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Re: [Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Posted: 21 Mar 2012 02:07
by sss
FooBar wrote:Do you have realistic acceleration for roadvehicles enabled? If so, then disable that.
That doesn't explain why they work at first, but this set (or at least the version from the online content) is known not to work with realistic acceleration.
oh thanks.
because they worked at first, is cuz i had it set at original.
then i switched it.
well thanks for the help!

Re: [Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Posted: 21 Mar 2012 06:14
by FooBar
ok, that explains. Enjoy your game :)

Re: [Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Posted: 19 Apr 2012 14:52
by Lord Lolland
I have noticed that all the horse-drawn vehicles have 0 horse power when acceleration is set to realistic, could that be why they only go 1kph? And if it is then wouldnt it be easy to change that 0 to a 5*?
I havent tried making or editing a newGrf myself so i wouldnt know, but it seems rather obvious to me.



*: 1 horsepower is the consistent power a horse pulling a 19th century plough yelds, 14.9 is peak power for an average horse running freely, so i bet 5 per horse would be realistic.

Re: [Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Posted: 19 Apr 2012 15:08
by planetmaker
Lord Lolland wrote:I have noticed that all the horse-drawn vehicles have 0 horse power when acceleration is set to realistic, could that be why they only go 1kph? And if it is then wouldnt it be easy to change that 0 to a 5*?
Yes and Yes.

Re: [Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Posted: 02 May 2012 18:20
by MAG101
press fix the Horse drawn vech since has horsepower of 0 runs 1mph
is there gonna be 32bmp grapics this set please. since there few

and maybe future to 2200

Re: [Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Posted: 08 May 2012 20:42
by hydrosqueegee
i have a question about a problem i found, but i dont know if its related to EGRVTS or FIRS. when using both grfs in a game, not a single horse drawn vehicle is capable of hauling alcohol cargo. not sure if any newer vehicles can haul it because i havent tried. FIRS is something new ive been trying out.

Re: [Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Posted: 08 May 2012 21:33
by planetmaker
eGRVTS unfortunately doesn't support the alcohol cargo for horses. Indeed I'm not entirely sure whether later vehicle have that issue. Might be.

Re: [Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Posted: 08 May 2012 21:37
by Zephyris
If none of the horse-drawn vehicles carry it then (I am pretty sure) none will be able to, the vehicles all share cargo class definitions. What cargo classes is alcohol in?

Re: [Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Posted: 08 May 2012 21:56
by Eddi
i believe it was something like "liquid and express", where all vehicles that include liquid exclude express and the other way around, or something...

Re: [Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Posted: 08 May 2012 23:26
by Zephyris
I have a feeling that bug is fixed in this testing version of the big recode and graphics update: http://www.tt-forums.net/viewtopic.php? ... 80#p969342

Re: [Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Posted: 03 Oct 2012 22:35
by Zephyris
I have made one big thread for all the different eGRVTS and GRVTS versions. Please focus any discussion there.

The new thread!