Quast65 wrote: 23 Jun 2023 00:38
That's no problem at all, I had already taken in account to leave some room for those hidden roadtypes (either in your or mine GRF) and I indeed rather have them inside my Roadset GRF, so that I can decide what vehicles to allow on what roads
That's why road sets should implement these
I might also experiment, if I can detect if other sets define those labels, and then skip my own compatibilities.
Quast65 wrote: 23 Jun 2023 00:38
Will you only use these 5 roadtypes? (so the label "AATV" hidden roadtype is not needed anymore?)
Well, at the moment I simply don't have any vehicle of AATV-type in my set, so it would kinda be strange to define this roadtype
Plus, technically, AATVs would fit the AAAN type.
But maybe I'll add the type aAAN in the future. Those aAAN vehicles won't be allowed on streets, only on water swamp and snow. So just like aABN. Which kind of defeats its purpose, except they wouldn't run on SACN-type "roads" as they would be very, very slow. It's a bit marginal, I have to admit. But just for the fun of having it, I might code
some of those.
Quast65 wrote: 23 Jun 2023 00:38
I am only not sure if I should allow hovercrafts on the motorways... What do you think?
They are fast enough, so why not?
Honestly, because of their size they might be better suited on motorways than on town roads, but this is a rather artificial question anyway because they probably wouldn't run among normal traffic anyway
Quast65 wrote: 23 Jun 2023 00:38
And with regards to the swamp-fairway: Should I only allow the propellor sledges and hovercrafts on that? (and not the "swimming" vehicles)
I thought, underwater screws would harm the sensitive ecosystem of swamps. (And they tend to be shallow) Which is why I only allowed air propelled vehicles on them (and the gondola I think...)
Quast65 wrote: 23 Jun 2023 00:38
On four of them, the vehicles dont "swim"
Any idea what could be causing this?
Thank you for bringing this up
What labels are those roadtypes?
I think the issue is, I actually forgot to put in standard labels into the swimming-check*
I'll fix this!
*Like Blickblock1 suggested, the vehicles check, which roadtype they are on, and when on water-type roads, they change to swimming-graphics. But like I said, I forgot to check for standardised labels
