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Posted: 04 May 2006 23:18
by DeathByCake
12 square tiles for an airport still sounds a bit small to me, at that scale you'd get maybe a three stand airport, that's allowing three squares for a plane and one square for the stand itself, including space for a terminal and a hangar that's probably going to increase.

DBC

Posted: 04 May 2006 23:22
by Costas
unless it is 12 tiles in length...!!

and mb 6 on width...

Posted: 04 May 2006 23:26
by DeathByCake
No because for a stand and an aeroplane it's four squares. Multiplied by three is twelve, plus two for the terminal building and then space for maneuvering not forgetting the hangar, at least twelve tiles square, that's fairly big for such a small capacity airport.

DBC

Posted: 04 May 2006 23:47
by Ben_Robbins_
Costas: Animated graphics is 5.0 on the wiki rating thing of graphics. http://wiki.openttd.com/index.php/Tile_ ... raphics%29

The large maps 2048-2048 are pretty dam huge...to pan across them takes long enough let alone track laying.

DBC: If you make your airport tileable, then it could be made bigger by multipling all your elements. (Is there any progress on the model?)

Posted: 05 May 2006 00:18
by DeathByCake
That's the approach i'm going to take, there's no progress as such, but i'm working on a couple of different versions, problem with tileability is that all the stands have to be connected to the terminal and i'd like the terminal to look like it isn't modular, have to strike a compromise somewhere I suppose, will try and post up another shot tomorrow.

Still i'd like to get this done, i'm a games design student you see, and this would look cracking in my portfolio if I could say that I had some graphics in a published game.

DBC

Posted: 05 May 2006 00:39
by Ben_Robbins_
It wouldnt all have to be individual tiles, some could spread over many... Spreading over many, could liberate you from making many small squareish sections.

Posted: 05 May 2006 01:01
by DeathByCake
I still think you're probably right though, maybe modular sections for the stands, and a couple of interchangeable bits for the terminals, everything else is kosher I reckon, I mean the hangar, radar, tower etc.

Posted: 05 May 2006 01:25
by Costas
DeathByCake wrote: Still i'd like to get this done, i'm a games design student you see, and this would look cracking in my portfolio if I could say that I had some graphics in a published game.

DBC
heheh cool! i hope u dont forget openTT when u become famous and dont make any more graphics for us! and yes, i think anything you do esp related to ur line of work is a bonus, great for CV!

Posted: 05 May 2006 06:53
by Moriarty
Ichi wrote:That would mean the airports will get bigger than some towns, which would look quite weird, so I think we need to have bigger towns, thus bigger maps.
In the real world larger airports/searports ARE bigger than small towns.


On the matter of ships, to give a sense of scale I took the pic with many ships on it, assumed the biggest was indeed the Knock Nevis (it matches the pictures), and drew a 12.5m tile (green) and a 25m tile (magenta) onto it to give an idea of scale.


Edit: Also I created a scale "model" of the Knock Nevis in OTTD out of a station, and put a train and a bus in there for scale.
As you can see, it would be rather big. :)

Posted: 05 May 2006 09:52
by dmh_mac
That'd be sweet but it would need a lot more rotation angles to look even remotely good.