Trikky schrieb in Nachricht <835525$30...@gxsn.com>...
Stephen Down <sjd...@york.ac.oook> wrote in message
news:
3852C1A8.ACCB78AB@york.ac.oook...
This would mean they would need to be serviced less frequently, as
obviously you wouldn't be able to have as many depots if they were that
large. It would give more incentive to get people away from the train
obsession!
Yeah...But the airports would be HUMONGUS!!!
?? Would be what??
* No cargo of any type will appear in your station until you have
sent a vehicle there to collect that cargo.
Or you set flags?
¿Qué? What are "flags" in this context?
Ermm..Ok you plan to use that area to build a steel mill......In about 20
years or whatever....So you start to stockpile the stuff.......At the
station you would choose an item from a list of possabilities and it would
automatically start the process.......Thats what I meant by a 'flag'
Who plans 20 years ahead? And stockpile what stuff? The building material?
I think I did not understand this process.
You are going to use coal in a month or so .....So you start
stockpileing it...
Oh...And the ability to stockpile.....
Simple. Don't transport any of it away.
Yes but some will go missing if you use TTDLX......And after a while it
stops appearing at your station altogether......I suppose this would
require
a whole new type of building to attach to your station...The
Warehouse...And you could buy different sizes...(RT2 anyone!?)
The warehouse of RRT2 decreases the penalty for pickup-delays. This concept
we will keep.
In 3DTT the industries have a built-in warehouse for raw material and
products. They also have built-in stations for trains and lorries
(comparable to the offshore platforms in TT). You will have to connect your
RR or roads directly to the industry's building. Maybe the industry lays the
tracks itself to you, this has to be discussed because of concurrency. The
industry will provide full-loaded cars that will roll to the next cargo
station where cars from different industries are combined with an engine to
a train. This sounds like a b**** of a micromanagement but it will be only
automatted animation. The result is appearing cars with cargo and
destination you have to haul. I will have to post the transport and economy
system someday...
So there is no need for a warehouse in your stations. - It was not intended
to stockpile something for future purpose. If you you have a steel mill that
needs new coal next month it has its own buffer (warehouse) to store.
But if you have a good argument maybe you can convince me.
The occasional advert campaign to keep your ratings high. (Although this
totally OT if we're talking about Peter's 3DTT)
Why? I thought we are putting ideas of what we would LIKE to see....If
Peter likes it he can use it...If not...Fine....B-)
Ratings and advertisment will play an important role in 3DTT, especially in
the situation of concurrency.
In 3DTT you have contracts with the industries to service them. They give
you a fixed amount of cargo to haul every month in a certain time. If you
can do the job for a while without problems the industries will probably
increase their output (depending on whether the consuming industries accept
this higher output) and this continues until the point you fail to haul
something. Then industry decreases output - or it asks another transport
company for service. With an advert campaign you can improve your ratings,
but if you lie (you can't provide the promised capacity) this will damage
your reputation.
* Taxis.
It should be an AI run thing....It would be too hard to do the
micromanagment...
I was not intending on micromanagement. What I envisaged was this ...
... when a train or aeroplane or whatever arrives, a certain percentage
of passengers could choose to catch a taxi if there is a taxi rank
associated with the station. They will choose random destinations
throughout the city. All you have to do is to install the taxi rank and
buy the taxis: they will then wait at the rank until passengers arrive,
then take them home and go back to the rank.
Yes which would be run by the AI (The movement of the populace)
Unless you specify routes then it would be done on auto by the AI
(Pathfinding with buses is an arse in TTDLX)
Oh yes, taxis... - this might be a good feature. They would not have a
station list but a base for waiting. When finished a job they would go back
to their base.
Electrified railway lines
Or the ability to pay £? to get it done..Rather than ripping it
up and relaying it.
What I was thinking was that you could add an overhead catenary to any
bit of track without ripping it up. AFAIK, the majority of electric
railways in the world use overhead power rather than a live rail.
Ok...Quick question......Would monorail/Maglev use the same style of
track/cableing?
Or would it ALL have to be replaced?
The technology of monorail/maglev is completely different. It has no
overhead power lines, the power is in the track.
Isn't it funny that TT has a monorail and a maglev being different types of
trains? In reality the maglev is a monorail.
As I heard unfortunately the German monorail/maglev is dead. They put in a
lot of money for development and built a 30 km test track but it is too loud
and too expensive at 400 km/h. And if running only 300 km/h there is no much
benefit for the passengers because here in Germany there are no long
distances. And no other country wants to buy this thing from us, so
construction is discontinued.
* Special track should be needed for running at high speed.
Or just upgrading old tracks at a price....They DO wear out you know!
Yes; I did say a bit later that tracks would wear out.
Oh..Sorry! B-/
I find it a bit of redundant micromanagement to replace old tracks with
newer ones. In reality you have to maintain the track anyway, so it is
replaced after a while anyway.
* Greater choice of DMU and EMU trains.
Sorry what ane DMU and EMU?
Advantages over traditional trains:
~ Cheaper to run, and more efficient.
~ No loss-of-power problems on long trains.
~ More flexible than loco-hauled trains.
The why would we have Locos?
You'll have to forgive the ignorance here! B-(
Yepp, this needs an explanation. I don't know it either, I would have to
consult our train expert.
* At all times trams should be faster and have greater
capacity than buses, to make them worthwhile.
Cheaper?
No. If trams were all that, AND cheaper than buses, what would be the
point in buses?!
Ability to get to other parts of cities?
You can't lay tracks everywhere. This is too expensive and impossible in
narrow curved streets.
I don't think that trams are really cheaper than buses. Maybe the running
but not the construction.
I live in Manchester that now has Trams installed........And what a waste
for people like me. B-(
I live about 20 mins from the city center.....And the tram won't be coming
to my area because it wouldn't be 'economical' B-(
Would you pay for it if you have only 20 minutes?
It takes longer to build things.....It can take a while for the grass
to
grow but a damn long train track is laid in seconds...
You mean have a 'build queue' à la Civ? (But with items 'building'
concurrently?).
Erm...Not sure.....Never played Civ.
Heeeey! Is this serious? One of the best and most popular games ever?
But I mean just like Age of
Empires......Or just like in the city....It takes about 3 months to build
an
office block.
In 3DTT final version you will construct your tracks as "ghosts" and if
satisfied you click a button for building. And this will take a bit of time.
I agree it is unrealistic that entire roads and lines can be laid within
a
month no matter how
much landscaping they involve, and vehicles are there on demand
Well surly the company wouldn't build them only on demand.......Do they?
In the case of trains - of course! Road vehicles - maybe.
Peter