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Posted: 11 Feb 2007 19:34
by Toni Babelony
Purno wrote:And, if you hate to do them in 2cc, I advice you to create a stand alone set.
Oh, did it sound too harsh?? I didn't mean to! Not at all. I don't mind drawing in 2cc. I'm sorry if it sounded offending. I'll edit my post right away.
Posted: 11 Feb 2007 19:38
by wallyweb
I have been following the discussion and I am very interested in this set. I would like to add a couple of my impressions.
1. There are already some sets that have a combination of SG and NG.
2. A 100% NG set would be very interesting and would offer the same playability as any other set.
3. The possibility of featuring trains and liveries from around the world all in one set would be very educational.
4. The differences in the gauges used by the various real life NG systems should not be a concern as there is only one NG track available to the patch, so just design all NG trains to fit that one.
5. Complete a few trains to begin with and code them as a taster release. Then add others over time as updates to the set. Before long you will have a complete set.
6. With a few exceptions, the main differences in liveries will only affect engines and coaches. You should be able to make coaches automatically refitable for livery depending upon the engine. Freight wagons are usually generic and you would probably only need to make them refitable for cargoes.
I'm looking forward to your first release.

Posted: 11 Feb 2007 19:44
by ISA
Hmm... Most of my sprites are finished and now I read that!
I understand these cuts! But for now I'm pretty sure I have drawn all needed (in tracking table) wagons for this set (2 or 3 to draw)

Hope these are useful in future!
And wallyweb's points are very good!
Posted: 11 Feb 2007 19:54
by Toni Babelony
I've done some research on coding and it seems that it's mighty unpossible for me to code a .grf as it seems.
The programs used for coding a .grf are all for windows computers. I own a Macintosh, so this is most unlikely to be done by me...
--
Furthermore:
Please note that it's still uncertain that this set will be compatible with the 2cc set from Purno. If there is enough support for it, then it will become compatible. If not, this is going to be a standalone set and all approved graphics sent in will be used!
Posted: 11 Feb 2007 20:06
by wallyweb
Toni Babelony wrote:I've done some research on coding and it seems that it's mighty unpossible for me to code a .grf as it seems.
The programs used for coding a .grf are all for windows computers. I own a Macintosh, so this is most unlikely to be done by me...
Get some sprites drawn and ready for coding. Display them here in this thread. Then a coder will find you.

Posted: 11 Feb 2007 20:24
by ISA
wallyweb wrote:
Get some sprites drawn and ready for coding. Display them here in this thread. Then a coder will find you.

Soon I post here some sprites! To be exact all wagons!

Wood, livestock and steel is in work. I thing wood wagon can be refitable to steel?
/me goes back to drawing board!
Posted: 11 Feb 2007 21:03
by Toni Babelony
The website is online! It's not finished though, but I didn't want to hold it back for you all:
http://toniproductions.nl/TTD/
Enjoy it!
Posted: 11 Feb 2007 21:19
by Snail
Nicely done!! I'm looking forward to this set.
I can do the two French railcars for you, if you like. I will have to do them anyway for the FRSet, so I could start now and let you use them for your set as well.
Posted: 11 Feb 2007 21:28
by ISA
There is mistake in the tracking table!
Saxonian VI K/DRG 99-17xx author name isn't correct! Its ISA but afaik it You

