generated by default from the IN exe.

Code: Select all

diff_custom = 2,2,1,3,300,2,0,2,0,1,2,0,1,0,0,0,0,0
The one that I had:

Code: Select all

diff_custom = 0,1,1,0,500,4,2,4,2,0,3,2,1,0,0,0,0,0
p.s. when you have no towns you get an error message. And in my case -> nothing :D