Dutch stations set
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Re: Dutch stations set
That looks excellent.
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Re: Dutch stations set
Reminds me how ugly my 1pixel misallignment of the lightpoles looks. It was intended to work in a way that two adjacent lightpoles (each 2pix wide) would overlap and form a 2pix lightpole with lights on both sides. However, thanks to a 1pix misallignment, the poles are now 4pix wide.
All the damage 1 pixel can do...
All the damage 1 pixel can do...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: Dutch stations set
lol, no worries. Will be ok when I make the island tiles.
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Re: Dutch stations set
That looks great! I like it a lot!
Re: Dutch stations set
Pfew, those overpasses were a bit difficult...
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- SwissFan91
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Re: Dutch stations set
Super work. IMO this is what every station set needs!Quast65 wrote:Pfew, those overpasses were a bit difficult...
Re: Dutch stations set
Oh nice,very nice, very nice indeed!
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- SwissFan91
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Re: Dutch stations set
Is it possible for the middle parts of the bridge to be waypoints? Or does that mindf*ck the whole code?
Re: Dutch stations set
Very nice to see some more development on one of my favorite station setsQuast65 wrote:Pfew, those overpasses were a bit difficult...

I have a small suggestion for you.
Imagine if you want to replace the road crossings with bridges. It could be nice if you could make stairs from the platform to the roadbridges, so passengers could access the station from the bridge.
I know that this suggestion could cause some glitches with some of the bridge sets, but I hope it's possible to find a good solution.

Re: Dutch stations set
Maybe it's nice to have a fence on the oute platforms, like Can stations and new stations. I like you stairs at the end. Maybe an levelcossing with ahob, like many smaller stations have?
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Re: Dutch stations set
Like Beilen for instance:jor[D]1 wrote:Maybe it's nice to have a fence on the oute platforms, like Can stations and new stations. I like you stairs at the end. Maybe an levelcossing with ahob, like many smaller stations have?
Also, to prevent people falling off the outer platforms you often see the infamous black/red fencing or shrubbery along the backside (Hilversum Sportpark):
Re: Dutch stations set
Well, those middleparts are single stationtiles. So you could just build them as a seperate station and give trains passing them orders to go non-stop-via these stationtiles. That way it works the same as waypoints. I think that is the easiest way right now.SwissFan91 wrote:Is it possible for the middle parts of the bridge to be waypoints? Or does that mindf*ck the whole code?
I like that idea! Should be possible to make with the graphics that are available now. It might not look good with every bridgetype, but it should be ok for some of them. I'll give that a try after I have finished with the current graphics.It could be nice if you could make stairs from the platform to the roadbridges, so passengers could access the station from the bridge
Well yes, but that would mean drawing those fences/shrubberies on all the tiles and then code those tiles. I'm not really looking forward to doing that. However it is a nice project for an upcoming artist/coder to do, to get some experience with coding/drawing/compiling to GRF. So, anyone interested?Maybe it's nice to have a fence on the oute platforms, like Can stations and new stations.
Well, I designed the stairs at the end such a way that they link up to levelcrossings with roads (as you can see in the picture that I posted earlier), depending on the GRF's you use, there can be any kind of crossing barriers then.Maybe an levelcossing with ahob, like many smaller stations have?
There should be an AHOB visible on the outer tracks, but I saw that those AHOBs don't have a boundingbox and therefor got hidden by my stairs. Which is strange... Don't levelcrossings have boundingboxes or is it a bug in the Dutch Rail Furniture GRF?
That said, I do like the idea that there should also be a stationtile with those. However, it would be even nicer to have a tile that is train-aware and would close the AHOB when a train passes through. Sadly my coding experience isn't good enough to code that... So, hopefully someone else will pick that idea up.
And finally, thnx for all the positive feedback! But remember without the excellent work that has been done by the developers of the original GRF, I would not be able to do this!! Hooray for them

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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Dutch stations set
Do we know that guy thenQuast65 wrote:And finally, thnx for all the positive feedback! But remember without the excellent work that has been done by the developers of the original GRF, I would not be able to do this!! Hooray for them

Re: Dutch stations set
Change the station class to "WAYP" and suddenly you have proper waypoints.Quast65 wrote:Well, those middleparts are single stationtiles. So you could just build them as a seperate station and give trains passing them orders to go non-stop-via these stationtiles. That way it works the same as waypoints. I think that is the easiest way right now.
-- Michael Lutz
Re: Dutch stations set
@Hyro: I did use the plural form 
@Michael: thnx for the tip, didn't realise it was so easy

@Michael: thnx for the tip, didn't realise it was so easy

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Dutch stations set
LOL, I was never involved. Just teasing Purno a bitQuast65 wrote:@Hyro: I did use the plural form
@Michael: thnx for the tip, didn't realise it was so easy

Re: Dutch stations set
Ehm... I guess I may have done a bit of the initial artwork, but the most epic artwork was done by other artist, as I kinda suck at drawing buildings. And coding stations was said to be pretty nasty back in the days, so don't miscredit the codersHyronymus wrote:LOL, I was never involved. Just teasing Purno a bitQuast65 wrote:@Hyro: I did use the plural form
@Michael: thnx for the tip, didn't realise it was so easy.

So ehm, I didn't contribute that much, but well...
Did more than you did

*runs*
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: Dutch stations set
No need to run (or hide).Purno wrote:Ehm... I guess I may have done a bit of the initial artwork, but the most epic artwork was done by other artist, as I kinda suck at drawing buildings. And coding stations was said to be pretty nasty back in the days, so don't miscredit the codersHyronymus wrote:LOL, I was never involved. Just teasing Purno a bitQuast65 wrote:@Hyro: I did use the plural form
@Michael: thnx for the tip, didn't realise it was so easy.
So ehm, I didn't contribute that much, but well...
Did more than you did![]()
*runs*
Quast65: is it possible to have staircases appear only when a road is adjacent to a platform tile?
Re: Dutch stations set
They are all single tile pieces, so you can choose yourself when you want a staircase. Don't want it, don't build it 

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Dutch stations set
Yes, but we all know the bad habits of towns laying roads where we don't want them. So I was thinkingQuast65 wrote:They are all single tile pieces, so you can choose yourself when you want a staircase. Don't want it, don't build it

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