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Re: Dutch stations set

Posted: 03 Jan 2013 17:36
by lobster
That looks excellent.

Re: Dutch stations set

Posted: 03 Jan 2013 17:39
by Purno
Reminds me how ugly my 1pixel misallignment of the lightpoles looks. It was intended to work in a way that two adjacent lightpoles (each 2pix wide) would overlap and form a 2pix lightpole with lights on both sides. However, thanks to a 1pix misallignment, the poles are now 4pix wide.

All the damage 1 pixel can do...

Re: Dutch stations set

Posted: 03 Jan 2013 17:51
by Quast65
lol, no worries. Will be ok when I make the island tiles.

Re: Dutch stations set

Posted: 03 Jan 2013 18:13
by FooBar
That looks great! I like it a lot!

Re: Dutch stations set

Posted: 03 Jan 2013 20:14
by Quast65
Pfew, those overpasses were a bit difficult...
DSAset03.png
DSAset03.png (75.75 KiB) Viewed 2065 times

Re: Dutch stations set

Posted: 03 Jan 2013 21:35
by SwissFan91
Quast65 wrote:Pfew, those overpasses were a bit difficult...
Super work. IMO this is what every station set needs!

Re: Dutch stations set

Posted: 03 Jan 2013 22:31
by Badger
Oh nice,very nice, very nice indeed!

Re: Dutch stations set

Posted: 03 Jan 2013 22:32
by SwissFan91
Is it possible for the middle parts of the bridge to be waypoints? Or does that mindf*ck the whole code?

Re: Dutch stations set

Posted: 04 Jan 2013 06:54
by Jimbow
Quast65 wrote:Pfew, those overpasses were a bit difficult...
DSAset03.png
Very nice to see some more development on one of my favorite station sets :D

I have a small suggestion for you.
Imagine if you want to replace the road crossings with bridges. It could be nice if you could make stairs from the platform to the roadbridges, so passengers could access the station from the bridge.
I know that this suggestion could cause some glitches with some of the bridge sets, but I hope it's possible to find a good solution. :)

Re: Dutch stations set

Posted: 04 Jan 2013 12:21
by jor[D]1
Maybe it's nice to have a fence on the oute platforms, like Can stations and new stations. I like you stairs at the end. Maybe an levelcossing with ahob, like many smaller stations have?

Re: Dutch stations set

Posted: 04 Jan 2013 12:31
by Hyronymus
jor[D]1 wrote:Maybe it's nice to have a fence on the oute platforms, like Can stations and new stations. I like you stairs at the end. Maybe an levelcossing with ahob, like many smaller stations have?
Like Beilen for instance:
Image

Also, to prevent people falling off the outer platforms you often see the infamous black/red fencing or shrubbery along the backside (Hilversum Sportpark):
Image

Re: Dutch stations set

Posted: 04 Jan 2013 13:20
by Quast65
SwissFan91 wrote:Is it possible for the middle parts of the bridge to be waypoints? Or does that mindf*ck the whole code?
Well, those middleparts are single stationtiles. So you could just build them as a seperate station and give trains passing them orders to go non-stop-via these stationtiles. That way it works the same as waypoints. I think that is the easiest way right now.
It could be nice if you could make stairs from the platform to the roadbridges, so passengers could access the station from the bridge
I like that idea! Should be possible to make with the graphics that are available now. It might not look good with every bridgetype, but it should be ok for some of them. I'll give that a try after I have finished with the current graphics.
Maybe it's nice to have a fence on the oute platforms, like Can stations and new stations.
Well yes, but that would mean drawing those fences/shrubberies on all the tiles and then code those tiles. I'm not really looking forward to doing that. However it is a nice project for an upcoming artist/coder to do, to get some experience with coding/drawing/compiling to GRF. So, anyone interested?
Maybe an levelcossing with ahob, like many smaller stations have?
Well, I designed the stairs at the end such a way that they link up to levelcrossings with roads (as you can see in the picture that I posted earlier), depending on the GRF's you use, there can be any kind of crossing barriers then.
There should be an AHOB visible on the outer tracks, but I saw that those AHOBs don't have a boundingbox and therefor got hidden by my stairs. Which is strange... Don't levelcrossings have boundingboxes or is it a bug in the Dutch Rail Furniture GRF?
That said, I do like the idea that there should also be a stationtile with those. However, it would be even nicer to have a tile that is train-aware and would close the AHOB when a train passes through. Sadly my coding experience isn't good enough to code that... So, hopefully someone else will pick that idea up.

