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Posted: 22 Mar 2004 16:27
by orudge
Probably not the best idea, in case he does decide to try to shut us down or something.
Posted: 22 Mar 2004 16:55
by GoneWacko
Ask him in a way as if you are _planning_ to make OpenTTD.
If he says no, respect his opinion and wait for TTU (although maybe he will not like this project either).
If he says yes, great!
Still it may not be the best of ideas.
And if you make sure you use a name that's not on this forum, he will never think of a connection between the two.
Unless he's lurking here, and in that case, he would have threatened with lawsuits and stuff

Posted: 22 Mar 2004 18:32
by Tyrell
orudge wrote:Probably not the best idea, in case he does decide to try to shut us down or something.
yep, asking could speed up that process, but not asking ... will not prevent that possibility.
I don't like to speculate on the possible positive sides, but those could be worth it.
At lease it could clear up what can, or can't be done with the code. (legaly speaking)
GoneWacko wrote:Unless he's lurking here, and in that case, he would have threatened with lawsuits and stuff.
I don't think he is lurking around here (grin)
But he will probably know of this forum.
(mmm, C.S. close proximity to D.B. ... is unsave.

)
Posted: 22 Mar 2004 19:32
by krtaylor
Phooey. Legally, CS will say you can't do anything, this whole forum and community should die instantly. That's what he said before. He has no legal standing to say this, of course, as he has no ownership in TTD; but that's his attitude.
Posted: 22 Mar 2004 20:14
by Lilman424
Actually, that was his agency that said that, and you're being a bit exaggerant.....
Posted: 22 Mar 2004 21:03
by Arathorn
Agreed, we have no official statement from CS. Owen got a letter from him once I believe, but no mention to the patch there if I remember correctly.
Posted: 22 Mar 2004 21:07
by krtaylor
I thought CS had grudgingly agreed that the Patch was technically legal, but that he was offended by it and wouldn't help at all. Of course OpenTTD is somewhat less clearly legal than the Patch, at least in its current form.
Posted: 22 Mar 2004 21:22
by GoneWacko
I do believe I 'heard' patchman talk about chris sawyer thinking TTDPatch was a bad thing and he hated it. But I can't find it in the log, mainly because I can't remember any exact unique words he used in the sentence...
Posted: 23 Mar 2004 16:27
by orudge
I'm sure he (Josef, not Chris Sawyer) posted a message about it on alt.games.microprose.transport-tyc and/or comp.ibm.games.strategic (or whatever the other groupo is) a few years ago.
Posted: 23 Mar 2004 16:39
by eis_os
Posted: 23 Mar 2004 23:09
by Born Acorn
the graphics are by Simon Foster, right? Maybe we should contact him through that agency and ask him if we can use the graphics?
Posted: 24 Mar 2004 00:07
by Vurlix
The graphics, just like the code, do not belong to the author. They belong to the company they were working for at the time, and subsequently whoever bought the rights.
Posted: 25 Mar 2004 00:39
by Tyrell
Vurlix wrote:The graphics, just like the code, do not belong to the author. They belong to the company they were working for at the time, and subsequently whoever bought the rights.
Any one have any idea's/facts about who or what company(s) would currently own what rights when it comes to the TT's serie/versions ?
Legality of Reverse Engineering
Posted: 25 Mar 2004 00:49
by MHTransport
In some juristictions Reverse Engineering is legal for certain reasons. Reverse Engineering just to make money is usually not.
In Australia it is (currently) legal to reverse engineer for to interoperate. Reverse Engineering TTDLX to generate a multi-player client that will run on other operating systems WinNT+, Linux, BeOS etc, is probablely legal.
As well the legal argument will center on harm caused to the copyright owner (usually loss of income and reputation) and benefit to the defendant (usually money).
An interoperable (originally reverse engineered) code base that is translated and with each piece *replaced*, would likely be legal.
But, if the copyright owner does not consider it an infringement then there is no legal concerns.
Posted: 25 Mar 2004 02:54
by krtaylor
Tyrell wrote:Vurlix wrote:The graphics, just like the code, do not belong to the author. They belong to the company they were working for at the time, and subsequently whoever bought the rights.
Any one have any idea's/facts about who or what company(s) would currently own what rights when it comes to the TT's serie/versions ?
Yes, I researched it extensively. There's a thread somewhere around about the corporate ownership of TTD, search for it.
Posted: 27 Mar 2004 01:31
by Tyrell
Looking ... Found it, thanks
Posted: 31 Mar 2004 10:16
by ChrisCF
Hurrah. Apparently, OpenTTD is the 57th most active project on SourceForge as regards CVS, etc. for this week.

Posted: 31 Mar 2004 13:54
by orudge
Jolly good.

We don't actually use CVS, but we do use the tracker and so on.
Posted: 06 Apr 2004 11:51
by Braino
I'm quite starving for a list, that lists up all things that aren't implemented yet and lists up the things the new features according to the original ttdlx.
If this list already exists, then I will be very glad, if you can give me the link. =)
Posted: 07 Apr 2004 16:49
by eobet
My god, this is a dream come true!
I was so worried about Locomotion, because it seems to be another 100% assembly implementation for the i386 win32 platform (in other words, not future proof).
And the author of ScummVM, you say? Well, ScummVM is one of the absolutely most impressive reverse engineering feats I've ever heard of, so it is no wonder that it is
exactly like the original game.
Oh, and Transport Tycoon Delux for Windows isn't really fully XP compatible, is it, so a good lawyer could probably argue fair use on this case.
BTW, Locomotion article is located at:
http://www.gamespot.com/news/2004/04/02 ... 92788.html
As I said, this is a dream come true. Please don't wake me up.