Posted: 11 Feb 2007 21:45
by Toni Babelony
Snail wrote:Nicely done!! I'm looking forward to this set.
I can do the two French railcars for you, if you like. I will have to do them anyway for the FRSet, so I could start now and let you use them for your set as well.
That'll be wonderful! Please do.
There is mistake in the tracking table!
Saxonian VI K/DRG 99-17xx author name isn't correct! Its ISA bur afaik it You
Whoops! Fixed!
Posted: 11 Feb 2007 23:58
by ISA
Ok here is some wagons! 'Shay' coming tomorrow cuz it needs some shading! Dealing it when I'm back from work tomorrow.
Posted: 12 Feb 2007 09:23
by AndersI
@ISA:Staying home from work today (having a cold), I just couldn't keep myself from fiddling a bit with your wood wagon. The | views had a one pixel difference in length, and the load got shorter for each layer, so I 'corrected' them. Also a suggestion for the / \ views - lowering the contrast makes the logs look a bit more like logs and less like checker boards
(All IMO, of course)
Posted: 12 Feb 2007 13:12
by Purno
Toni Babelony wrote:Purno wrote:And, if you hate to do them in 2cc, I advice you to create a stand alone set.
Oh, did it sound too harsh?? I didn't mean to! Not at all. I don't mind drawing in 2cc. I'm sorry if it sounded offending. I'll edit my post right away.
No, not at all. I just don't want you to change your original idea too much just to be compatible with my set. I don't want to ruin your fun.
You didn't sound offending at all, I hope I did neither.

Posted: 12 Feb 2007 13:22
by Snail
Although the two boxcars are very nice, they seem definitely North American. Are you sure they would match well your Eastern European locomotives?
Posted: 12 Feb 2007 18:37
by ISA
I look into this wagon length problem

And afaik this set contains locos all over the world! Even North American. And for that we need compromise and I think it would be drawing different wagons (American/Europe/etc). We still can refit wagons in different liveries/shapes, or can't we?

Maybe its too much work, but then we have opportunity to fit all locos with right wagon/s!
I would give it a try to draw some European wagons but I need to finish 'Shay' and re-work wood wagon!
Edit: Here is my 'Shay'. Opinions is welcome!
Some views needs work?!
Posted: 13 Feb 2007 08:57
by Toni Babelony
Fitting wagons to some particular engines would be okay, but it wouldn't make the set uniform anymore. Maybe it's a good idea to make the north-american cars a tad lighter and a bit higher.
ISA wrote:Edit: Here is my 'Shay'. Opinions is welcome!
Some views needs work?!
The overall look of the Shay looks really great, but there is a special 'trick' that makes the 'Shay' a 'Shay': the kettle is off-centre. I've seen that in your rear-| drawing, but in the \,/ and - view It's a bit hard to see.
Also, my NG stock is 5-pixles wide and not 6 pixels wide. I think this is a better option, since 6-pixels is too wide and 4-pixes provide too little detail.
Posted: 13 Feb 2007 09:58
by BobDendry
The shading needs a little work
Posted: 13 Feb 2007 15:55
by ISA
Ok ill look what improvements I can make!
Steamers are very hard to draw imo.
Posted: 13 Feb 2007 15:58
by Snail
ISA wrote:Ok ill look what improvements I can make!
Steamers are very hard to draw imo.
Well, yes, it takes a lot of practice. Is it your first steamer? If so, I'd suggest you to try with something easier than the Shay. That one is a bit tricky to do. Why don't you do one of the tank locomotives for this set? They would be more friendly pieces to start with.
As for the Shay itself, don't you think it would look better if it were articulated?
Posted: 13 Feb 2007 16:22
by ISA
Snail wrote:Is it your first steamer?
Yes!
Snail wrote:If so, I'd suggest you to try with something easier than the Shay. That one is a bit tricky to do.
Yes its tricky but imo very good practice! Every view is very different and Ill like it, cuz in some standard steamers every side is same and then it is very easy to draw!
Snail wrote:Why don't you do one of the tank locomotives for this set? They would be more friendly pieces to start with.
Tank? What would that mean. I don't follow You! Is it like some easier steamer?
Snail wrote:As for the Shay itself, don't you think it would look better if it were articulated?
Yes I dough so, but after looking some of those pictures what I find there is small tender behind loco in on piece and then there is like some tender after it like wagon! See drawing below.

Maybe I draw it after I have finished 'Shay' of course if I can finish it!?