2.0.1 alpha / 2.5 beta discussion

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Colonel32
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Post by Colonel32 »

Patchman wrote:I suggest you stop being so unthankful of my work and stop whining about non-issues. Get over it. Or don't, I don't care.
Usually, I am very thankfull of your work. I just don't like the Idea of working hard all day, and when I get home to do to some "fun-work", the game starts suddenly starts crashing. Looking backwards, I agree that I have overreacted, the sentence shouldn't have been capitalized. I apologize. But to the rest of the post, maybe "use-at-your-own-risk" feature could be added.
Andrex wrote:I apologize for Colonel32, it seems he's a total idiot. Please ignore him.
He just sometimes forgets to be polite, but he is NOT a total idiot.
krtaylor wrote:Colonel32, I'm ashamed of you. I don't recall an outburst like that from you previously, and I trust it won't be repeated.
krtaylor wrote:Colonel32, I'm ashamed of you. I don't recall an outburst like that from you previously, and I trust it won't be repeated. Perhaps Owen should change your nick to Private32... :roll:
And you had to write it twice, to ensure I get it. I though you know me little better. Under circumstances, Colonel32 does overreact, time-to-time. Don't you remember "new titles: Graphic artist and Coder" thread?

And to your little "name change" joke: Then it wouldn't make sense. Colonel32<->Kernel32.dll - you read it the same.
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Post by Patchman »

krtaylor wrote:
Patchman wrote: You know, one thing that wouldn't work for is the US Set ;) (or any other set not hosted on the TTDPatch New Graphics page.)
I am not meaning to be critical, I am simply enquiring. From my work with HTML, I believe you can find the last-changed date of files, even on a foreign server.
Well, all the files on my web page are static. So I'd have to run the script whenever the file changes, and that means I'd need to know that first.

Whenever I upload graphics files, I run the script to update the graphics page too, but it won't update without that.
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Post by lobster »

squishycube wrote:
astath wrote:well i don't feel like f*** up my entire game, i'm just sticking to a34.
Astath, I believe Patchman is being VERY lenient with you. You know that the version of the TTDPatch you use is experimental. If you want certainty don't use it. AND BE KIND NEXT TIME. You should be very happy and thankful that jozef spends so much time and energy on this just so YOU can have a more satisfying experience. Show some respect.
ah, i would kindly referr to the fact that it's not Patchman's or actually anyone's "fault" in this case. let me explain myself.
when this problem with the up-/downhill speeds occurred, Patchman himself explained how this happened and started on fixing the entire thing in the various graphic files itself. now, as i am one lazy "guy" (self-censorship) i decided NOT to go with the latest alpha YET, and stick to the a34 because all of my graphic would otherwise have to be updated. i did NOT insult anyone, i did NOT intentionally offend anyone except for you, and that probably tells us more about you then it does about me.
then again, there is the case of using cuss-words and swearing on the forum. but it seems to me the "censorship policy" hasn't been created for peanuts and butterflies, it's working and supposed you be used, although that might be my point of view. and as long as i don't swear at a person intentionally to hurt one's feelings but as a matter of expressionism towards a non-person occasion, it's just "sound as a pound". no problem.
for now, i rest my case, and apologies for the long post.
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Post by krtaylor »

Patchman wrote: Well, all the files on my web page are static.
I'm wondering if perhaps the time is ripe to change that.
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Post by Endre »

Hi all,

Szappy asked me to put the following notes and questions here. (This means: if you have an answer, PM him or so but not me! If you have any questions or you don't understand something you should also turn to him.)

1) Most probably because of the "newhouses" switch, if you build a town in a new scenario then, when you build the next town, population will decrease severely! A 5000+ town will become 1000+ or so...And you didn't even put them next to each other! (This is so since alpha 34.)

2) If you have a bridge graphic and you turn it off in the game by the "New graphics status" window, the custom layout is kept in the memory, which results in appearing e.g. toyland sprites instead of the original bridge sprites.

