
Integrated Nightly Build
Moderator: OpenTTD Developers

NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
You mean ''Aircraft speedup''? I don't think that such a patch should make my LB-3 fly like a Concorde, and the Concorde itself is crazy! I mean it can do an entire map in less than 5 secs! The acceleration seems fine (just really, really fast).SirkoZ wrote:Crazy fast? DUH!
Look at the patches - realistic plane speed patch is included and it's configurable...
Could you load the attached saved game and see if you have the same problem?
Yes, I have the same "problem". 
In any case - the game with the patch calculates the airplane speeds in direct/real values instead of 5/8 or lesser part of the real speed like in the default Open/TTD. You can choose between behaviours though, so no reason to worry.

In any case - the game with the patch calculates the airplane speeds in direct/real values instead of 5/8 or lesser part of the real speed like in the default Open/TTD. You can choose between behaviours though, so no reason to worry.

NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Yes... 

NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Hi all.
I will try to start tomorrow building every day a secondary IN version for personal use. (I will find a name for it
). The IN builds were always late, and slow on bug solving apparently. Also that create problems because after a month the nightly has changed a bit and needs more work to add the patches than the previous build. I will work with the daily "Nightly" and a list of patches we can add easily or with small modifications extending the list as fast as I can.
If anyone is interested please let me know. After few days if I see the project is working I will try to publish the source, patch/diff for each nightly and the bin.
Atm in my list are the following patches
Signal Gui
Diagonal Clearing
Aircraft queueing
Realistic Acceleration
Smoke patch
Smooth economy
Toolbar fix
Yellow signal state
Town growth patch
Fixes for goto depot orders.
Better Road
Thank you
Panos.
I will try to start tomorrow building every day a secondary IN version for personal use. (I will find a name for it

If anyone is interested please let me know. After few days if I see the project is working I will try to publish the source, patch/diff for each nightly and the bin.
Atm in my list are the following patches
Signal Gui
Diagonal Clearing
Aircraft queueing
Realistic Acceleration
Smoke patch
Smooth economy
Toolbar fix
Yellow signal state
Town growth patch
Fixes for goto depot orders.
Better Road
Thank you
Panos.
IN builds are done by volunteers just like everything on OTTD. When you start paying me at IT rates, then it can be done as quick as you pay. Slow on bug solving... no bugs in R3345IN were attributable to the way the IN was put together... its all the source patches fault. So dont blame the IN integrators for glueing together other peoples faulty products.Cyric wrote:The IN builds were always late, and slow on bug solving apparently.
Good luck to you. The last one I produced (R3345IN) took 12 hours to test, debug, and build the 25 patches that are in it. The biggest difficulty is that the patches to include are often themselves out of date, and that there is no central repository for the patches. So you have to go hunting in all the threads you can think of, then the links from those, etc. etc.
And all the acknowledgment you will get is people whining about the source code being missing, or long diatribes about bugs - which 95% of the time are bugs in the original patches, not the IN.
Pleasant experience? Not.
I will/can produce a new one using the baseline I built for R3345IN. But then, since I also published everything (check out my debugged patches for a workable patch), you could use that as your start point.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
-
- Engineer
- Posts: 75
- Joined: 10 Jun 2004 12:46
If you like, please includeCyric wrote: If anyone is interested please let me know. After few days if I see the project is working I will try to publish the source, patch/diff for each nightly and the bin.
http://www.tt-forums.net/viewtopic.php?t=22640
If you know, wich svn-version of ottd you use, I could test my patch myself against that version to reduce your workload.
chris
Hi there. I'm not trying to offend you, or any other. I said I will try to work so we can keep the IN up to date. I'm a programmer and I know what are you facing, trying to add 25 patches out of date in a daily improved code. The same problems FoxAplha had, and the same problems before him. I appreciate your job.richk67 wrote: IN builds are done by volunteers just like everything on OTTD. When you start paying me at IT rates, then it can be done as quick as you pay. Slow on bug solving... no bugs in R3345IN were attributable to the way the IN was put together... its all the source patches fault. So dont blame the IN integrators for glueing together other peoples faulty products.
Good luck to you. The last one I produced (R3345IN) took 12 hours to test, debug, and build the 25 patches that are in it. The biggest difficulty is that the patches to include are often themselves out of date, and that there is no central repository for the patches. So you have to go hunting in all the threads you can think of, then the links from those, etc. etc.
Very nice to see you your enthusiasm, Cyric, I appreciate it.
I'll update my patches ASAP.
I'll update my patches ASAP.

NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Big thanks to you too Sirkoz. You are one of the few patch developers who seem to at least try to keep their patches installable against the current nightly. Many others are "fire and forget" it seems (including some of mine!).SirkoZ wrote:Very nice to see you your enthusiasm, Cyric, I appreciate it.
I'll update my patches ASAP.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Thank you. 
Well - although I almost don't play OTTD anymore, it kinda got boring with no new version out (after release 0.4.0.1 and the nightlies are nothing without the great patches OTTD community made), so I just update the patches, so the real experience of OTTD with the Integrated isn't hindered.

Well - although I almost don't play OTTD anymore, it kinda got boring with no new version out (after release 0.4.0.1 and the nightlies are nothing without the great patches OTTD community made), so I just update the patches, so the real experience of OTTD with the Integrated isn't hindered.
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
-
- Engineer
- Posts: 26
- Joined: 13 Apr 2005 01:11
1. http://www.tt-forums.net/viewtopic.php?p=387683#387683
2. Make a copy of OTTD dir.
2.1.Copy the IN over OTTD files(exe and lng files).
2. Make a copy of OTTD dir.
2.1.Copy the IN over OTTD files(exe and lng files).
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
Hi!
I use the R3345IN and when I start a new game small, metropolitan and international airports are ready to be built.
Is it a way to make just the smallest one ready to be builtin the beginning of the game?
Like the city, metropolitan and international airports will be selectable as the game progress?
Cheers
I use the R3345IN and when I start a new game small, metropolitan and international airports are ready to be built.
Is it a way to make just the smallest one ready to be builtin the beginning of the game?
Like the city, metropolitan and international airports will be selectable as the game progress?
Cheers
Who is online
Users browsing this forum: No registered users and 26 guests