OTTD Romazoon's screenshots

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Purno
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Re: OTTD Romazoon's screenshots

Post by Purno »

epic shots, keep them coming :)
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Ameecher
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Re: OTTD Romazoon's screenshots

Post by Ameecher »

Now I haven't really been following the feature development of OTTD over the past year but you appear to have a tunnel passing under water at the same level as the water, this I didn't believe was possible.

Otherwise nice screens.
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Re: OTTD Romazoon's screenshots

Post by Emperor Jake »

Ameecher wrote:Now I haven't really been following the feature development of OTTD over the past year but you appear to have a tunnel passing under water at the same level as the water, this I didn't believe was possible.

Otherwise nice screens.

That is not possible in regular OpenTTD, the version used here is Chill's Patchpack which has many extra features that are not in trunk :wink:
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vanadio
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Re: OTTD Romazoon's screenshots

Post by vanadio »

What are those trees close to the river? They are seasonal??
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romazoon
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Re: OTTD Romazoon's screenshots

Post by romazoon »

thanks guys,

vanadio, those trees are from VAST object tiles. yes they are seasonnal.


Here is some more screenie:

Rio de Janeiro, Duque de Caxias, Barra da Tijuca and Nova Iguaçu.
Guanabara Transport, 21_07_1965.png
Niteroi, Sao Gonçalo, the Bay and Rio
Guanabara Transport, 23_07_1965.png
Cosmos, is now growing (food and goods delivery), and some investment were made to minimize the noise made by the freight line.
Guanabara Transport, 25_07_1965.png
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romazoon
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Re: OTTD Romazoon's screenshots

Post by romazoon »

A tramway was crashed by a train this day, this was a safe levelcrossing with the path signals... unfortunately due to a double breakdown, tramway was locked in the way, and the train had no more brakes it was simply unavoidable. the good news though is that the train is safe!
Guanabara Transport, 01_03_1965.png
Paty do Alferes, is where is located the Iron Ore loading Station, next by a few mines.
Guanabara Transport, 08_10_1965.png
The minimap, and the passenger links.
Guanabara Transport, 27_10_1965.png
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romazoon
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Re: OTTD Romazoon's screenshots

Post by romazoon »

hi all, it have been a few weeks now i haven t posted a screenies...

so that s a game i just started on my server, using chillpatchpack and various newgrf. and I use the marvelous Cindini map!

I m alone at the moment on the game, but everyone playing nicely is welcome (send me a pm if you miss some required newgrf)

and if you want more screenies, just ask and i ll fullfill your needs.
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Lordmwa
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Re: OTTD Romazoon's screenshots

Post by Lordmwa »

those are probably your best so far

very nice :D
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FlameSing
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Re: OTTD Romazoon's screenshots

Post by FlameSing »

WOW!! 8o It's great!
Sorry for my awful English.

My modest screenies.
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romazoon
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Re: OTTD Romazoon's screenshots

Post by romazoon »

thanks guys !! it s always a pleasure to hear sweets words...
Even if i must say Cindini map is a really hard to play with... any screenshot made on it simply become epic ! :shock:

Server is not always on, but please join in if your in mood for some eyecandy gameplay (i give starting money, and magic bulldozer is on to allow creating nice urban lines)

I ll post some more screenies later once i ve builded a bit more...

Edit : Railway arch 0.2 is to be found in the VAST devellopment thread : http://www.tt-forums.net/viewtopic.php? ... ch#p944172

nightlies : http://bundles.openttdcoop.org/
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Gret
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Re: OTTD Romazoon's screenshots

Post by Gret »

A little bit more sweet words : ) - very nice screens!

If you don't mind me, I'll be glad to play with you. When does the srever on?
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romazoon
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Re: OTTD Romazoon's screenshots

Post by romazoon »

And here are some of the screenies i announced before.

I m around on the my server for a couple hours.... wich mean it s a good moment if you want to start a company, cause i will give you some money to start with :wink:

see ya
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Re: OTTD Romazoon's screenshots

Post by Romano »

romazoon wrote:thanks guys,

vanadio, those trees are from VAST object tiles. yes they are seasonnal.


Here is some more screenie:

Rio de Janeiro, Duque de Caxias, Barra da Tijuca and Nova Iguaçu.
Guanabara Transport, 21_07_1965.png
Niteroi, Sao Gonçalo, the Bay and Rio
Guanabara Transport, 23_07_1965.png
Cosmos, is now growing (food and goods delivery), and some investment were made to minimize the noise made by the freight line.
Guanabara Transport, 25_07_1965.png
How did you build those tunnels '''through the water''' between Rio and Niteroi? :shock:

Very nice shots though
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New Scenario I'm developing >> [WIP]Baltic Sea
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alluke
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Re: OTTD Romazoon's screenshots

Post by alluke »

May I ask what bridge set are you using?
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FlameSing
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Re: OTTD Romazoon's screenshots

Post by FlameSing »

Total Bridge Renewal Set, I think.
Sorry for my awful English.

My modest screenies.
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Re: OTTD Romazoon's screenshots

Post by Emperor Jake »

It's a special version that works with US Roads.
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ChillCore
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Re: OTTD Romazoon's screenshots

Post by ChillCore »

Romano wrote: How did you build those tunnels '''through the water''' between Rio and Niteroi? :shock:
By using the Chunnel patch that is included in my patchpack, see OpenTTD development section.


Romazoon, very nice screenies. Keep them coming.
Can we have a savegame when you are done with the map, please? The Cindini map is already awesome to look at without vehicles but with them it looks even better.

Concerning the chunnels in the later versions ... you will have to make the entries/exits further away from the shore to be able to build them, but existing chunnels will still be functional without making changes, You will/should be able to update without problems (After I have released my new version that is ... updating before release would be a bit hard :lol: ).

ps:
Leaving the magic buldozer on all the time is not such a good idea.
Not only can a griefer totally ruin your game, towns will be able to destroy your infrastructure too while expanding IIRC.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Emperor Jake
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Re: OTTD Romazoon's screenshots

Post by Emperor Jake »

ChillCore wrote:Leaving the magic buldozer on all the time is not such a good idea.Not only can a griefer totally ruin your game, towns will be able to destroy your infrastructure too while expanding IIRC.
Firstly, I think anyone who plays your patchpack is too smart to be the type of person to ruin a game like this.
Secondly, the magic bulldozer doesn't let the towns remove anything, not even industries. I always have left it on with no problems whatsoever.
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romazoon
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Re: OTTD Romazoon's screenshots

Post by romazoon »

Ï agree with both Emperor JAke's statement... :wink:

but your right Chill, their is always a risk to let play someone with bad intention...

It seems everybody who joined yet would not even think about making a mess...
There is different gameplay style, but that s what i was wishing... it gives more variety ! Also anyone playing with Chillpatchpack is usually knowing a miminum how to make a network 8)

I ll for sure upload the savegame here... cause if not i will have to fill many pages of the forum with screeenies to show everything.
But hey come on Chill, come play with us ! show us what you got !! or at least come to see for yourself if you can t wait for the save :mrgreen:
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