Page 29 of 34
Re: Heavy Equipment Set (HEQS) v1.2.0 released! [OTTD]
Posted: 08 Aug 2011 10:48
by NekoMaster
Not a bug report, but in your signature it still says that HEQ's v1.0.0 is released when we're already at v1.2.0
Re: Heavy Equipment Set (HEQS) v1.2.0 released! [OTTD]
Posted: 12 Aug 2011 20:49
by KittenKoder
Not that I'm pushing, I love the set, it looks awesome in the game. But, any chance of there being more added or even better, earlier ones?
Re: Heavy Equipment Set (HEQS) v1.2.0 released! [OTTD]
Posted: 19 Aug 2011 16:05
by Sabre_Justice
I've discovered in my early 20th century Russian games that the Industrial Trams are incredibly handy vehicles- a nice medium between trucks and trains, with their high capacities and small space requirements, they're perfect for short-range high-capacity cargo routes, and I even use them to fill in for road vehicles in earlier years where lorries aren't really worth a damn. It's a shame that the last design is from the 50s- it'd be nice to continue this development niche.
Here's an example of a modern cargo tram, fittingly named. It seems to be unique but I'm assuming that's never stopped you. Google searching has come up with some interesting results for modern cargo trams used for various purposes- they're rather rare, but as in-game they're being proposed again for some particular niche uses. Most of the advantages and disadvantages in real-life are mirrored in-game, mainly cost and efficiency versus having to lay specialised tracks for non-passenger routes.
Re: Heavy Equipment Set (HEQS) v1.2.0 released! [OTTD]
Posted: 19 Aug 2011 16:54
by andythenorth
Sabre_Justice wrote:Google searching has come up with some interesting results for modern cargo trams used for various purposes.
There are also still producers of industrial narrow gauge, which overlaps a lot with the 'trams' in HEQS. E.g.
http://www.schoema.de/index.html I'll probably add some at some point.
Re: Heavy Equipment Set (HEQS) v1.2.0 released! [OTTD]
Posted: 20 Aug 2011 01:57
by NekoMaster
Would be kinda neat to have modern industrial trams, since they can carry more cargo then a bunch of trucks can.
Re: Heavy Equipment Set (HEQS) v1.2.0 released! [OTTD]
Posted: 21 Aug 2011 19:30
by kamnet
Sabre_Justice wrote:I've discovered in my early 20th century Russian games that the Industrial Trams are incredibly handy vehicles- a nice medium between trucks and trains, with their high capacities and small space requirements, they're perfect for short-range high-capacity cargo routes, and I even use them to fill in for road vehicles in earlier years where lorries aren't really worth a damn. It's a shame that the last design is from the 50s- it'd be nice to continue this development niche.
Here's an example of a modern cargo tram, fittingly named. It seems to be unique but I'm assuming that's never stopped you. Google searching has come up with some interesting results for modern cargo trams used for various purposes- they're rather rare, but as in-game they're being proposed again for some particular niche uses. Most of the advantages and disadvantages in real-life are mirrored in-game, mainly cost and efficiency versus having to lay specialised tracks for non-passenger routes.
The CarGoTram is included in the
Modern Tram Set.
Also, if you're playing a Russian game, you might also appreciate the
Extended Russian Tram set, make sure you grab the Russian character set as well if you're using it so that the letters display correctly.
Re: Heavy Equipment Set (HEQS) v1.2.0 released! [OTTD]
Posted: 21 Aug 2011 21:32
by NekoMaster
I dont like the modern tram set because its not in 2cc and the gaps where a little bigger then most other trams (last i checked)
Re: Heavy Equipment Set (HEQS) v1.2.0 released! [OTTD]
Posted: 21 Aug 2011 22:03
by Bob_Mackenzie
you might also appreciate the Extended Russian Tram set, make sure you grab the Russian character set as well if you're using it so that the letters display correctly.
The GRF link on that site doesn't work

Re: Heavy Equipment Set (HEQS) v1.2.0 released! [OTTD]
Posted: 22 Aug 2011 01:56
by Emperor Jake
The CarGoTram is also in the German Road Vehicle Set, which is in 2cc. However, the capacity of that thing is atrocious - you're better off using two EGRVTS semi trailers.
Re: Heavy Equipment Set (HEQS) v1.3.0 released! [OTTD]
Posted: 25 Sep 2011 17:48
by andythenorth
HEQS version 1.3.0 is released on Bananas or
http://bundles.openttdcoop.org/heqs/releases/1.3.0/
*Changelog version 1.3.0*
Added Winterthur Railmotor (electric tram, available 1912). 2t capacity.
Added Port Jack Railmotor (electric tram, available 1926). 9t capacity.
Reduced default running costs by 50% for better gameplay balance.
Improve support for ECS limestone cargo.
Fix - date bug with Forklift.
Fix - Yonkers Railmotor was in wrong vehicle group (newgrf parameters).
Re: Heavy Equipment Set (HEQS) v1.3.0 released! [OTTD]
Posted: 26 Sep 2011 10:50
by Dr. B. Ching
Thanks for the update, I always appreciate the addition of more freight trams. NYCsubway.org has an excellent photo collection of former Brooklyn and Queens Transit work (and passenger) equipment starting
here; you might want to have a look for further inspiration.
This could be an earlier version of the Unimog rail car mover for electric interurban lines, essentially one step down in power and tractive effort from NARS2's GE Steeplecab.
The new Port Jack Railmotor instantly reminded me of this vehicle.
Kind Regards,
The Axe
Re: Heavy Equipment Set (HEQS) v1.3.0 released! [OTTD]
Posted: 26 Sep 2011 20:29
by andythenorth
Dr. B. Ching wrote:This could be an earlier version of the Unimog rail car mover for electric interurban lines, essentially one step down in power and tractive effort from NARS2's GE Steeplecab.
Yeah, I'll consider that. I have a few other industrial engines in mind too.
The small tram is similar to what you posted

