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Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 28 Mar 2008 10:12
by mart3p
I've been working on improving the display of cargo on platforms. I now have the threshold levels for cargo amounts, differing between tiles. I think it makes quite an improvement.

- wood station.png (63.67 KiB) Viewed 4465 times
What the wood station also needs is some more variations in the graphics. At the moment the wood piles only have one set of graphics for each pile size, most of the ISR cargo platforms have four sets... How about some more wood pile graphics Sanchimaru?

Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 28 Mar 2008 10:18
by Trond
Wow! Looks awesome!

I do agree that there could be some more variations on the woodpiles, in fact I was thinking just that earlier today when rebuilding some stations for wood
Just so it's said: the same goes for planks

Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 28 Mar 2008 11:09
by mart3p
Trond wrote:Just so it's said: the same goes for planks

Hmm... possibly, although planks already have graphics for two variations.
I'm planning to go through all the cargo platforms to make the cargo level changes, the same as for the wood piles. I will also be looking at what other improvements can be made.

Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 28 Mar 2008 11:46
by krtaylor
Yes, that's a huge improvement, much more realistic-looking it seems to me.
If we're going to redraw the wood platforms, it might be a good idea to make the logs a bit smaller. I mean, look at those things, they are an entire tree - much too long to fit on a TTD flatcar.

Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 28 Mar 2008 12:06
by mart3p
Yes I agree, having smaller logs would also allow as to have more variations in the arrangement. Also, if the logs are going to be redrawn, I would like to suggest a bit more texture. Some more colour variations would also be good.

Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 28 Mar 2008 18:01
by AndersI
This is the wood from my Swedish trains. They are probably too short for your use, they depict wood mainly used for making paper pulp. And the diagonals are not that good.
Anyway, they are free for use if wanted.
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 28 Mar 2008 22:11
by rbenevid
@mart3p: wooooow. Fantastic. I didn't think it was possible without drawing gazillions of slightly different tiles. I'm in awe.
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 04 Apr 2008 16:24
by mart3p
I've attached a zip file containing sprite sheets that have recently been updated.
It includes:
- newfacilities6.png with changes sent to me by Sanchimaru shortly before the release of v0.6.0.
newfixtures8.png with the change I made before v0.6.0 to remove flashing action colours from the truck parking tiles.
valuablesx3.png with the change I made prior to v0.6.1 to remove the tracks for maglev/monorail compatibility.
oldsteelmill2.png with the change I made prior to v0.6.1 to fix a sprite glitch.
newmines6.png with the change I have made to fix the flickering mineral unloader.
>krtaylor: could you update the website tracking table with these sprite sheets. BTW I can't access the site at the moment, I'm getting an error 404.
>Sanchimaru: apart from newfacilities6.png, you will also need to update your files with these latest versions.
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 04 Apr 2008 21:39
by krtaylor
I took down the tracking table site, I assumed the set was basically finished and did not realize you were going to continue major development. Do you want me to put it back up?
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 04 Apr 2008 22:31
by Sanchimaru
I got them!
>krtaylor: Actually there are new sprites coming ahead, and updates to existing ones too, so the tracking table should be useful for the moment.
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 05 Apr 2008 03:59
by krtaylor
OK, I have put the tracking table back. I reset it though, as is my custom - by which I mean, I took off everything that has already been coded. The idea is for it only to show what has yet to be coded, so every time you do a real release, it gets flushed and starts over.
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 05 Apr 2008 07:51
by mart3p
krtaylor wrote:I took off everything that has already been coded. The idea is for it only to show what has yet to be coded...
>krtaylor: The only trouble is, you have
removed the sprite sheets that are not yet coded, the sprite sheets that you've added,
have been coded and are in v0.6.1, except for the fix of the mineral unloader, which has been coded but is so far only a test file. The sprites that
were on the site and are not yet included in ISR are Oz's snowy version of the steel mill station and his iron ore unloader. I have in fact coded the snow covered steel mill but it is still far from finished.
Despite your note at the top of the page, I think it is very misleading to show
my name as the artist for some of these graphics. The only changes I have made to the graphics, are to fix technical issues and required no artistic input. IMO the actual artists should be credited, I thought that was why we recently went through the process of correcting all the artists names on the web page. Also, if you are going to refer to the readme for the artists names, there should be a link to where the readme can be found.
I see that you have now put ISR on the
American Transition Train Set web page. That's great,

but there’s an error that needs correcting. It says ISR requires 'alpha 55 and greater'. I presume this means version 2.0.1 alpha 55, but ISR requires TTDPatch version 2.5 beta 5, as stated in the readme.
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 05 Apr 2008 15:45
by krtaylor
I absolutely agree that all the artists should be properly credited. The tracking table in no way is supposed to be the final document, it is only a working file. My thought is that the readme should never have credits removed, only added; so the name added in the tracking table is simply a name that should be added to the readme at the next revision, in addition to whoever is already there. But you're right, I should put a link to the readme, and I will.
I guess I'm confused about the sprites you posted. I can remove the ones you say are coded, and replace the ones you say are not. I'll make more changes today and we'll see where we're at.
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 06 Apr 2008 08:36
by mart3p
mart3p wrote:I have in fact coded the snow covered steel mill but it is still far from finished.

As we’ve had quite a lot of 'real' snow here overnight, I thought it was time for a screenshot...

Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 06 Apr 2008 08:38
by Aegir
Oi! Where'd you get those trees!
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 06 Apr 2008 08:48
by mart3p
Aegir wrote:Oi! Where'd you get those trees!
You can find them on
this page (in George’s post).

Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 06 Apr 2008 11:04
by Aegir
Ahh, that makes sense. Thanks for that, mart3p, carry on!
*toodles off*
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 06 Apr 2008 19:47
by lobster
gah, the latest version (0.6.1 i think) makes my awesome savegame die because the stations are different, and trains crash because they end up on tiles they can't usually handle.
looks REALLY good though.
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 06 Apr 2008 20:26
by mart3p
lobster wrote:gah, the latest version (0.6.1 i think) makes my awesome savegame die because the stations are different, and trains crash because they end up on tiles they can't usually handle.
Well, I did put a warning about this in the v0.6.1 release post.
mart3p wrote:The usual warnings apply about using this update with existing savegames (see the first post). The station IDs have changed again.
If you follow Sanchimaru's instructions in the first post, it is possible to upgrade without trains getting stuck on non-track tiles. Although it would take some time to do for a large savegame.
If stations are added to the set, the IDs change if we want the stations to remain in order in the purchase list .
Edit: Actually it was v0.6.0 when the station IDs changed. There was no change between v0.6.0 and v0.6.1.
Re: Industrial Stations Renewal (v 0.6.0 available!)
Posted: 06 Apr 2008 23:14
by lobster
ah yes, i never read those things.

nice work still.