Amazing work!!!!!Rob wrote:![]()
River waterside(riverbanks) additions requested
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Awesome artwork Michael as always. 
If I'm not mistaken there is also an teaser of DBSet v0.9 in that pic, like that one in Wile's thread yesterday, really nice

If I'm not mistaken there is also an teaser of DBSet v0.9 in that pic, like that one in Wile's thread yesterday, really nice

Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
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I think I am about to explode.
This is amazing.
This is amazing.
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Currently they cost the same, ups they should cost the same as canals tiles.
Maybe we can introduce a cost multipler action variable, not sure yet...
Well, if you only use one tile, you have a small round lake... You are still a bit limited to the squarish ttd world, I don't think big lakes will look that good...
Maybe we can introduce a cost multipler action variable, not sure yet...
Well, if you only use one tile, you have a small round lake... You are still a bit limited to the squarish ttd world, I don't think big lakes will look that good...
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Is that a promise?michael blunck wrote:And with a varying snowline, you Swedes may even get frozen lakes.

As a side note: It is very seldom that the lake Vättern is completely frozen, even if there's a long, cold winter. About once in ten to fifteen years, I think. Actually, I only remember two winters when it was, but as I don't live near it anymore (the last 27 years), I don't keep a record...
Lots of frozen lakes in Canada ... even the Great Lakes ...AndersI wrote:Is that a promise?michael blunck wrote:And with a varying snowline, you Swedes may even get frozen lakes.
As a side note: It is very seldom that the lake Vättern is completely frozen, even if there's a long, cold winter. About once in ten to fifteen years, I think. Actually, I only remember two winters when it was, but as I don't live near it anymore (the last 27 years), I don't keep a record...
Its been asked but there seems to be lacking an answer ... Will the lakes be available in the scenario editor?
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LAKES! FROZEN LAKES!
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And in toyland we could have cotton candy frozen lakes. 
Compute that also!

Compute that also!
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Awesome work with the graphics (as always) Micheal, and awesome work with the code Eis_os! Can these rivers only be created tile-by-tile in the scenario editor, or do they randomly flow downhill from a specified starting location.
If they can flow downhill from a specidied starting location how do we stop them flooding towns and cities? If this is how they will work can we have a sign cheat to "spawn" a new river in our existing games?
Keep up the great work!
If they can flow downhill from a specidied starting location how do we stop them flooding towns and cities? If this is how they will work can we have a sign cheat to "spawn" a new river in our existing games?
Keep up the great work!
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It looks kinda unnatural, but that's probably just because these new watersides are so round an smoothy in contrast to the hard 45°-edges with the original coastlines. (Yes, if I think over it, the original sprites also look unnatural, but probably we got used to themmichael blunck wrote:Why not? And with a varying snowline, you Swedes may even get frozen lakes.AndersI wrote:Will those river tiles let me have a lake at higher altitude?![]()
regards
Michael

Apart from that: Great work

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Thanks for your kind words, gentlemen. And now ...
Initially, I had proposed a system like the original coast system (i.e., including vertical and horizontal riverbanks as well) but apparently, this would be too much work, ATM. Meanwhile, I got used to the current system, which does look indeed better (concept-wise) than I feared in the beginning.
And with support of random sprites, it will even get better.
If other people like to get added, just give me a call.
regards
Michael
ATM, these river tiles are used the same way canal tiles are. O/c, one could think of more sophisticated possibilities, like automatic generation of rivers in the game´s initial phase or in the scenario editor. But this would require a lot of additional work. In the first place, we´d need to find a simple "river algorithm" which would be stable under TTD´s special limits.SuperTycoon wrote:Can these rivers only be created tile-by-tile in the scenario editor, or do they randomly flow downhill from a specified starting location.
Oskar wanted his rivers "winding" and he got winding rivers.Red*Star wrote:It looks kinda unnatural, but that's probably just because these new watersides are so round an smoothy in contrast to the hard 45°-edges with the original coastlines.

Initially, I had proposed a system like the original coast system (i.e., including vertical and horizontal riverbanks as well) but apparently, this would be too much work, ATM. Meanwhile, I got used to the current system, which does look indeed better (concept-wise) than I feared in the beginning.
And with support of random sprites, it will even get better.
I´ve never had a look into SimCity except the very first version.Btw, they remember me slightly of the SimCity 2000 watersides ^^.

Well, yes. My fault. OK, I just set up a list, and currently I have five entries:Kruz wrote:I hope we Norwegians will be able to use the frozen lakes aswell, not just the darn swedes![]()
Code: Select all
Nationalities which may use frozen lakes in TTDPatch
----------------------------------------------------
- Swedes (except from Skåne and Blekinge)
- Canadians (unlimited)
- Swiss (except from Ticino and Valais)
- Finns (unlimited)
- Norwegians (any limits required?)

regards
Michael
michael blunck wrote:If other people like to get added, just give me a call.Code: Select all
Nationalities which may use frozen lakes in TTDPatch ---------------------------------------------------- - Swedes (except from Skåne and Blekinge) - Canadians (unlimited) - Swiss (except from Ticino and Valais) - Finns (unlimited) - Norwegians (any limits required?)
![]()

What? No ice in Germany? Too much global warming?michael blunck wrote:If other people like to get added, just give me a call.Code: Select all
Nationalities which may use frozen lakes in TTDPatch ---------------------------------------------------- - Swedes (except from Skåne and Blekinge) - Canadians (unlimited) - Swiss (except from Ticino and Valais) - Finns (unlimited) - Norwegians (any limits required?)
![]()
regards
Michael

By the way ... there is a way to build bridges across rivers. Canal banks make convenient supports for bridge pylons.
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- canal banks support bridge pylons
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