Page 4 of 4

Re: Patch: Multiengine Normalization

Posted: 23 Jun 2008 18:04
by audigex
Bjarni wrote:
audigex wrote:Apart from anything, if there are two crews the first can surely either call up or use hand gestures to indicate to the one behind what to do. Or the ones behind can stick their heads out of the window.
Usually only the first cab is crewed and the controls will be mirrored to all engines. This means that you have to be able to control the train from the front. If an engine dies then the train stops and the driver disables the engine and then continue driving. However there are a lot of failures that would cause the train to stop (like failure to release brakes, door fails to close, somebody pulled the emergency brake...). The question is how much realism/gameplay will we request of this patch?
Personally, not that much. If the first engine breaks down, that's just the same as having one loco and it breaking. There's no reliability advantage to having two locos (unless you have a lowew power, more reliable unit at the front) - the only advantage would be that it can pull harder, but that's the same anyway.
Bjarni wrote:
audigex wrote:I'd cut the horsepower by the weight of the dead loco, without removing its weight (which is I think how it is now) - more realism isn't really required.
Why not just set the power of the engine in question to 0 while keeping the weight of it in the train?
Sorry, that's what I meant :p

Re: Patch: Multiengine Normalization

Posted: 24 Jul 2008 02:25
by SirkoZ
Monaro Doorslammer wrote:My thoughts would be this:

Maybe represent the broken unit in question with permanent "clag". This is the smoke you normally get from a diesel when it's pulling hard up a hill (very evident in this game ;) ). So using the smoke from the normal use I daresay wouldn't be too obtrusive would it?

I don't know how it would work on steam/electric or other railed appliances though. Unless it's possible to add the clag to them as well?
Instead of diesel_smoke, which is brownish, let's rather use the "diesel_smoke" that was use in early OpenTTD - the greyish sprites (same color as the broken down airplane's smoke).

BTW - nice patch, kaan.