LotsJim Yates wrote:How much control does ttd give you when coding the industry graphics?

Yes, apart from the work, the main concern would be confusing players with industries that look different (bearing in mind that there'll be 50 or so industries in game, and that there are already plans to change them over time).Is it possible to to create more than two or three industry graphics which produce the same cargoes and have the same name, but look different in game (e.g. underground or open pit graphics, but otherwise being identical industries)?
The sand quarry will be less dominated by the flooded extraction pit once I've added processing and stockpile tiles. Incidentally one of the reasons I chose the flooded pit was speed of drawing: easier to make water look good than draw rock faces and roadways across 12 or 16 tiles (drawing the banks for the pit took two hours).