3) Josef: Oskar has already done the following with back pillars of bridges: that bridges should cover their front pillars, i.e. the floor sprite should draw over the pillar.

4) Recolouring of bridges: the list of colours is incorrect, there are more colours which should be documented.
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Post by Patchman »

Endre wrote:4) Recolouring of bridges: the list of colours is incorrect, there are more colours which should be documented.
Go ahead, be my guest. That's why it's a wiki, so everybody can improve it.

The other points I've put in the bug list, thanks.
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Post by Oracle »

If you abandon a game after starting one with a new set of town names then it defaults to German town names (which is quite annoying when testing them...).
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Csaboka
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Post by Csaboka »

That's a known bug. I knew this part is broken when sending the diffs, but I thought it isn't so important. I'll try to figure out how to solve this tomorrow.
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Post by krtaylor »

Ah, a Scarlett O'Hara moment... :lol:
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Csaboka
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Post by Csaboka »

I did a hotfix version just for you, available at:

http://users.tt-forums.net/csaboka/ttdp ... hotfix.zip

I hope you're happy now :)
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Post by Oracle »

Thank you :].
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Post by squishycube »

I don't think there are many people here who would get that done so quickly :)
I heard the stories that they tell of how they labored for this company which sold it's soul to hell

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Post by krtaylor »

I suppose it'll be included in the next "official" alpha?
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Post by Patchman »

Yes. (If I don't forget again ;) )
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Post by CC »

well alpha 37 seems to work fine by now. I'm only alone so i can't realy test it. But the error of diffrent waypoints is fixed. The first time i tried it out i got a desync everytime, i first was very disappoint then remebered i had changed freighttrains 5 on my config but didn't copied this one to second PC. After fixing this now everything works fine.

But you still have to use sv2flip to repair old savegames. After this everything should work fine. Thx to Josef for this very fast fix. Now weekend can come.
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Post by chipetke »

I've found a bug :( When you try to build a signal box with a size of 14track x 9 length TTDPatch will crash. I know, that a signaltower can be only 1 square long, but i think this one might be fixed. Lentghs other than 1 can't be selected normally, but when you leave your size settings at higher lengths, the [+7] button will remain turned on, and original length selector will be set to [2]. You can loose great amount of work by accident, when you don't look at your stations' sizes. I have an idea, and I think this wanted to be done by somebody: If the currently selected size can't be applied to a station type when browsing through the station types, they might be reset to the nearest available size.

Btw, don't flame me, this would happen when you play. Lucky, that I was just run a test. Although the problem can sound pretty lame, I think this might be fixed.

And congratulations for the great work. I've played TTD since 2000, but I didn't want to get anything changed. And in the last weeks, I've found *the patch*. :bow: Even better. Keep it going!

[edit] Oh, I've forgot to tell: I used a37.
Last edited by chipetke on 10 Sep 2004 17:54, edited 2 times in total.
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Post by Patchman »

This used to work... in a34, the station selection would always reset the number of platforms and lengths to an allowed value. Guess I broke that recently and haven't noticed...
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Post by Csaboka »

WARNING: I've just found out that newhouses is broken in alpha 37! This isn't a big problem since no new house sets are out yet anyway, but GRF developers please don't use alpha 37 to test your graphics (it works only if you number your houseIDs consecutively and don't skip any of them during activation). I'll release a fix for this soon.
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Csaboka
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Post by Csaboka »

Oops :oops: I spoke before thinking: in fact newhouses IS correct in alpha 37, I just overlooked an important part... I'm sorry.
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Post by Oracle »

Csaboka wrote:This isn't a big problem since no new house sets are out yet anyway
Have a look in the "Zimmlock's latest Creation" thread in the Graphics forum - there are two newhouse files there although Zimmlock kindly requested that I wait until he finished the entire set before releasing any more.
And there are also some new town names in the US Set release thread :wink:.
I like to use new features :P.
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