Re: Dutch stations set
Posted: 03 Jan 2013 17:36
That looks excellent.
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Super work. IMO this is what every station set needs!Quast65 wrote:Pfew, those overpasses were a bit difficult...
Very nice to see some more development on one of my favorite station setsQuast65 wrote:Pfew, those overpasses were a bit difficult...
Like Beilen for instance:jor[D]1 wrote:Maybe it's nice to have a fence on the oute platforms, like Can stations and new stations. I like you stairs at the end. Maybe an levelcossing with ahob, like many smaller stations have?
Well, those middleparts are single stationtiles. So you could just build them as a seperate station and give trains passing them orders to go non-stop-via these stationtiles. That way it works the same as waypoints. I think that is the easiest way right now.SwissFan91 wrote:Is it possible for the middle parts of the bridge to be waypoints? Or does that mindf*ck the whole code?
I like that idea! Should be possible to make with the graphics that are available now. It might not look good with every bridgetype, but it should be ok for some of them. I'll give that a try after I have finished with the current graphics.It could be nice if you could make stairs from the platform to the roadbridges, so passengers could access the station from the bridge
Well yes, but that would mean drawing those fences/shrubberies on all the tiles and then code those tiles. I'm not really looking forward to doing that. However it is a nice project for an upcoming artist/coder to do, to get some experience with coding/drawing/compiling to GRF. So, anyone interested?Maybe it's nice to have a fence on the oute platforms, like Can stations and new stations.
Well, I designed the stairs at the end such a way that they link up to levelcrossings with roads (as you can see in the picture that I posted earlier), depending on the GRF's you use, there can be any kind of crossing barriers then.Maybe an levelcossing with ahob, like many smaller stations have?
Do we know that guy thenQuast65 wrote:And finally, thnx for all the positive feedback! But remember without the excellent work that has been done by the developers of the original GRF, I would not be able to do this!! Hooray for them
Change the station class to "WAYP" and suddenly you have proper waypoints.Quast65 wrote:Well, those middleparts are single stationtiles. So you could just build them as a seperate station and give trains passing them orders to go non-stop-via these stationtiles. That way it works the same as waypoints. I think that is the easiest way right now.
LOL, I was never involved. Just teasing Purno a bitQuast65 wrote:@Hyro: I did use the plural form
@Michael: thnx for the tip, didn't realise it was so easy
Ehm... I guess I may have done a bit of the initial artwork, but the most epic artwork was done by other artist, as I kinda suck at drawing buildings. And coding stations was said to be pretty nasty back in the days, so don't miscredit the codersHyronymus wrote:LOL, I was never involved. Just teasing Purno a bitQuast65 wrote:@Hyro: I did use the plural form
@Michael: thnx for the tip, didn't realise it was so easy.
No need to run (or hide).Purno wrote:Ehm... I guess I may have done a bit of the initial artwork, but the most epic artwork was done by other artist, as I kinda suck at drawing buildings. And coding stations was said to be pretty nasty back in the days, so don't miscredit the codersHyronymus wrote:LOL, I was never involved. Just teasing Purno a bitQuast65 wrote:@Hyro: I did use the plural form
@Michael: thnx for the tip, didn't realise it was so easy.
So ehm, I didn't contribute that much, but well...
Did more than you did![]()
*runs*
Yes, but we all know the bad habits of towns laying roads where we don't want them. So I was thinkingQuast65 wrote:They are all single tile pieces, so you can choose yourself when you want a staircase. Don't want it, don't build it