Page 30 of 38
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 06 Apr 2010 21:57
by compuguy1088
Jupix wrote:Can someone compile a 1.0-EZ binary? (Diffs would also be nice I guess)
Agreed, it would be nice if we had a recent windows 32 and 64 bit build.....
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 07 Apr 2010 19:31
by akaction
I had full pack fullpack_12-03-10. After installing r19519 i have next error massage (see pict). All railroad 32-bit zoom sprites was replaced with the older ones (the same situation with train deport).
But i hear sounds at the all zoom level
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 10 Apr 2010 16:24
by Szvengar
OpenTTD fullzoom r19546:
Win32
Improve cc algorithm: almost fix the company scheme colour.
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 10 Apr 2010 20:36
by akaction
Szvengar wrote:OpenTTD fullzoom r19546:
Win32
Improve cc algorithm: almost fix the company scheme colour.
r19546: has problem with backlighting when you remove road at the zoom level. At non-zoom level is it almost OK.
The same bug with backlighting bus stop coverage
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 11 Apr 2010 09:15
by WaRoX
What about win64 version? The last one was 32Bpp.r19180.Win64.rar several pages ago.
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 11 Apr 2010 10:10
by Lord Aro
a win-32 binary will work fine on win-64

Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 11 Apr 2010 13:21
by xmirakulix
Is there a way to pull a 32bpp-ez diff against trunk from the repository on
http://mz.openttdcoop.org/hg/32bpp-ez/ ?
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 11 Apr 2010 13:23
by Szvengar
akaction wrote:
r19546: has problem with backlighting when you remove road at the zoom level. At non-zoom level is it almost OK.
The same bug with backlighting bus stop coverage
Corrected, re-download from the previous post.
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 11 Apr 2010 17:29
by Creat
Yes I would also like that very much... It would be ideal if these could maybe be created automatically on commits?
In any case, a current diff would be much appreciated

Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 12 Apr 2010 10:40
by WaRoX
I downloaded latest version of 32bpp and skins yestarday, and I've noticed some bugs (I use OpenGFX):
1. As you see on the attached picture, many buildings (including stadium) are not finished. It is very annoying.
2. On the right side of the picture you see the red bus. All buses are blue, but when they take that position (up direction) they become red. I think that that company colors are missed on this skin.
3. Full map screenshot (Ctrl+G) crashes the game.
4. I like to follow my vehicles using Ctrl + clicking on the focus icon. But it works only in standart zoom. I think that additional zoom levels should support this feature too.
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 12 Apr 2010 10:43
by maquinista
1. As you see on the attached picture, many buildings (including stadium) are not finished. It is very annoying.
This is because They was not finished.
2. On the right side of the picture you see the red bus. All buses are blue, but when they take that position (up direction) they become red. I think that that company colors are missed on this skin.
It could be a problem of the mask file.
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 12 Apr 2010 13:48
by Creat
WaRoX wrote:4. I like to follow my vehicles using Ctrl + clicking on the focus icon. But it works only in standart zoom. I think that additional zoom levels should support this feature too.
Actually GeekToo has mentioned on the
previous page of this thread that he has implemented just that. So it should appear in one of the next versions I would guess...
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 12 Apr 2010 19:48
by Szvengar
OpenTTD fullzoom r19600:
Win32
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 12 Apr 2010 19:54
by Lord Aro
Szvengar wrote:OpenTTD fullzoom r19600:
Win32
not another one...
just prefer to see a new version of the patch

Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 12 Apr 2010 20:16
by Szvengar
Lord Aro wrote:Szvengar wrote:OpenTTD fullzoom r19600:
Win32
not another one...
just prefer to see a new version of the patch

I just try to be up to date against trunk
![Pleased :]](./images/smilies/pleased.gif)
.
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 12 Apr 2010 20:31
by Szvengar
WaRoX wrote:2. On the right side of the picture you see the red bus. All buses are blue, but when they take that position (up direction) they become red. I think that that company colors are missed on this skin.
I don't have this problem, use the last pack I made (
http://www.tt-forums.net/viewtopic.php?p=865380#p865380).
WaRoX wrote:4. I like to follow my vehicles using Ctrl + clicking on the focus icon. But it works only in standart zoom. I think that additional zoom levels should support this feature too.
Works fine for me, at least with r19600. Becarful, it de-activate itself when you change zoom.
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 12 Apr 2010 22:01
by xmirakulix
Szvengar wrote:
I just try to be up to date against trunk
![Pleased :]](./images/smilies/pleased.gif)
.
I do too, but I am applying several other patches to my build, so I'd love to be able to pull a diff against upstream.
For those who need a patch, I am attaching a 32bpp-ez patch against upstream r19600 which is the revision 32bpp-ez is at currently.
It builds and runs fine under Mac OS X 10.6.3.
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 13 Apr 2010 06:51
by Creat
xmirakulix wrote:For those who need a patch, I am attaching a 32bpp-ez patch against upstream r19600 which is the revision 32bpp-ez is at currently.
Thank you very much, this is much appreciated! I also have to apply more than one patch, so this saves me from having multiple repositories locally just to generate the patches

Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 13 Apr 2010 17:15
by xmirakulix
Creat wrote:I also have to apply more than one patch, so this saves me from having multiple repositories locally just to generate the patches

Which is exactly what I'm doing now

I am attaching a patch against -r19615
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Posted: 16 Apr 2010 23:33
by GeekToo
To make life a bit easier for you, I've created a patch queue with all patches published on the forums up til now.
http://mz.openttdcoop.org/hg/32bpp-ez-patches