Page 300 of 313

Re: New Graphics - Blender ".blend" thread

Posted: 19 Aug 2010 00:36
by r3fl3x3s
very nice radar :P

Re: New Graphics - Blender ".blend" thread

Posted: 21 Aug 2010 19:31
by j0rdax
r3fl3x3s wrote:very nice radar :P
Thanks :lol: . I am now busy with the remaining parts of the small airport. Just in Botswana atm, so no time really.

Re: New Graphics - Blender ".blend" thread

Posted: 26 Aug 2010 03:22
by maquinista
j0rdax wrote:So here is my take on the hanging glass building, construction and final product.
I have coded it (It's finished). The previous sprites will be released as a TAR + NewGRF. It will have 3 construction stages.
http://jupix.info/openttd/gfxdev-repo/i ... ile&id=253

Re: New Graphics - Blender ".blend" thread

Posted: 26 Aug 2010 06:45
by j0rdax
Cool, can you perhaps post a screen capture or a mock-up? I would love to see how it fits with the other buildings. The small airport is coming along slowly, but I will get it done.

Re: New Graphics - Blender ".blend" thread

Posted: 26 Aug 2010 11:59
by maquinista
I have created a new GRF with previous model. Also, this is the screenshot:

Re: New Graphics - Blender ".blend" thread

Posted: 26 Aug 2010 17:10
by ArmEagle
maquinista wrote:I have created a new GRF with previous model. Also, this is the screenshot:
What's up with the cables running to that right-most anchor? It seems like something is being drawn over them.

Re: New Graphics - Blender ".blend" thread

Posted: 26 Aug 2010 20:37
by j0rdax
I have no idea. Maybe just something to do with the actual screen shot. I wonder why my ground tiles are so dark? I used the same stuff available in standard items from the wiki.

Re: New Graphics - Blender ".blend" thread

Posted: 26 Aug 2010 21:31
by maquinista
ArmEagle wrote:
maquinista wrote:I have created a new GRF with previous model. Also, this is the screenshot:
What's up with the cables running to that right-most anchor? It seems like something is being drawn over them.
It's a problem when I code it. I will try to fix it.

Re: New Graphics - Blender ".blend" thread

Posted: 27 Aug 2010 11:07
by habell
maquinista wrote:I have created a new GRF with previous model. Also, this is the screenshot:
The screenshot and the tar-file do not match. In the tar-file are the old graphics for this building, not the ones in the screenhot

Re: New Graphics - Blender ".blend" thread

Posted: 27 Aug 2010 11:13
by maquinista
habell wrote:
maquinista wrote:I have created a new GRF with previous model. Also, this is the screenshot:
The screenshot and the tar-file do not match. In the tar-file are the old graphics for this building, not the ones in the screenhot
The TAR file is the previous building in a TAR+NewGRF file. The new building was uploaded to the repository.

I'm fixing the new building and creating a newGRF for tropical houses by Wacki, because the tropical houses doesn't have different sprites for ground and building.

Re: New Graphics - Blender ".blend" thread

Posted: 28 Aug 2010 03:51
by maquinista
Two screenshots with the NewGRF and without it:

Re: New Graphics - Blender ".blend" thread

Posted: 29 Aug 2010 07:05
by j0rdax
maquinista wrote:Two screenshots with the NewGRF and without it:
It now looks much better. By 'NewGRF', do you mean Special GRF, or just a replacement of the original GRF?

Re: New Graphics - Blender ".blend" thread

Posted: 29 Aug 2010 11:42
by maquinista
j0rdax wrote:
maquinista wrote:Two screenshots with the NewGRF and without it:
It now looks much better. By 'NewGRF', do you mean Special GRF, or just a replacement of the original GRF?
It is a special GRF that replaces the buildings.

But... the buildings modelled by Wacki should be released in a different package, because We don't know if He allows to distribute their graphics under GPL.

Maybe We should release their graphics as a separate optional TAR file and model new buildings for tropical climate.

If You want add some variations or construction stages for your files, I can try to add them. They will be released in a different TAR+GRF file.

Re: New Graphics - Blender ".blend" thread

Posted: 29 Aug 2010 18:23
by j0rdax
It would be a pity not to be able to include Wacki's stuff. Have you tried pm-ing him?

I thought of moddeling a few extra city buildings based on ones in my town, for NewGRF's and a bit of variety. Will see how far I get.

Re: New Graphics - Blender ".blend" thread

Posted: 29 Aug 2010 19:48
by maquinista
j0rdax wrote:It would be a pity not to be able to include Wacki's stuff. Have you tried pm-ing him?
Two times, the last, yesterday. He didn't answered them.

The Wacki's stuff will be a new GRF. If the parameter of the GRF is 1, It will replace the buildings, if It is 0, it will add the buildings. This is useful until their buildings are replaced.
j0rdax wrote:I thought of moddeling a few extra city buildings based on ones in my town, for NewGRF's and a bit of variety. Will see how far I get.
It could be a interesting idea.

Re: New Graphics - Blender ".blend" thread

Posted: 30 Aug 2010 16:00
by Wacki
Hi, I am sorry, but I am very busy...
But... the buildings modelled by Wacki should be released in a different package, because We don't know if He allows to distribute their graphics under GPL.
Yes, I allows my graphics under GPL. Enyone can use it!!!

Re: New Graphics - Blender ".blend" thread

Posted: 30 Aug 2010 17:13
by maquinista
Wacki wrote:Hi, I am sorry, but I am very busy...
But... the buildings modelled by Wacki should be released in a different package, because We don't know if He allows to distribute their graphics under GPL.
Yes, I allows my graphics under GPL. Enyone can use it!!!
Thanks! :D

This is a screenshot of the current state of tropical houses with the NewGRF loaded:

Re: New Graphics - Blender ".blend" thread

Posted: 30 Aug 2010 18:23
by juancarniglia
Maquinista asked me to release my "Water Tower" model. So here it is. The ZIP contains the Blender file,
and the PNGs. I hope you can use it as is.

Re: New Graphics - Blender ".blend" thread

Posted: 30 Aug 2010 18:46
by maquinista
Thanks, I can create a GRF file to replace the industry tile of the water tower. It will select a random sprite, and I will give more variety for the game. :D
Other option is to select the style of the water tower depending on the construction year.

Re: New Graphics - Blender ".blend" thread

Posted: 30 Aug 2010 19:09
by juancarniglia
I hope you all like it. I will try to make other contributions in the future.