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Posted: 17 May 2005 09:08
by Sellu
Cool, what is the program you are using?
Posted: 17 May 2005 15:19
by Raven
Blender, altough this is not the standard light config, this is more a showcase one
A DD car carrier Laaes, with some sort of small VW hybrid cars
Posted: 17 May 2005 16:55
by Sellu
Heh your scale is bit too big
This day has been a important day for finnish state railways as new DMU started its service after decades of lack of any DMU's. First unit was delivered from CKD VAGONKA in 2004 and succesfully got past its trials.
Posted: 17 May 2005 19:59
by MeusH
Great! Your graphics are awesome and excellent in spite of being created so fast

Posted: 17 May 2005 20:18
by Sellu
One vehicle takes approx two to three hours to make which is very short time in modelling.
Posted: 17 May 2005 21:13
by osai
you really keep on rocking
this stuff is too great

Posted: 18 May 2005 09:51
by Villem
You know what train(s) would be great to see?
DM4 & HR11(+ the wagon related to them ofcourse

)
Posted: 19 May 2005 04:11
by Alltaken
Awsome work guys, i am loving it.
Alltaken
Posted: 19 May 2005 17:35
by Sellu
Hmm I am missing drawings of Dm4 and KCik-wagon series. So I cant do them. Hr11 is under investigation.
Today I made some finnish freight cars. Here is Ohr, car used to carry scrapmetal.
Posted: 22 May 2005 11:12
by Sellu
I promised myself that I wouldn't do american stuff but this had some special attraction. It was also made for testing purposes for the new engine as outer limit as the graphics engine has to manage any sized locomotives.
The ultimate fruit-train locomotive made in three days:
(I might do the 2-6-6-6 someday too)
Posted: 22 May 2005 20:17
by ThorRune
Woah, absolutely bloody beautifull! Amazing!

Posted: 22 May 2005 22:36
by LKRaider
Yay, one of my favourites ! Nice work !

Posted: 23 May 2005 08:26
by Alltaken
yes very beautiful, i never realised they were so long
Alltaken
Posted: 23 May 2005 08:34
by haakon99
It's fantastic, all right. But is it possible to have such a monster move naturally through narrow curves, or are we in for wider curves in the new graphics engine?
Håkon
Posted: 23 May 2005 09:57
by ThorRune
Håkon:
http://doug.mudpuddle.co.nz/gallery/ottdwip/breakdown2
Turns will be wider, allthough it seems impossible to make the train fit well on the tracks on theat image. Would probably work better on railway;
http://doug.mudpuddle.co.nz/gallery/ottdwip/rounded3
Dont know wether these are the sharpest possible railway turns (Hope not, would make junctions a hell)
Posted: 23 May 2005 10:38
by Alltaken
monorails and trams will use the small intersections like that. (monorails will effectivly become the new trams, whereas maglev will become the new trains)
rail will only be this tight for the tightest intersections.
intersections are actually not to bad to do with this new system. they look a LOT better, and also rule out any curve over 45 degrees in one tile (much more realistic to real rail.
http://doug.mudpuddle.co.nz/albums/ottdwip/rounded6.jpg
you now have turn0ins and turn outs (not sure of their real name, but where the track just splits into two smoothly)
Alltaken
Posted: 23 May 2005 10:57
by Jango
do we have any wider curves planned for higher speed tracks?
Posted: 23 May 2005 11:47
by Alltaken
Jango wrote:do we have any wider curves planned for higher speed tracks?
if someone provides a "clean" way to do it, i will consider it. however so far the cleanest way to do larger curves is to just put a straight section inbetween two 45 degree curves.
Alltaken
Posted: 23 May 2005 20:57
by LKRaider
High speed tracks could use larger curves.
Like, instead of 1x1 tile 45 degree turn, make it 2x2 tile 45 degree turn. Is that considered a clean way?

Posted: 23 May 2005 22:37
by Sellu
I would like to have some super long curves. Its not unusual that radius of a curve is 1000 meters in real world with high speed tracks.