And finally, thnx for all the positive feedback! But remember without the excellent work that has been done by the developers of the original GRF, I would not be able to do this!! Hooray for them :bow:

Re: Dutch stations set

Posted: 04 Jan 2013 13:39
by Hyronymus
Quast65 wrote:And finally, thnx for all the positive feedback! But remember without the excellent work that has been done by the developers of the original GRF, I would not be able to do this!! Hooray for them :bow:
Do we know that guy then :roll: ?

Re: Dutch stations set

Posted: 04 Jan 2013 14:01
by Michi_cc
Quast65 wrote:Well, those middleparts are single stationtiles. So you could just build them as a seperate station and give trains passing them orders to go non-stop-via these stationtiles. That way it works the same as waypoints. I think that is the easiest way right now.
Change the station class to "WAYP" and suddenly you have proper waypoints.

-- Michael Lutz

Re: Dutch stations set

Posted: 04 Jan 2013 14:07
by Quast65
@Hyro: I did use the plural form :twisted:

@Michael: thnx for the tip, didn't realise it was so easy ;-)

Re: Dutch stations set

Posted: 04 Jan 2013 14:39
by Hyronymus
Quast65 wrote:@Hyro: I did use the plural form :twisted:

@Michael: thnx for the tip, didn't realise it was so easy ;-)
LOL, I was never involved. Just teasing Purno a bit :tongue: .

Re: Dutch stations set

Posted: 04 Jan 2013 16:17
by Purno
Hyronymus wrote:
Quast65 wrote:@Hyro: I did use the plural form :twisted:

@Michael: thnx for the tip, didn't realise it was so easy ;-)
LOL, I was never involved. Just teasing Purno a bit :tongue: .
Ehm... I guess I may have done a bit of the initial artwork, but the most epic artwork was done by other artist, as I kinda suck at drawing buildings. And coding stations was said to be pretty nasty back in the days, so don't miscredit the coders :P

So ehm, I didn't contribute that much, but well...

Did more than you did :mrgreen:
*runs*

Re: Dutch stations set

Posted: 04 Jan 2013 16:42
by Hyronymus
Purno wrote:
Hyronymus wrote:
Quast65 wrote:@Hyro: I did use the plural form :twisted:

@Michael: thnx for the tip, didn't realise it was so easy ;-)
LOL, I was never involved. Just teasing Purno a bit :tongue: .
Ehm... I guess I may have done a bit of the initial artwork, but the most epic artwork was done by other artist, as I kinda suck at drawing buildings. And coding stations was said to be pretty nasty back in the days, so don't miscredit the coders :P

So ehm, I didn't contribute that much, but well...

Did more than you did :mrgreen:
*runs*
No need to run (or hide).

Quast65: is it possible to have staircases appear only when a road is adjacent to a platform tile?

Re: Dutch stations set

Posted: 04 Jan 2013 16:55
by Quast65
They are all single tile pieces, so you can choose yourself when you want a staircase. Don't want it, don't build it ;-)

Re: Dutch stations set

Posted: 04 Jan 2013 17:37
by Hyronymus
Quast65 wrote:They are all single tile pieces, so you can choose yourself when you want a staircase. Don't want it, don't build it ;-)
Yes, but we all know the bad habits of towns laying roads where we don't want them. So I was thinking :).