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Posted: 02 Jul 2007 19:31
by m3henry
very nice!!

Re: Pharmacy Building
Posted: 02 Jul 2007 19:38
by Purno
PeCeT_full wrote:
The first building stage shows the windows already in while it's still being constructed. Usually the windows are placed when the heavy construction works are finished. (Usually first the concrete frame is completed before windows are places, since glass is kinda vulnerable).
Posted: 03 Jul 2007 00:15
by athanasios
Yes. This has to be fixed. Even if you use ready made concrete walls instead of bricks there are no windows or paint on them.
Updated Pharmacy
Posted: 03 Jul 2007 16:55
by PeCeT_full
OK, here is a little bit updated Pharmacy Building.
Posted: 03 Jul 2007 18:45
by jonty-comp
Wow, they're both excellent! I prefer the top one just though, as the texturing looks more TTD-y.

Posted: 03 Jul 2007 18:54
by m3henry
You do know the Initials of this set is R.A.T.S.
and will you be releasing these in one grf, in a while?
Posted: 03 Jul 2007 19:18
by MJS
The top version of the pharmacy indeed looks nicer than the bottom one - but it surely can be put to some other use, can't it?
What's the logo on the top building, anyway? It looks like a huge @, which would rather suit an internet café, wouldn't it? And is the red blinking? (I think it's a bit too bright, to be honest.)
Posted: 03 Jul 2007 19:36
by m4rek
looks like the red cross inside a circle to me...
Posted: 03 Jul 2007 19:46
by m3henry
shouldnt it be green
Posted: 03 Jul 2007 21:36
by Dave
m3henry wrote:shouldnt it be green
Probably. A pharmacy uses a green cross; hospitals usually use a red cross.
Posted: 04 Jul 2007 08:25
by zero1000
Yes, in most countries a green cross is used to indicate pharmacies, only in Germany and Austria a red 'A' is used.
Posted: 04 Jul 2007 09:19
by MJS
Well, that 'A' would be impossible to reproduce on TTD scale, methinks (examples
here).
Re: Real Arcade Town Set (in progress!)
Posted: 23 May 2012 17:01
by kamnet
I'm getting an error from both Real Arcade Town Set and Pharmacy Building under OpenTTD 1.2.0, "Fatal: Read past end of pseudo-sprite (sprite 2)".
Re: Real Arcade Town Set (in progress!)
Posted: 24 May 2012 13:31
by kamnet
Originally posted
here
PeCeT_full wrote:As you may know it, I am the creator of RATS and I am pretty amazed of hearing from you that you have found something good in this set, though. I made it back in 2006 but I didn't think someone would say ANY word about it nowadays. Due to the fact I have many other things to do, I claim this set along with the Pharmacy buildings to be under a Creative Commons Attribution-NonCommercial 3.0 Unported License. Unfortunately, I won't make it compatible with the newest version of OpenTTD because I used GRFMaker to create GRF files and I focused mostly on porting GRFs to TTDPatch. Anyway, have fun with my artwork.
See ya,
PeCeT_full
I decompiled the .grfs through grfcrawler, found the error (an Action 4 missing definitions) compiled again and it works. I have combined the two grfs into one, and I will repost the finished code along with the .nfo, spritesheets and license in a little bit.
Re: Real Arcade Town Set v0.2
Posted: 25 May 2012 01:43
by kamnet
Here is version 0.2 of Real Arcade Town Set, now licensed under Creative Commons 3.0 Attribution Non-Commercial Unported.
changes:
- Bumped GRF ID
- Removed Action 4 lines which were not properly formatted
- Combined code from last released version of rarcadew.grf and pharmacy.grf
- Updated to include Creative Commons license.
Re: Real Arcade Town Set (in progress!)
Posted: 06 Jun 2012 07:29
by NekoMaster
Its too bad that this set isn't being worked on anymore, I rather like how things look. I also like how the houses better fit in with the game since I've always felt the houses in TTD where far bigger then the locomotives (When you compare a North American diesel to a regular house, the locomotive looks like a giant)
Re: Real Arcade Town Set (in progress!)
Posted: 06 Jun 2012 20:29
by kamnet
It's released under a CC license, feel free to pick up where it left off.

Re: Real Arcade Town Set (in progress!)
Posted: 07 Jun 2012 20:17
by NekoMaster
kamnet wrote:It's released under a CC license, feel free to pick up where it left off.

I can't draw houses, I only do trains and trucks/buses
Re: Real Arcade Town Set (in progress!)
Posted: 07 Jun 2012 21:35
by ISA
NekoMaster wrote:kamnet wrote:It's released under a CC license, feel free to pick up where it left off.

I can't draw houses, I only do trains and trucks/buses
I once thought so too!
Re: Real Arcade Town Set (in progress!)
Posted: 07 Jun 2012 21:43
by NekoMaster
ISA wrote:NekoMaster wrote:kamnet wrote:It's released under a CC license, feel free to pick up where it left off.

I can't draw houses, I only do trains and trucks/buses
I once thought so too!
Trust me, Ive tried drawing houses and buildings, I just can't get things right. Not only that but I don't like bugging the community too much about how I should do things