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Posted: 11 Oct 2006 16:24
by Sanchimaru
:!: :!:

I had a problem with my computer: the hard drive broke down and all data became totally helpless...
That means that I lost all the work I had done (not only for Transport Tycoon)

Since it happened in the time I was away, I had no backup of the files...

Well, just complaining won't help: I'll reinstall the programs these days and dig topics to get back some old files. I hope to be able to get everything running again soon!

Posted: 12 Oct 2006 01:39
by krtaylor
Oh dear, well, I do recall asking you to send me interim files so I could back them up for you... :cry:

Posted: 12 Oct 2006 08:38
by Aegir
Hah, it happens to all of us, Sanchimaru, don't fret too much about the rest of us. We've all been there.

@Krtaylor, even if he sent you copies, a hell of a lot can happen in the course of a day, or heck, even an hour of solid work. I've tried several backup routines, with varying frequencies of backups. Either way, when a disaster strikes, the s*** has still hit the fan. Even when I have older copies, I'll generally take the chance to re-do it from scratch. Other people might not work the same way, but I surely can't be the only one.
well, I do recall asking you to send me interim files so I could back them up for you...
I may be taking this out of context, but this line is excruciatingly annoying when such a disaster has happened. Rubbing salt in wounds, so to speak.

Posted: 13 Oct 2006 07:34
by Ramshill
Actualy rubbing salt into wounds prevents infection :lol:

However it doesn't prevent computers doing the best to drive you mad.

If you want to have a bomb proof set up then you will just have to dream as IT ISN'T POSSIBLE; after all if it gets sruck by a meteor no backup will help :twisted:

Posted: 13 Oct 2006 12:15
by Aegir
I just had the oddest of ideas, an SVN repository for graphics and .grf code... Intriguing...

Posted: 13 Oct 2006 12:42
by Hyronymus
Aegir wrote:I just had the oddest of ideas, an SVN repository for graphics and .grf code... Intriguing...
I'm in doubt here if this is sarcasm or not. GRF Crawler anyone?

Posted: 13 Oct 2006 12:53
by Aegir
No, not sarcasm. I was just pondering to myself whether to set up an SVN server on my home server (http://reldred.ath.cx:8080) to deal with backing things up, projects and stuff. I suppose if the idea works well enough for my own uses I could badger someone like Owen or Patchman for some hosting.

Posted: 16 Feb 2007 15:17
by richk67
Is there any update to this set? I would dearly love to have an iron ore loader/unloader in the Industrial Stations set.

Posted: 17 Feb 2007 01:45
by Aegir
There hopefully will be at some point, Sanchimaru is missing at the moment, I haven't heard back from him in a while.

I'd say just be patient and wait. These projects move allong in their own time...

Posted: 28 Mar 2007 23:59
by Sanchimaru
Phew, this thread has a lot of dust on it! Well, let's have it moving again, the cattle has been waiting long enough:


Currently I am working on the harbor/containter station sprites to addapt them to the industrial renewal tiles. I also fixed some details here and there and added a couple of eye-candy.
Now the distribution of items will change, but here are the sprites for the "Industial stations: Harbor" tag:

The docks and the shipyard are drawn by Lancelot, I don't know if he is around here anymore... to him go the credits for those. All the rest are edited from my previous harbor/container sprites.

-edit- image below

Posted: 29 Mar 2007 10:07
by ISA
Wow nice again! That dock would be very cool!
And little question! I some time ago ask/suggest possibility that train can go under those big container cranes! Is this in to-do list or....?
Edit: Here is the original suggestion!

Posted: 29 Mar 2007 11:06
by Sanchimaru
ISA: thank you a lot! Indeed, your request has been heeded: If you look at the image, you'll realize that there is one version of the cranes (both the big and the smaller ones) that has the 2 platforms so that the train can pass under them 8)
When I saw your suggestion, I began looking for photographic documentation and learned that vessels actually run under them.

And here are the new container platforms and truck parking sprites. I am including here the new harbor picture again because I did a last hour change, only a sprite order re-arrangement.

Posted: 29 Mar 2007 13:01
by ISA
Oh yes now I see it! Didn't look very carefully first time!!! :oops:
Waiting release with big patience! :)

Posted: 29 Mar 2007 21:09
by Jonatan
Woo! I haven't kept track of this thread but what I'm seeing looks very promising.
Does the harbour sprites actually replace the TTD dock and ship depot? That would be so utterly awesome, and blending in with the rest of the harbour enviroment..

Great job, Sanchimaru! :)

/Jonatan

Posted: 30 Mar 2007 01:15
by Sanchimaru
Here we go: I have now addapted the sprites I drew for the switchyard. I'm afraid that this will not be compatible with track types other than regular rail looking tracks: monorail, maglev... But since there are fake rails, it wouldn't look fine without them being drawn by default.

Well, someone may say that I could draw monorail and maglev versions too, but it's not going to happen in the near future:
> I think it's better to have a variety of station types at the moment.
> Most sets work with regular rails (now Spain and Japan set use the high-speed track, which looks like regular rails)
> Maglev is ugly
> Yes

Aegir mentioned over there Born Acorn's goods station, I will next check it out and contact him about it

Posted: 30 Mar 2007 08:57
by ISA
Nice!
And I prefer only regular rails! Maybe a little Monorail too but ....
Keep up your good work!

Posted: 30 Mar 2007 09:23
by WWTBAM
maybe ng aswell.

Posted: 30 Mar 2007 13:27
by ISA
robotboy wrote:maybe ng aswell.
oh yes that too! :)

Posted: 30 Mar 2007 23:45
by Sanchimaru
Hold on a second!

I have contacted Born Acorn, who gently has agreed to let his sprites to be used in this set too!
The first step was to use his buffer stops. Since he has already released a buffers set, I thought that it would be better to use these for more uniformity.

Check them out:

Posted: 31 Mar 2007 00:00
by Dave
What a fantastic set of bits and pieces!

Welcome back, Sanchimaru, welcome back!