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Posted: 01 Jun 2003 13:43
by Dinges
you can't have bridges in company color

.
Posted: 01 Jun 2003 14:57
by Big Mad Tony
Well, there could be a STRIPE in the company colour...
Posted: 01 Jun 2003 21:51
by Raichase
Big Mad Tony wrote:Well, there could be a STRIPE in the company colour...
Thats pretty cool. It would stop us having bright red/blue/green bridges...
Posted: 01 Jun 2003 21:53
by Lilman424
nope, company colors don't work on bridges.
Posted: 02 Jun 2003 06:17
by Andrex
Since the buses take a lot of time to park and load/unload and leave from bus stations, it's very common to have stations with several hunderds (if not thousand) of passengers waiting.
Suggestion: It would be very profitable to be able to put 2 or 3 bus stations one next to another (keeping the same station name) AND if the buses would have the ability to determine which is the station with less traffic an make it get intop that station.
Patchman what do you think?
Posted: 02 Jun 2003 06:45
by Raichase
Andrex wrote:Since the buses take a lot of time to park and load/unload and leave from bus stations, it's very common to have stations with several hunderds (if not thousand) of passengers waiting.
Suggestion: It would be very profitable to be able to put 2 or 3 bus stations one next to another (keeping the same station name) AND if the buses would have the ability to determine which is the station with less traffic an make it get intop that station.
Patchman what do you think?
I'm afraid this is impossible. We have suggested it to him heaps, and it can't be done. The Patchman could do the multiple bus stations bit, but all the buses would just go to the orginal one, cause there are no "two-way signals" to tell them the bus stop is full.
Posted: 02 Jun 2003 06:56
by Stylesjl
and it would turn into a ghost station

Posted: 02 Jun 2003 07:00
by Raichase
Stylesjl wrote:and it would turn into a ghost station

Well, yeah, only if the "original" bus stop was removed. Would be funny to see the buses trying to find a bus stop that *was* there but also *wasn't*

Posted: 02 Jun 2003 07:13
by Stylesjl
Raichase wrote:Stylesjl wrote:and it would turn into a ghost station

Well, yeah, only if the "original" bus stop was removed. Would be funny to see the buses trying to find a bus stop that *was* there but also *wasn't*

where did you find that out?

Posted: 02 Jun 2003 13:35
by Rob
Raichase wrote:Stylesjl wrote:and it would turn into a ghost station

Well, yeah, only if the "original" bus stop was removed. Would be funny to see the buses trying to find a bus stop that *was* there but also *wasn't*

You can already observe that. If an AI has a hilicopter flying to an oilrig you then can make this oilrig unavaiilable
to him by placing a truck or busstation just on the left side of the oilrig.(on a bulldozed piece of water)
This way the oilrig becomes a station that belonges to you and the AI helicopter can't land on it anymore.
But it will keep trying to.

Posted: 02 Jun 2003 15:25
by eis_os
Ohh, long time I didn't read the topic.
Making patches changeable in the game would need a lot of space.
(We can't waste space and all patches aren't designed for change their behavior ingame).
-edit-
The Train movement is designed to find a station slot,
the Roadvehicle movement hasn't such a function.
If I have forget a very important suggestion let me know...
Posted: 02 Jun 2003 15:49
by krtaylor
I don't suppose it would be possible for the vehicle movement code to "steal" the station-slot-finding code from the trains, and apply it to bus stalls?
Posted: 02 Jun 2003 15:59
by OBrown
Or, would it be possible to tell TTD that a bus/truck(lorry) station is say, 2x2, or 4x4, (therefore increasing the amount of vehicles that can be "docked" there) and have George or Michael or someone make a graphic for the big station?
Posted: 02 Jun 2003 16:19
by krtaylor
Or, failing that, could you convince the program that there were 6 stalls in there, and just cram the extra busses in on top of each other?
Posted: 02 Jun 2003 20:04
by Saiyan
krtaylor wrote:Or, failing that, could you convince the program that there were 6 stalls in there, and just cram the extra busses in on top of each other?
Taking into account that TTDPatch aims for a great deal of realism, this suggestion is sacrilegious. You are hereby sentenced to 48 hours of non-stop manual track conversion.

Posted: 02 Jun 2003 20:29
by krtaylor
Well, you could make the busses half as wide, they are already a bit disproportionately wide for the roads anyway. Then they would fit in the stalls twice as many.
Oh come on, I'm just kidding.

Posted: 03 Jun 2003 04:50
by Raichase
eis_os wrote:
If I have forget a very important suggestion let me know...
check the topic regarding making electrified railways more expensive

Posted: 03 Jun 2003 04:53
by spaceman-spiff
I think eis_os replied to that
Posted: 03 Jun 2003 05:57
by Andrex

I need to make more than 240 vehciles of each type and I can't.

What for is the 'morevehicles' switch exactly?

Posted: 03 Jun 2003 06:10
by spaceman-spiff
The count is much more complicated, it's not just the right amount of vehicles that is counted, for example a helicopter, the rotor counts as a vehicle too
It's best to start with one and gradually increase it when the game asks you to do this