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Posted: 03 Jul 2004 08:07
by Purno
The smallpstatsw.grf file (in stationsbysaskia.zip) contains an error: Invalid sprite #3

Posted: 03 Jul 2004 10:09
by Colonel Sheperd
Weird
Works fine by me.
I have Alpha 28.5
Posted: 03 Jul 2004 10:31
by Korenn
purno, that happens when you don't have the latest alpha version.
Posted: 03 Jul 2004 11:08
by Purno
Korenn wrote:purno, that happens when you don't have the latest alpha version.
Thx, it works.
The stations look great but there are still some errors:
2x1 station does only have 1 platform
2x5 station does have short platforms
Catenary is unsupported.
But they look really great

Posted: 03 Jul 2004 15:08
by krtaylor
The fact that they work at all, is very impressive. For a first shot, with little documentation, it's amazing. I guess the thing to to is to continue with this one station, ironing it out until it works perfectly, and then expand into more, such as the ones in EXE files that are on Dinges' server.
Posted: 03 Jul 2004 15:49
by Arte Pro 34
A small patch.
It was simple.
Just use action 0 prop 0E
// 04 - platform with roof, left side
// 06 - platform with roof, right side
Code: Select all
Action 0 ....
0E 01 01 04
01 02 04 06 // 1x1
02 01 04 04 // 2x1
03 01 04 04 04 // 3x1
04 01 04 04 04 04 // 4x1
05 01 04 04 04 04 04 // 5x1
05 02 04 04 04 04 04 06 06 06 06 06 // 5x2
00 00 // end of custom layout. Rest of sizes by TTD default.
[/code]
Posted: 03 Jul 2004 18:55
by lobster
simmer wrote:[Off-Topic]
astath wrote:hit me!
Trows 2 rotten banana's at astath head
[/Off-Topic]
*dodges, laughs and points finger*
ontopic: the file didn't work for me either, but as soon as i'm at home again, i'll try out the newest thing. i'm rather curious.
Posted: 03 Jul 2004 18:57
by krtaylor
The file works for me, sort of, but not very usefully. The station appears in the signaltower list, which means it can't be used as a real station, since it doesn't collect cargo and trains won't stop at it. It's a ghost station. Progress, nevertheless.
Posted: 03 Jul 2004 19:04
by lobster
any progress IS progress.

Posted: 03 Jul 2004 20:04
by krtaylor
astath wrote:any progress IS progress.

Unquestionably.
Actually, I played with it a little more, and it's not quite as simple as I thought. THe new station doesn't appear as a signaltower. It doesn't appear with the "normal" stations either. It shows up as its own category, so there are three main options reachable by the arrows above the images instead of two: normal stations, signaltowers, and this new station.
Posted: 03 Jul 2004 20:20
by Oracle
Definitely a good start. I look forward to seeing (and coding myself

) more of these in the future...
Posted: 03 Jul 2004 21:37
by Korenn
I´ve been working on getting my own station in game, I can´t pass up a challenge like that

Although My first attempt is so complicated I´ve run into a wall already (awaiting comment from patchman)
Posted: 03 Jul 2004 22:07
by krtaylor
Did you PM him? I didn't see a thread on the subject.
Posted: 04 Jul 2004 11:41
by Saskia
Arte Pro 34 wrote:A small patch.
...
Thanks, the next version (coming out the next days) will work definately better (Sorry for the problems purno, I forgot to deactivate some more layouts *g*) and have a building and probably catenary masts, too
@krtaylor: yes, it's part of the new CITY station type, intented for passenger use only. The default stations are type DFLT, and MB's signal boxes are type WAYP.
@Bernhard: Tut mir leid, du kriegst die Anleitung, versprochen!

Posted: 04 Jul 2004 13:17
by Arte Pro 34
And here is simple station .grf file with source code.
Graphic and code are public domain. Feel free for use it.
Posted: 04 Jul 2004 17:53
by SHADOW-XIII
lets see, graphic awesome but:
Code: Select all
[19:50:17] <SHADOW-XIII> patchman why I see diffirences in his screenshot and mine in game ??
[19:50:37] <SHADOW-XIII> there is "Side Platform" text ... but in here there is "Orientation"
[19:52:51] <patchman> he probably didn't code the .grf quite right, and only set the name for the american version
[19:54:14] <SHADOW-XIII> oh
Posted: 04 Jul 2004 18:09
by Patchman
Actually I just had a look at the .nfo file, sprite #19 just has C4 instead of 00 C4 so it doesn't set the class name at all. It must be set by some other .grf file in the screenshot.
Posted: 04 Jul 2004 20:05
by Colonel Sheperd
Fantastic, could the next thing be like "island" platforms?
Posted: 04 Jul 2004 21:20
by ChrisCF
You know, about a half-hour before you said that ...
#tycoon wrote:[20:24:56] <chirho> Before I resort to examining things, can you combine different types of new platform?
[20:25:11] <patchman> yes
[20:25:14] <chirho> good
[20:26:11] <chirho> I might try exapnding those station graphics to the point of being able to manually create platforms facing the opposite direction (if they're not already there)
[20:26:42] <chirho> (i.e. platform appears on south side of track instead of north by default
[20:26:50] <chirho> perhaps there's scope for island platforms
[20:27:15] <Steve^> telescope?
[20:27:30] <chirho> don't be so soft, what use is a telescope on an island platform?
[20:28:04] <Steve^> dunno, you brought it up!
I've just downloaded the file, and I'll see what I can do. If nobody has any objections, I might consider "adopting" this.
Posted: 04 Jul 2004 23:38
by ChrisCF
So far, I've put a station sign on the lamp-posts, as it typical of small stations of this type in this country. I've got a back-up of the original so it might be possible to define only every other lamp-post holding a station sign. I'm also making duplicates without the brick wall so that back-to-back platforms on an island don't have a crappy brick wall in the middle.
Right then, I guess I'll be adopting this one (well, it was in the public domain ...). No idea what to call it, other than the working title "New Stations Project". Which conflicts slightly with the name of MB's existing file, as if I give a damn
