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Posted: 26 Jun 2004 15:16
by Gurluas2000
make... it so u can choose year... i hate 1950... i miss tto's 1930

Posted: 26 Jun 2004 16:30
by Moriarty
Guarlas - It's already been said how to choose a year. it's mid-way down on page 3 of this thread.

Posted: 26 Jun 2004 17:16
by lucaspiller
Korenn wrote:you can use Autorail to build the diagonal tracks, and in the final release there will be the level terrain tool.
Ah, so thats what that crossing tracks thing does. This will save me years of game time. :D

World Population Reaches 0!

Posted: 26 Jun 2004 17:57
by mpettitt
And the senior citizens are complaining of overcrowding... :roll:

Oh, and there doesn't appear to be a paper truck for maglevs. Don't know if that's a bug in 0.3.0 or the extension though...

Posted: 26 Jun 2004 19:58
by Korenn
habell wrote:Well, my problem is that when I supply food and stuf to the Shopping Mall it still gives "Imminent closure" so no city can grow bigger then 1000.

I've tried many times to service a shopping mall, but it always shuts down.

Is this a bug in the code?
does this really happen EVERY time?
I've had this once or twice, but normally the shopping mall works fine.

if it does close and you have enough money, fund a new one.

Posted: 26 Jun 2004 21:43
by dominik81
Korenn wrote:does this really happen EVERY time?
I've had this once or twice, but normally the shopping mall works fine.
Could the "shopping mall" be based on the toy shop? Up to 0.3.2.1 (including)There was a bug that caused the toy shop to close regardless of supply.

Posted: 26 Jun 2004 23:38
by GoneWacko
If there were triggers and something like an IDE for designing your own windows, people could make their own custom challenges.

That would definately be cool :roll:

Posted: 27 Jun 2004 01:33
by Raven
2nd!!!, i didn't care about making town too big, just a commuter for every pair of them and a fund new buildings and they grow to 1200 people alone!!. very interesting, i'll play it again much more calmly to run cargo and passenger around, and maybe reach the capitol size ;)
(i did it in so much rush i just changed the company colour to dk green :))

Posted: 27 Jun 2004 04:10
by Tech^salvager
this puts a really good twist on ottd. Hope the next release has more stuff to use like Darkvater's airports from the nightly builds. Those are great Darkvater

Posted: 27 Jun 2004 08:38
by habell
Korenn wrote:
habell wrote:Well, my problem is that when I supply food and stuf to the Shopping Mall it still gives "Imminent closure" so no city can grow bigger then 1000.

I've tried many times to service a shopping mall, but it always shuts down.

Is this a bug in the code?
does this really happen EVERY time?
I've had this once or twice, but normally the shopping mall works fine.

if it does close and you have enough money, fund a new one.
I did, but it was never build :cry: . And yes every shopping mall I serviced did close down. :x

Posted: 27 Jun 2004 12:46
by Gurluas2000
suggestion...

add tto vehicles.

in 1930 theres no trains... and no trucks... ok thats research date and can be fixed just set trucks research date from 1935 to 1925 like in tto.. but this no trains bother me... add the lost locos and the leyland bus plllzzz..

Posted: 27 Jun 2004 14:56
by Born Acorn
stop asking the same questions in every post. :roll:

Posted: 27 Jun 2004 19:59
by Korenn
Gurluas2000 wrote:suggestion...

add tto vehicles.

in 1930 theres no trains... and no trucks... ok thats research date and can be fixed just set trucks research date from 1935 to 1925 like in tto.. but this no trains bother me... add the lost locos and the leyland bus plllzzz..
I'm not going to add these.

Posted: 27 Jun 2004 20:01
by Korenn
dominik81 wrote:
Korenn wrote:does this really happen EVERY time?
I've had this once or twice, but normally the shopping mall works fine.
Could the "shopping mall" be based on the toy shop? Up to 0.3.2.1 (including)There was a bug that caused the toy shop to close regardless of supply.
the shopping mall is indeed based on the toy shop, and I have solved the problem internally already ;)

Posted: 27 Jun 2004 22:40
by SanderDolphin
Would it be possible to zoom in? The zoom in button is greyed out, but the graphics look tiny on my screen. It's giving me a headache just looking at the screen.

Changing the screen size options in the options box only change the window, not the graphics etc. so with 800x600 or 640x480 I just get a smaller window.

Only a minor problem, though - other than that it's excellent work and will certainly entertain me a little longer.

Oh - one more thing - saw nothing about it so I thought I'd ask - is there a way of making new maps, like an editor?

Posted: 28 Jun 2004 05:07
by Treize
My only major complain so far is how boring the map looks, all of the low land is flat, all of the hills look like pyramids. Plus, towns only seem to be built on the low lands. I wish you would get the landscape generator to create a more varied landscape.

Posted: 28 Jun 2004 05:46
by Lilman424
and all the trees are planted in square blocks.

Posted: 28 Jun 2004 09:12
by Korenn
Treize wrote:My only major complain so far is how boring the map looks, all of the low land is flat, all of the hills look like pyramids. Plus, towns only seem to be built on the low lands. I wish you would get the landscape generator to create a more varied landscape.
The towns on the low lands is intentionally, when you have valleys and mountainranges, the cities don't develop on top of a mountain, but in the valleys.
I will try and get some mid-range territory around the mountains.
lilman424 wrote:and all the trees are planted in square blocks.
That's the ttd tree generator for you, I haven't touched that yet ;)

Posted: 28 Jun 2004 11:02
by Gurluas2000
i just want the tto vehicles to be in openttd spinoff.

Posted: 28 Jun 2004 12:32
by Korenn
Gurluas2000 wrote:i just want the tto vehicles to be in openttd spinoff.
could you stop with this please? you posted this all over the forums, and nobody is reacting.
if you want that you'll have to do it yourself.