Aquaduct GRF for nightly r1498.
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In r1536 there´s a problem with showing middle parts of canal bridges (aka aqueducts) correctly, see attachment. I´m using your .grf here (only slightly modified), which does indeed work under r1518.16:49 Changeset [1536] by JGR
trunk/patches/hbridges.asm: Fix bug with sprite sorting/clipping of vehicles under aqueducts due to …
I´m using the DOS version, BTW.
regards
Michael
- Attachments
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- SCR445.png (6.93 KiB) Viewed 5235 times
I thought it might be prudent to post this here as well as in the River waterside (riverbanks) thread:
wallyweb wrote:The rivers are built by clicking on the canal icon while holding the Ctrl (control) key.
The aqueducts are built by clicking on the canal icon while holding the Ctrl (control) key.
If you are building rivers, you must press the Ctrl key continuously.
If you are building aqueducts, you must release the Ctrl key.
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Little question.
Maybe someone know why Windows version viaduct seems same as Michel's one above picture?
Maybe someone know why Windows version viaduct seems same as Michel's one above picture?
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I just noticed this with the ttdpbase[w].grf that Lakie just released that now includes the aqueduct grf.
The problem might go back to the standalone jaquaduct.grf but I now have no way to test it without the old ttdpbase[w].grf.
With higher bridge where the land (not water) underneath is at sea level, the abutments display a bit of the beach and the waves breaking on it.
You might want to check with Oskar to see if his changes to the canal code might have something to do with this.
The problem might go back to the standalone jaquaduct.grf but I now have no way to test it without the old ttdpbase[w].grf.
With higher bridge where the land (not water) underneath is at sea level, the abutments display a bit of the beach and the waves breaking on it.
You might want to check with Oskar to see if his changes to the canal code might have something to do with this.
- Attachments
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- Red circles highlight beaches.
- sea_level.png (32.21 KiB) Viewed 4183 times
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The nfo code is the same in both grfs, so it must be an internal issue.
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I agree.Lakie wrote:The nfo code is the same in both grfs, so it must be an internal issue.
~ Lakie
I just found the prior ttdpbase[w].grf without the aquaduct so I tested with jaquaduct.grf as a stand alone file. I also went to nightly r1568 that does not include Oskar's changes. The issue is still there.
Your turn JGR

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Well the code for trying to guess if a coastline gets drawn was never that good, as you see on my code comments in selectgroundforbridge...maybe it's now totally broken..
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That's where these occur.m3henry wrote:that sometime happens for me on other bridges. although it seems to happen only when the height of the bridge is 8 or if the bridge crosses land of 0 height
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That's ok ... I didn't notice that the problem also exists for road and rail bridges too.m3henry wrote:oops, didnt read the whole post properly

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