[OpenTTD] NuTracks - Dev Thread
Moderator: Graphics Moderators
Re: NuTracks - Dev Thread
I feel that the graphics for the 160km/h tracks are weak, considering they are most likely the most commonly used they're a bit... well... plain.
Would you be against the idea of perhaps allowing the code to be available to enable us to adopt graphics more in line with the original graphics?
Would you be against the idea of perhaps allowing the code to be available to enable us to adopt graphics more in line with the original graphics?
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: NuTracks - Dev Thread
Under the GPL v2 the code (and graphics) are available on the DevZone.Ameecher wrote:I feel that the graphics for the 160km/h tracks are weak, considering they are most likely the most commonly used they're a bit... well... plain.
Would you be against the idea of perhaps allowing the code to be available to enable us to adopt graphics more in line with the original graphics?
The joy this license: just go and modify as you like. But give credits and put anything derived from it or used it for under the same license
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: NuTracks - Dev Thread
Tbh, im not 100% happy with the gfx as well, they do look abit pale... If you got anything you want to use, feel free to post it, and i'll insert that instead, altho, i think Zeph' is already on itAmeecher wrote:I feel that the graphics for the 160km/h tracks are weak, considering they are most likely the most commonly used they're a bit... well... plain.
Would you be against the idea of perhaps allowing the code to be available to enable us to adopt graphics more in line with the original graphics?

And, if anyone got any cool tunnels or depots, dont hesitate to post them! Would be awsome to have "better" gfx for the high(er) speed tracks then the slow(er) ones. They can also change over time.
I cant se a single reason why r37 dont work in 1.0.0-rc2 if r35 do. There are two differences between thoose two. The first beeing the minor gfx glitch on the crossing vs underlay, and in r36 did i add some slight difference in minimapcolors, but that have been in this since the beginning of the entire RailTypes feature started. (Correct me if im wrong here someone, but its been in the specs all the time afaik).ChillCore wrote: That did the trick. I was testing with 1.0.0-rc2, r35 worked in that version.
Let's hope the change in trunk gets backported to the 1.0.0 branch.![]()
Re: NuTracks - Dev Thread
It is my opinion that there is too much difference between each grade graphically. Linking these types of rails together just looks bad at the minute. I'd have said that keeping the default tracks as the 120km/h tracks then have maybe slightly rusty rails for the stock tracks. For the 160km/h tracks maybe have slightly lighter ballast (implying more frequent maintenance to maintain to the quality for higher speed running) a similar thing for the 230km/h too. I don't particularily have an issue with the HS tracks.
Re: NuTracks - Dev Thread
Planning tracks added in r38
Might hit Bananas, but im gonna see what more goodies i can pack in before dinner 


Re: NuTracks - Dev Thread
DJ Nekkid wrote:Planning tracks added in r38Might hit Bananas, but im gonna see what more goodies i can pack in before dinner
exellecent - what about stations? because they need a white frame or just place text - STATION with white platforms outlines
Re: NuTracks - Dev Thread
now that would need some station set as well, and that is not for this grf i think. But you can always just make the tracks where the station is supposed to be, and just "paint" some station over it when you actually build the route 
Fancy some 3rd rail as well?

Fancy some 3rd rail as well?
- Attachments
-
- 3rd.png (16.46 KiB) Viewed 5191 times
- Doorslammer
- Tycoon
- Posts: 1037
- Joined: 16 Oct 2007 11:08
- Location: Perth, Western Australia
- Contact:
Re: NuTracks - Dev Thread
I quick tidy up of the diagonals and I reckon thats good to go.DJ Nekkid wrote:now that would need some station set as well, and that is not for this grf i think. But you can always just make the tracks where the station is supposed to be, and just "paint" some station over it when you actually build the route
Fancy some 3rd rail as well?

Re: NuTracks - Dev Thread
Is it not possible to have the third rail appear as it does on the metro tracks .grf (ie, not crossing the junctions).
Re: NuTracks - Dev Thread
Hi Nekkid,
In the new narrow gauge graphics I sent you a few days ago, I also included a third rail and new tunnel portals (although the latter are a little bit smaller, since NG trains are smaller than SG ones)... you can use them if you want! Maybe you could code a test version to see how they look?
In the new narrow gauge graphics I sent you a few days ago, I also included a third rail and new tunnel portals (although the latter are a little bit smaller, since NG trains are smaller than SG ones)... you can use them if you want! Maybe you could code a test version to see how they look?
The French Narrow Gauge Train Set is now released! Get it here
- Doorslammer
- Tycoon
- Posts: 1037
- Joined: 16 Oct 2007 11:08
- Location: Perth, Western Australia
- Contact:
Re: NuTracks - Dev Thread
Just had a thought. Maybe broken blue lines would look better, so as not to give a "solid" appearance. Sort of like "road under construction" would appear on a typical road atlas.DJ Nekkid wrote:Planning tracks added in r38Might hit Bananas, but im gonna see what more goodies i can pack in before dinner
Re: NuTracks - Dev Thread
not too bad idea there MD, i'll try and make something, and see how it turns out 
snail: patience my friend
I'll code the stuff for you
I just have my hands full with this right now, getting this to look good 
... Give me a couple of days

snail: patience my friend



... Give me a couple of days

Re: NuTracks - Dev Thread
DJ Nekkid wrote:not too bad idea there MD, i'll try and make something, and see how it turns out
snail: patience my friendI'll code the stuff for you
I just have my hands full with this right now, getting this to look good
... Give me a couple of days


The French Narrow Gauge Train Set is now released! Get it here
Re: NuTracks - Dev Thread
r40 is now uploaded to bananas
That is, with 3rd rail and dotted planning lines 


Re: NuTracks - Dev Thread
wtf - the depot needs fixing - you need check the orientation huds - its shows planning track but its has strange marks on ? and on 4rd - there cursor with ZZZZ so could you fix it?
my suggestion - create track there and show arrow showing which entrance is facing
edit: - in other tracks there depot with same issues as above - only 80km track has proper depot graphics
my suggestion - create track there and show arrow showing which entrance is facing
edit: - in other tracks there depot with same issues as above - only 80km track has proper depot graphics
Re: NuTracks - Dev Thread
yep - its always good to have more updatesDJ Nekkid wrote:sounds like you want r41

Re: NuTracks - Dev Thread
I just installed the r41 and I got an error: Fatal error: unknown 'action 0'-property. r29 and r35 were and are working without any errors.
Any idea what could be the problem?
Any idea what could be the problem?
Re: NuTracks - Dev Thread
It seems like the Action0 property 16 (different colors on the minimap) isnt supported on RC2, but it hopefully will be on RC3/1.0.0, so either wait for RC3 or get a nightly 

Re: NuTracks - Dev Thread
Aah, thank you! Good work btw, this is really something I was missing in the gameDJ Nekkid wrote:It seems like the Action0 property 16 (different colors on the minimap) isnt supported on RC2, but it hopefully will be on RC3/1.0.0, so either wait for RC3 or get a nightly

Who is online
Users browsing this forum: No registered users and 18 guests