Orders patch - percentile and FIFO loading, cargo display...
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- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
the load 90% means it will sit in the station loading up and only leave if it has ATLEAST 90% cargo right? meaning, it can have anywhere between 90% and 100% cargo? because thats what i'm sure its suposed to do.
unload to 40% sounds good too.
unload to 40% sounds good too.
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Rightbobingabout wrote:the load 90% means it will sit in the station loading up and only leave if it has ATLEAST 90% cargo right? meaning, it can have anywhere between 90% and 100% cargo? because thats what i'm sure its suposed to do.
unload to 40% sounds good too.

if you want exact 90% load use the exact button (only works if anything between 0% and 100% is selected)
small update 
this version includes load based on cargo or train

this version includes load based on cargo or train
- Attachments
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- additional_orders_r4896.diff
- (49.98 KiB) Downloaded 381 times
Yeah but that is a global option, but that one is selectable about the order system.Thief^ wrote:I thought openttd already had that option? Configure patches -> stations -> #2: leave station if any cargo is full, even if full loadgigajum wrote:small update
this version includes load based on cargo or train
Re: Orders patch - percentile and FIFO loading, cargo displa
Its a very good idea actually! Have planes or busses not enter an airport/busstop when all loading bays are full. (Well, I hope this was his original idea. If it was not, well, it would be a good idea anyways)gigajum wrote:Implemented and working, needs bugtesting:
* Possibly also a dont stop if no room option. (Im going to need a new window I think)
again, can someone explain those 2 ideas to me. If not they are done.
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- Engineer
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Re: Orders patch - percentile and FIFO loading, cargo displa
I would not like this as a passenger... but then.. we've got no destinations yetmauddib wrote:Its a very good idea actually! Have planes or busses not enter an airport/busstop when all loading bays are full. (Well, I hope this was his original idea. If it was not, well, it would be a good idea anyways)

Re: Orders patch - percentile and FIFO loading, cargo displa
mauddib wrote:Its a very good idea actually! Have planes or busses not enter an airport/busstop when all loading bays are full. (Well, I hope this was his original idea. If it was not, well, it would be a good idea anyways)gigajum wrote:Implemented and working, needs bugtesting:
* Possibly also a dont stop if no room option. (Im going to need a new window I think)
again, can someone explain those 2 ideas to me. If not they are done.
Yeah and do what instead of driving into the station? Driving around in the world history without destination? Drive into a (not existing?) Depot? That's the question that i ask myself.

- bobingabout
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- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
i tihnk its for a vehicle with like 40 orders, if they can't get into a station, instead of sitting around and waiting, it simply skips that station and moves onto the next.
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small bugfix:
now set percent to 100 if click full load
patch still in development
now set percent to 100 if click full load
patch still in development
- Attachments
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- addional_orders_r5168.diff
- (50.11 KiB) Downloaded 401 times
new version:
I added min and max waiting times at station and leave if X vehicles are loading at station.
I also fixed some bugs reported in the miniIN thread.
I added min and max waiting times at station and leave if X vehicles are loading at station.
I also fixed some bugs reported in the miniIN thread.
- Attachments
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- addional_orders_r5309.diff
- (57.6 KiB) Downloaded 434 times
Hi gigajum. Ive had a go at rearranging the orders gui. Its just the train gui - I havent touched the other guis.
Full info in the MiniIN thread here.
Full info in the MiniIN thread here.
- Attachments
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- Sadworth Transport, 5th Dec 1962.png (69.66 KiB) Viewed 6368 times
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Got an idea, look at the image.
Train was going to station, noticed from the pre-signals "hey, station is full", then skips the station and goes to the checkpoint instead (optional).
Can this be possible?
Train was going to station, noticed from the pre-signals "hey, station is full", then skips the station and goes to the checkpoint instead (optional).
Can this be possible?
- Attachments
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- Train goes to checkpoint if station is full
- SkipStationIfFull.png (13.15 KiB) Viewed 6335 times
Sure, but that has nothing to do with the orders. That has more to do with the signals. But if you only build a normal track beside the station the train drives that way, but he wants to reach the station, so he drives in a loop. But i have no real idea how to tell a train that he drives beside a full station and skip that order.Rens2Sea wrote:Got an idea, look at the image.
Train was going to station, noticed from the pre-signals "hey, station is full", then skips the station and goes to the checkpoint instead (optional).
Can this be possible?
Just make the waypoint part of the station.But i have no real idea how to tell a train that he drives beside a full station and skip that order.
The train tells himself: Hey, I can go to the Pityburg station, I'll go there.
Or it tells himself: Hey, I cannot reach the Pityburg station, while Pityburg waypoint is accessible. I'll go to the waypoint "platform".
Then it tells himself: Okay, I've got to Pityburg. What's the next order?
- graphics_master
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