32bpp mega pack v20081101
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- planetmaker
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Re: 32bpp mega pack v20081101
Wouldn't it be an idea to also supply the zoom-sprites in a scaled-down version such that they can be used without a zoom-level patch? It would also give the possibility then to possibly combine them into some kind of 32bpp replacement grf... - but only, if they became available as non-zoom versions.
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- NekoMaster
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Re: 32bpp mega pack v20081101
I said, Im using the standard regular zoom levels package, I dont really like using patched binaries\patches as they always end up being old\for older nightly's. I did get the a regular unpatched openttd build to work with 32 bpp stuff, but that was months agoArmEagle wrote: Well, you do need the 32bpp(zoom) patched binary. The original doesn't look for the new graphics.
Well, Im not part of the 32bpp Development team, but, I think the idea of making 32bpp sprites would be awesome, not only would it allow more colours in sprites, it would allow for more detail, though a 32bpp version of the 8bpp openGFX set would be nice, pixel style sprites but with 32bpp colourplanetmaker wrote:Wouldn't it be an idea to also supply the zoom-sprites in a scaled-down version such that they can be used without a zoom-level patch? It would also give the possibility then to possibly combine them into some kind of 32bpp replacement grf... - but only, if they became available as non-zoom versions.



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Re: 32bpp mega pack v20081101
You can install the official OpenTTD and the 32bpp extra zoom levels in different folders.NekoMaster wrote:I said, Im using the standard regular zoom levels package, I dont really like using patched binaries\patches as they always end up being old\for older nightly's. I did get the a regular unpatched openttd build to work with 32 bpp stuff, but that was months ago
There isn't a 32bpp Development team. I only try to code the graphics that peoples make. Also, I try give helps to make better graphics.NekoMaster wrote:Well, Im not part of the 32bpp Development team,
Everyone can scake down the courrent 32 bpp graphics, because It can be done with GIMP or Photoshop and PNG codec. The tar file can be made with 7 zip.NekoMaster wrote:but, I think the idea of making 32bpp sprites would be awesome, not only would it allow more colours in sprites, it would allow for more detail, though a 32bpp version of the 8bpp openGFX set would be nice, pixel style sprites but with 32bpp colourSomeone should do that, though it would require a tar and a grf (the tar for the sprites and the grf for the sprite place holders and data for the vehicles\buildings\industries)
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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- NekoMaster
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Re: 32bpp mega pack v20081101
well, thats not the problem Im having, the problem is that none of the 32 bit stuff from the regular zoom level package will load, even with default graphics and no new grfs on. I am using the latest nightlies for openttd (32bit for Win XP) I really don't see why its not loading, like I said in my first post, i have it in my data folder where openttd was installed, but its not loading, not even the GUI (If there is a 32bit gui in the pack, last time I checked there was)maquinista wrote:You can install the official OpenTTD and the 32bpp extra zoom levels in different folders.NekoMaster wrote:I said, Im using the standard regular zoom levels package, I dont really like using patched binaries\patches as they always end up being old\for older nightly's. I did get the a regular unpatched openttd build to work with 32 bpp stuff, but that was months ago


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Re: 32bpp mega pack v20081101
Silly question.
You did remember to turn on the 32bpp blitter, didn't you.
You did remember to turn on the 32bpp blitter, didn't you.
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Re: 32bpp mega pack v20081101
Nope, in my config I have "Blitter = 32bpp-optimized"Gremnon wrote:Silly question.
You did remember to turn on the 32bpp blitter, didn't you.
I dont think I would be that stupid to forget that, as I went through the wiki to see how to activate 32bpp files in openttd
I did everything I was suppose to and no 32bit stuff is loading



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Re: 32bpp mega pack v20081101
@NekoMaster, what version?
Edit: always use latest nightly for development on anything.
Edit: always use latest nightly for development on anything.
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Re: 32bpp mega pack v20081101
I almost always use the latest nightly, i dont think anyone really uses the old pre 0.6.x Stables (the nightlies before 32bit support was added)petert wrote:@NekoMaster, what version?
Edit: always use latest nightly for development on anything.
Right now Im using Nightly r17412
Edit : No More worries, I finally got it to work, though I noticed theres still A LOT of stuff to be done



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Re: 32bpp mega pack v20081101
Edit : No More worries, I finally got it to work, though I noticed theres still A LOT of stuff to be done 
Care to help?

