hahaha, i knew it'd work. good luck, and do not hesitate to post some progress-reports to impress us and to let Purno know that his base sprites are in good hands.
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Born Acorn, you should realise that being able to stop trains from entering a tile will mean that they still stop at the end of tiles - so your bay platforms aren't very useful in their current form: the end needs to be on a new tile.
Oracle wrote:Born Acorn, you should realise that being able to stop trains from entering a tile will mean that they still stop at the end of tiles - so your bay platforms aren't very useful in their current form: the end needs to be on a new tile.
Yes, I know, and thats the point. Trains rarely stop at the extreme end of platforms, they stop near the end. This creates such an effect
Ooooh, that's cool. I always wanted this. Now we can build stations that have no track, and only building, or extra buildings besides the track. Very nice indeed.
Oracle wrote:Born Acorn, you should realise that being able to stop trains from entering a tile will mean that they still stop at the end of tiles - so your bay platforms aren't very useful in their current form: the end needs to be on a new tile.
Yes, I know, and thats the point. Trains rarely stop at the extreme end of platforms, they stop near the end. This creates such an effect
Good point . Although you should probably, as Josef suggests, draw buffers too. I'm looking forward to seeing this in action as it should be very realistic...
Oracle wrote:Born Acorn, you should realise that being able to stop trains from entering a tile will mean that they still stop at the end of tiles - so your bay platforms aren't very useful in their current form: the end needs to be on a new tile.
Yes, I know, and thats the point. Trains rarely stop at the extreme end of platforms, they stop near the end. This creates such an effect
Good point . Although you should probably, as Josef suggests, draw buffers too. I'm looking forward to seeing this in action as it should be very realistic...
I will be, I don't want the gap between the end and the train too far after all
I seem to recall that it's possible to tell if the track continues on past the station. So you could make the buffers automatic - if the track continues on, you don't get them, but if the station is the end of the line, then you get buffers.
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krtaylor wrote:I seem to recall that it's possible to tell if the track continues on past the station. So you could make the buffers automatic - if the track continues on, you don't get them, but if the station is the end of the line, then you get buffers.
But that's only really useful for tiles the train *can* use. if the train can't use the tile (as with these ones with buffers) then why bother checking whether the track continues?
krtaylor wrote:I seem to recall that it's possible to tell if the track continues on past the station. So you could make the buffers automatic - if the track continues on, you don't get them, but if the station is the end of the line, then you get buffers.
While that is possible, the "cannot enter this tile" feature does not and cannot work that way, it needs to be set when the station is built.
It only makes sense to do so on a tile that cannot be entered, and that property is set at construction time and cannot be changed afterwards. (Except by rebuilding the station.)
Adding a buffer to a tile that can be entered will just cause the train slam into the buffer every time.
If the tile cannot be entered, then any tile that looks like track should have a buffer regardless of whether or not the track continues on the other side; it is counter-productive to deceive the player with that-which-looks-like-track-but-isn't.