For resource industries that must be prospected, why put anything other than "Good luck"?. Other than positioning requirements for non-resource industries, what does the player really need or want to know?George wrote:Important 2! I'm in trouble with new texts in fund new industry window. I'm in doubts, what should I write there. For example, what should I write for a mine while a player CAN'T to build one. He can only prospect one and the location conditions are not important for him, he can't manage them anyway. The only thing he may use is the success probability, max, average and min capacities. What else? So, I'm waiting for your suggestions for new industry window.
I'll see what I can do. Shall I use the same format as with the tourist centers?2Wallyweb:
Could you please try to create wiki pages for new industries and features? I'm a bit busy now, but I hope I shall find time to fix mistakes if you'll make any.
Also ... I'll need to know the features.
BUG REPORT
Using the Beta 4 Town Vector in the scenario editor, all its graphics (Tourist Centers, Factory and Bank) are displaying as groups of mine heads. The default TTDX bank displays properly.
I have to add the Beta 4 Basic Vector to get them to display properly when I build them. What if a player only wants to use the Town Vector and not the Basic Vector?
Also, when trying to build a shipyard near water in the town suburbs on a 2x2 block of tiles, I get too many error messages "Can't build shipyard here ... site unsuitable". Please tell us what we need for a site to be suitable.