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great!
Posted: 04 Jul 2006 15:57
by blueroads
hi!
how can i get the latest version of this us road set?
Re: great!
Posted: 05 Jul 2006 00:34
by LittleHelper
Posted: 05 Jul 2006 01:37
by krtaylor
I'm not really sure that there is a current version of the US Roads. I think there were some changes and improvements made that never got coded.
Posted: 12 Jul 2006 21:12
by flasher86
Hi, how can I get this roadset but with those cool stations like on previous page. On home page is some release but without any new stations.
Posted: 13 Jul 2006 01:16
by WWTBAM
you cant.
Posted: 13 Jul 2006 01:38
by stevenh
flasher86 wrote:Hi, how can I get this roadset but with those cool stations like on previous page. On home page is some release but without any new stations.
flasher86, you'll need to wait a while longer... Lancelot has done a great job on the stations but hasn't released them yet...
So a more concise answer: Currently, they're unavailable to the general public.
Lancelot, Those RV stations are great, do you have an idea when we might be able to play with them?

Posted: 13 Jul 2006 07:57
by flasher86
wait wait wait...

I am so impatient.
And one more thing.
How to set this foundry (in attached image) for build on slopes. The Default is looks like lot of stones. This one is pretty nice.
Posted: 13 Jul 2006 07:59
by WWTBAM
theres a parrameter for the latest version i cant remember how it works.
Posted: 13 Jul 2006 17:43
by flasher86
what parameter? parameter for trkfoundw.grf?? I was trying to set "1" or "2" but nothing happends.
Posted: 13 Jul 2006 18:31
by The Irish
Depends on which version of it you're running.
in my newgrf I have it like this: newgrf/trkfoundw.grf 2 2 3 2
which means I get the "arctic" foundations in Temp as well. if you want the tropic ones, put 3 as the first parameter, I think.
Just try it out and you will see. important are the spaces between each parameter and after .grf
Hope that helps.
Posted: 14 Jul 2006 00:19
by DaleStan
And you have to have the correct version of trkfound[w].grf too.
Last I checked (which was quite a while ago), the one on the TTDPatch site ignored any parameters.
Posted: 14 Jul 2006 00:31
by krtaylor
Is the Patch site one the most recent version, or does it need to be updated? That's the one most people check, I expect, and also the TTDXC updater.
Posted: 14 Jul 2006 19:14
by HaroldV
Last I checked the Patch site trkfound(w).grf didn't support parameters (but Patchman has said somewhere he's going to update and repackage all the fundamental TTDP grfs at some point, including trkfound(w)).
You can obtain the "parameterable" version courtesy of Szappy:
here.
Posted: 08 Aug 2006 17:26
by Eddy
Lancelot wrote:Sorry guys, I couldn't finish them. Exams.
All graphics are done, I just have to do correct offsets. Perhaps some time during this weekend.
That weekend is quite over in my opinion...
I really really really want the us road set fnished because the current one without the bus/truck stops looks really dodgy

Posted: 08 Aug 2006 21:17
by lifeblood
Eddy wrote:That weekend is quite over in my opinion...
I really really really want the us road set fnished because the current one without the bus/truck stops looks really dodgy

Hmm, well, no-one is stopping you from drawing them yourself. Then you'd probably understand why artists don't like having time frames imposed on them, or demands made of them.
Posted: 08 Aug 2006 21:26
by krtaylor
It's not just the drawing, either: it's also the coding.
Posted: 09 Aug 2006 05:07
by Eddy
lifeblood wrote:Hmm, well, no-one is stopping you from drawing them yourself. Then you'd probably understand why artists don't like having time frames imposed on them, or demands made of them.
I know how artists feel like because i've done a bit myself for openttd, however though its not that im lazy to draw them but lancelot said all the graphics are done

just posting the sprites should be adaquate so the coders could have something to work on
[EDIT]
In my opinion, I think lancelot is gone somewhere so I will just re-make the original depots, keeping the size and design but modifying the colours.
I'll start working as soon as I download ttdpatch
[EDIT2]
Drawing all of the remaining pieces for the US Roadset
Posted: 09 Aug 2006 09:39
by Eddy
I think I've edited enough so i deserve to double post
I've been trying out some other designs and figured that we dont really need the fence all around the station
So this is what I made only NW and SE are drawn and only SE is complete I forgot to remove the fence on the NW ones but whatever. This work really well with the multiple bus/truck stops with openttd as shown and longvehicles have no glitching when they're in the position for loading/unloading.
Tell me what you think.. if it is good enough for this roadset I'll complete it =)
I've also been doing the buttons but I'll post that later on.
(Yellow is CC)
Posted: 09 Aug 2006 09:44
by Aegir
Lancelot's look a hell of a lot better, in my oppinion. I'm personally going to wait for his sprites to become availible.
Be patient. All in due time.
Posted: 09 Aug 2006 09:46
by Eddy
Then I'll just make these for myself
