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Posted: 13 Dec 2006 20:23
by SirkoZ
Tis' the season, so after some 2000 revisions - here it is - my patch again synchronised with the nightly/source - revision 7490 (the Mini_IN update is not provided because the patch is already included there - if needed, PM me).

Posted: 13 Dec 2006 22:40
by SirkoZ
Also - synchronised the vehicles' TTOriginal-speed/names/powers patch - here (EDIT - also 1 tiny change for Mini_IN

):
Posted: 14 Dec 2006 08:49
by peter1138
SirkoZ wrote:Also - synchronised the vehicles' TTOriginal-speed/names/powers patch - here:
You realise these changes are better suited as a NewGRF, right?
Posted: 14 Dec 2006 10:35
by SirkoZ
I can't say I do because these are the real names and real speeds and to me - the game feeling is really different/better when seeing them.
Of course someone can easily make them into a newgrf.
Posted: 14 Dec 2006 11:06
by peter1138
I quite like Pikkabird's UKRS, but I'm not going to hard code that either. If you made your changes a NewGRF, they'd be available to anyone without having to patch the source.
Posted: 14 Dec 2006 11:25
by SirkoZ
Well - I suppose I could do it, but I have done zero newGRF work so far, so tips are welcome.
BTW - how about finally including the (my) patches in the source?

I really miss them on the (almost) all (0.4.8 ) release-network servers?
Posted: 14 Dec 2006 20:05
by DaleStan
SirkoZ wrote:Well - I suppose I could do it, but I have done zero newGRF work so far, so tips are welcome.

lang/*.txt changes map quite simply to action 4, and the changes to table/engine.h map to action 0 with not much more difficulty.
Posted: 14 Dec 2006 21:12
by SirkoZ
Thank you, DaleStan - I'll get started...
Thanks for no answer, Peter.

update
Posted: 27 Jun 2007 17:51
by SirkoZ
Here's the updated patch for source r10348+ - it's improved train accel/decel/curve handling patch - handling based on train's speed instead of comm.... tie-ying all the vehicles to one slow speed of e.g. entering depots and stations.
Oh and BTW - until we got Hertogjan's physics patch to use - this one more than makes up for it - for trains that is - well they _are_ the mostly used vehicles in O/TT/D.

Re: Smoother realistic_acceleration
Posted: 29 Jul 2007 00:47
by SirkoZ
Every now and again - the patches get updated - this time to r10715 of the nightly sauce. Yummy!
Also - the origveh.txt fix (for more real-like vehicle names) is included - this time without the loco speeds and powers fix though...
Added an essential/simpler version for depot and station entering speeds only... (r13916)