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Posted: 19 Dec 2005 21:31
by dmh_mac
Looking good Vaclav.

Here's what I've been up to.

Two 2×2 buildings in a "futuristic" style.
They are still very much works in progress.

I have also been playing with a different light setup. This one uses an area light instead of sun and gives much softer shadows.

Posted: 19 Dec 2005 22:31
by richk67
Absolutely awesome... more more... (in your own time of course) :lol:

Posted: 19 Dec 2005 23:02
by Crazy Vaclav
Looking good as always.
I tried to do as you wrote, but when I hit assign, I get: "No vertex group is active".

I have now made a new plow, and moved the tanks a bit. I have also made actual fans for the things on the roof, but unfortunately they can't be seen in this picture. =/

Posted: 19 Dec 2005 23:27
by dmh_mac
You're pressing the wrong assign button. You need to press the assign button below 'material' (same panel, right side).

Posted: 19 Dec 2005 23:54
by Crazy Vaclav
Ah, now I got it. Works like a charm.

Posted: 20 Dec 2005 00:46
by ISA
Crazy Vaclav wrote:Looking good as always.
I tried to do as you wrote, but when I hit assign, I get: "No vertex group is active".

I have now made a new plow, and moved the tanks a bit. I have also made actual fans for the things on the roof, but unfortunately they can't be seen in this picture. =/
Its awsom now, but....
I dont want to argue and nitpick with u but, little thing with weels and its ready i think.... :wink: :oops: If u can then there u need to make some detail changes... Is to glabrous, inelaborate :roll:
With good will .....

Posted: 20 Dec 2005 13:05
by Gorre
dmh_mac wrote:Here's what I've been up to.

Two 2×2 buildings in a "futuristic" style.
They are still very much works in progress.

I have also been playing with a different light setup. This one uses an area light instead of sun and gives much softer shadows.
Looks pretty good as always but I only think that the windows texture is somehow weird and doesnt look like windows to me at all.

Posted: 20 Dec 2005 15:17
by dmh_mac
G0RR3 wrote:Looks pretty good as always but I only think that the windows texture is somehow weird and doesnt look like windows to me at all.
In what sense? Too dark? Too bright?

Posted: 20 Dec 2005 15:25
by Gorre
Too blueish, too plain and there are some weird blue pixels at the top windows (thats really weird). But I don't want to sound I dont like, I love it!

Posted: 20 Dec 2005 15:34
by Jango
how's that cathedral going GORR3?

Posted: 20 Dec 2005 15:38
by Gorre
Postponed. There are more important and essential tasks to do then buildings. But I will surely return to it once.

Posted: 20 Dec 2005 16:11
by dmh_mac
G0RR3 wrote:Too blueish, too plain and there are some weird blue pixels at the top windows (thats really weird). But I don't want to sound I dont like, I love it!
I take it you're talking about the first building (the yellow one).
The blue colour is the reflection of the sky, so I dont think it's wrong.
The blue pixels are probably a result of low quality antialliasing + a bad bump map, I'll fix this.

Posted: 20 Dec 2005 16:53
by Gorre
I really did not realize you have posted two buildings at once :))
And yes, that might be caused by low aa level.

Posted: 20 Dec 2005 18:01
by belugas
dmh_mac : I prefer the first building a lot more then the second one.

IMHO, the second one looks too much as a meat chopper/mincer (don't know the correct word). It is futuristic allright, And I understand the world map shaped windows, but still...

Sorry to be a downer... :oops:

Posted: 20 Dec 2005 21:32
by shampie
belugas wrote:dmh_mac : I prefer the first building a lot more then the second one.

IMHO, the second one looks too much as a meat chopper/mincer (don't know the correct word). It is futuristic allright, And I understand the world map shaped windows, but still...

Sorry to be a downer... :oops:
I agree, first one looks very nice, second one.. I dont see why architects would create it that way (in the future)?

Posted: 21 Dec 2005 09:52
by Jango
architects do weird designs all the time. what about the gherkin and the london bridge tower in london? what about that taipai 101 tower?

Posted: 21 Dec 2005 12:02
by Crazy Vaclav
I enjoyed making that SD70 so much (btw, I've updated the picture above with a new bogie. Hope you'll like that one better.:wink:) so I decided to make a new engine. This time it's an SD38. I still have quite a lot of work to do, but this is how much I have done so far. Enjoy.

Ah, yes. I am thinking perhaps I should make the window corners rounder. What do you guys think?

Posted: 21 Dec 2005 20:27
by ISA
Crazy Vaclav wrote:I enjoyed making that SD70 so much (btw, I've updated the picture above with a new bogie. Hope you'll like that one better.:wink:) so I decided to make a new engine. This time it's an SD38. I still have quite a lot of work to do, but this is how much I have done so far. Enjoy.

Ah, yes. I am thinking perhaps I should make the window corners rounder. What do you guys think?
Upper one is exelent..... :bow:
Second one stairs want some works but else iis OK

Posted: 21 Dec 2005 22:24
by Crazy Vaclav
Good call about the stairs. I had missed that.

Now I am afraid I have run in to some problems. I began playing around with the LSCM UV mapping today, and even though I managed to get some nice cuts of the mesh, all didn't go rigth. The pieces you end up with seems to be turned in the wrong direction. One of the long sides (the one you can't see on the picture above) seems to have the back towards me. Can I just change this in paint program, or can it be done inside blender?

The other problem occurs when I try to export it using python. It says something like "Pythong script error:Check console". Do I need to download something I don't have?

Posted: 22 Dec 2005 01:51
by Crazy Vaclav
This is what I managed to do today.
I have also started work on the Union Pacific Centennial.