Re: Heavy Equipment Set (HEQS) v1.4.0 released! [OTTD]
Posted: 12 Nov 2011 17:58
by andythenorth
HEQS 1.4.0 released, available now from bananas or
http://bundles.openttdcoop.org/heqs/releases/1.4.0/
*Changelog version 1.4.0*
Added Dynamo express cargo tram (electric tram, available 2009). 60t-225t capacity.
Added Mackenzie Logging truck (available 1992). 141t capacity.
Adjusted Yonkers Railmotor intro date to 1875 for game balance reasons.
Added better readme text, for use with in-game readme display feature.
Fix buy menu display of capacity and costs for trams that refit to different capacities.
Fix missing log loads for some tram wagons.
Fix to Winterthur railmotor - using wrong sprite for | direction.
Fix to colour of headlights for all vehicles.
Fix incorrect use of text IDs for trams, was causing errors to be reported in recent version of OTTD.
Fix lighting for Gmund Mog, all trams - was shaded with light from 2 o'clock, should be from approx 5 o'clock.
Fix log trucks showing unneeded model year in buy menu.
Changed all pcx files to png, makes no difference in game, but easier to work with.
Re: Heavy Equipment Set (HEQS) v1.4.0 released! [OTTD]
Posted: 12 Nov 2011 22:23
by rfc2795
Thanks for the release. I like this set (and Fish).
I found a bug (thinks so): The new trams seen to have a loading bug. The first and last wagon didn't load correct.
And I must admit: I like fast big trams, but I think 450 goods are a lot for a tram.
Re: Heavy Equipment Set (HEQS) v1.4.0 released! [OTTD]
Posted: 13 Nov 2011 08:12
by andythenorth
rfc2795 wrote:I found a bug (thinks so): The new trams seen to have a loading bug. The first and last wagon didn't load correct.
I'll look into it thanks.
Re: Heavy Equipment Set (HEQS) v1.4.1 released! [OTTD]
Posted: 13 Nov 2011 14:24
by andythenorth
Version 1.4.1 is now on Bananas or at
http://bundles.openttdcoop.org/heqs/releases/1.4.1/
Mostly a bug fix release.
*Changes in version 1.4.1*
Fix Dynamo tram being unable to load any cargo into first vehicle.
Fix unwanted extra refits in trams.
Remove code that showed correct capacity for trams in buy menu, but caused extra refits to appear.
Unified all cargo subtypes for trams ('short', 'medium', 'long') - helps auto-replace do a better job.
Re: Heavy Equipment Set (HEQS) v1.4.1 released! [OTTD]
Posted: 17 Nov 2011 21:29
by JM_

- HEQS 1.4.1 autoreplace bug.PNG (52.87 KiB) Viewed 9217 times
Autoreplacing changes length of freight trams.
EDIT:
I have started new game with identical newgrf settings and autoreplace works fine.
Can somebody try this exit sav? (nightly 23113)
Re: Heavy Equipment Set (HEQS) v1.4.1 released! [OTTD]
Posted: 18 Nov 2011 00:27
by Emperor Jake
andythenorth wrote:
*Changes in version 1.4.1*
...
Unified all cargo subtypes for trams ('short', 'medium', 'long') - helps auto-replace do a better job.
Maybe the old game was using 1.4.0 and the new game uses 1.4.1?
Re: Heavy Equipment Set (HEQS) v1.4.1 released! [OTTD]
Posted: 18 Nov 2011 11:36
by Voyager One
Andy (sorry if this has been written somewhere, I must have missed it), why does the Dynamo carry only mail, goods and valuables? Wouldn't you make it available for other cargos too?
Re: Heavy Equipment Set (HEQS) v1.4.1 released! [OTTD]
Posted: 18 Nov 2011 20:54
by NekoMaster
Most modern Cargo Trams arent like trains, Cargo Trams might be used for nulk Intra-City mail and goods transport, though some might be used to haul things like car parts or food