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Posted: 29 Jul 2005 23:49
by rjolley
A couple of issues with the latest patch and the paper.grf and chemi.grf files.
1) The oil wells produce oil and fish.
2) The paper mill produces food.
3) The printing works requires food.
4) The steel mill required passengers for awhile (not a bad thing, but interesting)
5) The refinery requires oil and fish.
That's it. Seems the chemi.grf either isn't loading correctly or chemicals and fish are using the same codes.
Posted: 29 Jul 2005 23:59
by Csaboka
1) and 5) are because chemi.grf and newcargo.grf both use slot 0C. Please turn off chemi.grf. It was really just a demonstration, so now that you have a real GRF to play with, it has become useless.
2) and 3) is a problem that the latest version of newcargo.grf should fix (in new games, at least). Make sure you're using v0.1 and not v0.0
4) seems to be the normal TTD behavior. Each tile of the steel mill accepts 1/8 passengers, so a luckily placed station will accept passengers.
Posted: 30 Jul 2005 00:15
by rjolley
The new newcargow.grf and removing chemi.grf fixed it.
Thanks
[edit:] Spoke too soon. Now the oil wells produce food as well as oil and the refineries require food and oil. Just wondering if it's supposed to be that way for now or if there is an error.
Posted: 30 Jul 2005 00:41
by nicfer
Now food and chemicals use the slot 0C

Posted: 30 Jul 2005 03:22
by DaleStan
Csaboka wrote:Please turn off chemi.grf.
Posted: 30 Jul 2005 08:47
by WWTBAM
your patch crashed when i tried to load a saved game and here is the crash log
Posted: 30 Jul 2005 08:53
by SHADOW-XIII
what be good to extend the industry limit now

Posted: 30 Jul 2005 09:21
by George
Newgrf.txt says
Code: Select all
b) The following cargo types are defined by TTDPatch:
Num1 Bitval Num2 Type
00 1 00 Passengers
01 2 01 Coal
02 4 02 Mail
03 8 03 Oil
04 10 04 Livestock
05 20 05 Goods
06 40 06 Grain/Wheat/Maize
07 80 07 Wood
08 100 08 Iron Ore
09 200 09 Steel
0A 400 0A Valuables/Gold/Diamonds
0B 800 09 Paper
0C 1000 0B Food
0D 2000 04 Fruit
0E 4000 08 Copper Ore
0F 8000 09 Water
10 10000 01 Rubber
11 20000 01 Sugar
12 40000 03 Toys
13 80000 04 Batteries
14 100000 05 Candy (Sweets)
15 200000 06 Toffee
16 400000 07 Cola
17 800000 08 Cotton Candy (Candyfloss)
18 1000000 09 Bubbles
19 2000000 0A Plastic
1A 4000000 0B Fizzy Drinks
1B 8000000 0B Paper (only in temperate climate, with moreindustriesperclimate switch)
1C 10000000 08 undefined; unused slot in arctic climate
FF n/a n/a Shown in purchase list
Can I specify tourists this way:
// The definition of the new cargo itself: slot 10, bit: 19h, name: "Tourists"?
Posted: 30 Jul 2005 10:56
by Csaboka
r0b0t_b0y2003: This is a problem with the US Station Set, please get
the latest version.
George: I don't understand the question. The wiki describes how you can define new cargoes...
Posted: 30 Jul 2005 13:00
by WWTBAM
tahx casboka that did the trick
Posted: 30 Jul 2005 14:44
by cornelius
I don't really see the point of this "tourist" cargo. Couldn't you just take regular passengers to a tourism industry?
Csaboka - is there any way to tell an industry to only build above a certain elevation (ie like the snow-only ones in arctic)?
Posted: 30 Jul 2005 17:15
by DaleStan
cornelius wrote:is there any way to tell an industry to only build above a certain elevation (ie like the snow-only ones in arctic)?
Callback 28.
Posted: 30 Jul 2005 17:52
by michael blunck
cornelius wrote:I would like to add slate for the UK Narrow Gauge set - I'm not sure if this would be enough of a universal cargo to be "standard" or if it should be classed as "exotic". What does everyone think?
The industry chain could be:
Because I´ve already too many cargoes on my different lists, an idea would be to have "parallel" cargoes, i.e. raw materials excavated from similar sources and transported to similar industries.
E.g.
> slate quarry >> slate >> slate mill >> goods (building products)
would be perfectly parallel with
lime pit -> lime -> cement works -> cement -> building industry ..., or
clay pit -> clay -> brick works -> bricks -> building industry ..., or
sand pit -> sand -> glass works -> glass -> building industry ....
Only the names would be different, but in fact the whole thing would be pretty generic.
regards
Michael
Posted: 30 Jul 2005 18:55
by George
Csaboka wrote:I don't understand the question. The wiki describes how you can define new cargoes...
I misunderstood the description. But I made a test and it looks fine now
Posted: 30 Jul 2005 18:55
by George
cornelius wrote:I don't really see the point of this "tourist" cargo. Couldn't you just take regular passengers to a tourism industry?
The cost. Tourist liners cost up to 10 times higher, than normal buses. With current capacities and cargo payments tourists liners are useless. It is much cheaper to transport them with standard city buses. To avoid this, we need to prevent tourist be transported by standard buses. The tourist would be paid about 5 times higher, than passengers, and the liners cost would be about 7-8 times higher, than a bus cost, and the running cost would be about 2 times lower.
Posted: 30 Jul 2005 19:23
by nicfer
This will not work but is good idea: penalty if a tourist bus crashes.
Posted: 30 Jul 2005 19:39
by goalie
great thank you to everyone who works on this feture
Posted: 30 Jul 2005 20:45
by cornelius
michael blunck wrote:
lime pit -> lime -> cement works -> cement -> building industry ..., or
clay pit -> clay -> brick works -> bricks -> building industry ..., or
sand pit -> sand -> glass works -> glass -> building industry ....
Only the names would be different, but in fact the whole thing would be pretty generic.

So which one you get would depend on the train or country set? Sounds like a idea that could work. What would be the building industry be like... a Huf House factory maybe
http://www.hufhaus.com
Posted: 30 Jul 2005 21:09
by michael blunck
> So which one you get would depend on the train or country set?
Exactly. In fact, (seems I also like this flowery phrase, but here it´s true) all we need would be to change the texts for different .grfs / vehicle sets.
> What would be the building industry be like ...
I don´t know. It has relatively low priority on my list, ATM.
regards
Michael
Posted: 31 Jul 2005 10:52
by wallyweb
This sounds very interesting and I like your concept Michael ... Set specific industries and products ... just change the name of an existing product ... but be careful, don't want to change from one you need
Can someone work up a generic list of numbers along the lines of the one George posted, showing all available numbers, and post it somewhere (wiki?) for a set team to reference so they can see at a a glance which ones of the standard they'd like to replace for their set?