Care to help?
Oh cool! I just updated too.NekoMaster wrote:Right now Im using Nightly r17412
- ShadowSpawn
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Re: 32bpp mega pack v20081101
Well, can i please have an idiot-proof installing manual for this? I'll explain my problem: first, i download the latest precompileed binary and put it in a folder i call OpenTTD extra zoom. Then i DL the 50mb (
) zoom graphics pack and put it into data folder. After that, i copy all those sample.cat and tr1.grf thingys that are requierd to play, and put them into data. Then i open the cfg, set sprite cache at 128 and blitter to 32bpp_optimized. Then i start the openttd.exe and get a error message saying: Failed to select requested blitter 32bpp_optimized, does it exist?
What should i do to make this work?
Thanks.

What should i do to make this work?
Thanks.

Re: 32bpp mega pack v20081101
Its not 32bpp_optimized but 32bpp-optimizedShadowSpawn wrote:Well, can i please have an idiot-proof installing manual for this? I'll explain my problem: first, i download the latest precompileed binary and put it in a folder i call OpenTTD extra zoom. Then i DL the 50mb () zoom graphics pack and put it into data folder. After that, i copy all those sample.cat and tr1.grf thingys that are requierd to play, and put them into data. Then i open the cfg, set sprite cache at 128 and blitter to 32bpp_optimized. Then i start the openttd.exe and get a error message saying: Failed to select requested blitter 32bpp_optimized, does it exist?
What should i do to make this work?
Thanks.

- ShadowSpawn
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Re: 32bpp mega pack v20081101
Really? Ottd wiki says ''_''. But ill try ''-'' now.
Yay it works now! ^^
Yay it works now! ^^
Re: 32bpp mega pack v20081101
Please fix it in the wiki, where you found it written incorrectly.ShadowSpawn wrote:Really? Ottd wiki says ''_''. But ill try ''-'' now.
Yay it works now! ^^
Re: 32bpp mega pack v20081101
since the last time,many new graphics have been made.
buildings ,trucks,busses and planes.
i think it can be useful to integrate them in a new pack.
buildings ,trucks,busses and planes.
i think it can be useful to integrate them in a new pack.
Re: 32bpp mega pack v20081101
It definitley would be for the casual users, but youd have to do it yoursel (I guess).
Re: 32bpp mega pack v20081101
put in another megapack megaupload or rapdshare.This server does not work.
http://savefile.com/main.html
http://savefile.com/main.html
Re: 32bpp mega pack v20081101
Okay I have a problem. I downloaded the newest nightly build from the openttd site, and i downloaded the mega pack with zoom (50mb version) from this topic put the tar file in the data folder, and in the openttd.cfg i set the sprite_cache_size to 64, and I start my openttd with a shortcut with the parameters -b 32bpp-optimized.
The problem now is that I can't see any changes in openttd... none...
I use Win7 Pro 64bit.
Anything that I forgot to make?
The problem now is that I can't see any changes in openttd... none...
I use Win7 Pro 64bit.
Anything that I forgot to make?
- CommanderZ
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Re: 32bpp mega pack v20081101
You must get the modified binary package to support the extra zoomed graphics.Ragnarok wrote:Okay I have a problem. I downloaded the newest nightly build from the openttd site, and i downloaded the mega pack with zoom (50mb version) from this topic put the tar file in the data folder, and in the openttd.cfg i set the sprite_cache_size to 64, and I start my openttd with a shortcut with the parameters -b 32bpp-optimized.
The problem now is that I can't see any changes in openttd... none...
I use Win7 Pro 64bit.
Anything that I forgot to make?
Re: 32bpp mega pack v20081101
You mean the "precompiled binaries by GeekToo."?
I used that, and didn't change a thing...
I used that, and didn't change a thing...

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Re: 32bpp mega pack v20081101
are you using the OpenGFX Graphics replacer?Ragnarok wrote:You mean the "precompiled binaries by GeekToo."?
I used that, and didn't change a thing...


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